Exemplo n.º 1
0
char* action(player* pl, player* w, int in){
    char* msg = "";
    switch(in){
        case KEY_UP:
            msg = playerMove(pl, UP, w);
            break;
        case KEY_DOWN:
            msg = playerMove(pl, DOWN, w);
            break;
        case KEY_LEFT:
            msg = playerMove(pl, LEFT, w);
            break;
        case KEY_RIGHT:
            msg = playerMove(pl, RIGHT, w);
            break;
        case KEY_SHOOT:
            switch(in = input()){
                case KEY_DOWN: msg = playerShoot(pl, DOWN, w); break;
                case KEY_LEFT: msg = playerShoot(pl, LEFT, w); break;
                case KEY_RIGHT: msg = playerShoot(pl, RIGHT, w); break;
                case KEY_UP: msg = playerShoot(pl, UP, w); break;
                default: break;
            }
            break;
        case KEY_QUIT:
            endGame(pl, w);
            break;
        default: break;
    }
    return msg;
}
void Moderator::lookForMove(){
    if(gamestate==PLAYER_1_TO_MOVE)
        player1HasMoved();
    if(gamestate==PLAYER_2_TO_MOVE)
        player2HasMoved();
    if(gamestate==PLAYER_1_TO_MOVE && player1MadeAMove){
        int move = plyr1Move;

        QString moveChars = QString().setNum(move);
        moveChars.append("\n");
        player1MadeAMove = false;

        console(QString("Player 1's move: " + QString().setNum(move)));
        if(playerMove(true,move)==false){
            return;
        }
        writeLineToTerminal("PLAYER1MOVE"+QString().setNum(move)+QString().setNum(currentGame.getColFill(move-1)));  // 1 has already been added to colfill

        if(!player2->isManual){
            player2->write(moveChars.toStdString().c_str());
            player2->waitForBytesWritten();
        }
        gamestate = PLAYER_2_TO_MOVE;
        emit(player2ToMove(player2->isManual));
        timeRemaining = timePerMove;
        timeUntilMove = delayBeforeMove;
        emit timeUntilMoveChanged(timePerMove,true);
        emit timeUntilMoveChanged(timePerMove,false);


    }
    else{
    if(gamestate==PLAYER_2_TO_MOVE && player2MadeAMove){
        int move = plyr2Move;
        QString moveChars = QString().setNum(move);
        moveChars.append("\n");
        player2MadeAMove = false;
        console(QString("Player 2's move: " + QString().setNum(move)));

        if(playerMove(false, move)==false){
            return;
        }
        writeLineToTerminal("PLAYER2MOVE"+QString().setNum(move)+QString().setNum(currentGame.getColFill(move-1)));

        if(!player1->isManual){
            player1->write(moveChars.toStdString().c_str());
            player1->waitForBytesWritten();
        }

        gamestate = PLAYER_1_TO_MOVE;
        emit(player1ToMove(player1->isManual));
        timeRemaining = timePerMove;
        timeUntilMove = delayBeforeMove;
        emit timeUntilMoveChanged(timePerMove,true);
        emit timeUntilMoveChanged(timePerMove,false);
    }
    }
}
Exemplo n.º 3
0
/************************************************
			update() 
	All update logic goes in this function.
	update will keep track of the status and
	location of the player and tiles.
*************************************************/
void update(int data) {
	if(gameActive) {
		background.Scroll();
		//Calculates the frame rate
		previousTime = currentTime;
		currentTime = (float)glutGet(GLUT_ELAPSED_TIME);
		deltaTime = (currentTime - previousTime);

		enemyCollision();							//Check if the player has collided with an enemy
		playerMove(deltaTime);						//Move the player
		if (enemies.size() < 7 && enemyCount != 48)
			loadEnemies();

		if (enemies.size() == 1 && enemyCount == 48 && killCount < 20)
			cleanUp();

		/* KILL COUNT FOR LEVEL ! only */
		if (player[0]->lives <0) {
			fadeStarted = true;
			cleanUp();
		}
		if(enemies.size() == 1 && enemyCount == 48 && killCount >= 20) {
			killCount = 0;
			fadeStarted = true;
			cleanUp();
		}
	}
	//cout << "X: " <<  player[0]->getX() << " Y:" << player[0]->getY() << "\n";		
	glutPostRedisplay();
}
Exemplo n.º 4
0
void Kiwi::Update(float tickDuration)
{
    lastPosition_ = position_;
    auto tickVelocity = playerMove();
    position_ = position_ + tickVelocity * tickDuration ;

    /* Debug */
    if(position_.x() < 0){
        position_.x() += 1;
        lastPosition_.x() += 1;
    }
    if(position_.y() < 0){
        position_.y() += 1;
        lastPosition_.y() += 1;
    }
    if(position_.z() < 0){
        position_.z() += 1;
        lastPosition_.z() += 1;
    }



    velocity_.x() *= 0.8;
    velocity_.y() *= 0.8;
    velocity_.z() += -0.005;
}
Exemplo n.º 5
0
int main() {
    int board[9] = {0,0,0,0,0,0,0,0,0};
    //computer squares are 1, player squares are -1.
    printf("Computer: O, You: X\nPlay (1)st or (2)nd? ");
    int player=0;
    scanf("%d",&player);
    printf("\n");
    unsigned turn;
    for(turn = 0; turn < 9 && win(board) == 0; ++turn) {
        if((turn+player) % 2 == 0)
            computerMove(board);
        else {
            draw(board);
            playerMove(board);
        }
    }
    switch(win(board)) {
        case 0:
            printf("A draw. How droll.\n");
            break;
        case 1:
            draw(board);
            printf("You lose.\n");
            break;
        case -1:
            printf("You win. Inconceivable!\n");
            break;
    }
}
Exemplo n.º 6
0
void start()
{
	playerMove(300, 60);
	playerFloor(0);
	playerDir(1);
	cameraCenterPlayer();
	
	playerSetColor(RGBA8(128, 0, 128, 255));
	
	// create stuff
	main();
}
Exemplo n.º 7
0
void gameSystem::playGame()
{
	bool isDone = false;
	while (!isDone)
	{
		_level.print(_player);
		playerMove();
	}

	delete _dialogueTree;
	delete _player;
}
Exemplo n.º 8
0
void playerMove(char board[3][3])
{
    int x, y;
    printf("Enter board coordinate (x,y): ");
    scanf("%d %d", &x, &y);
    x = x - 1;
    y = y - 1;
    if (board[x][y] != '-')
    {
        printf("Invalid move\n");
        playerMove();
    }
    else
        board[x][y] = 'X';
}
Exemplo n.º 9
0
int main() {
  printf("Go MonteCarloAI\n");

  int numSimulations = 0;
  float millaSecondsToThink = 15000;

  auto b = new Board();
  b->init();

  UCTNode *currentNode;
  root = new UCTNode(-1, -1, nullptr);
  UCTNode::rootState = b;
  currentNode = root;

  b->show();

  Patterns patterns;
  // patterns.init(patternsFile3x3, patternsFile5x5);

  GameResult result = None;
  while (!b->isGameOver(&result)) {
    if (b->turn == White) {
      computerMove(&currentNode, b, numSimulations, millaSecondsToThink, nullptr); // &patterns);
    } else {
      // computerMove(&currentNode, b, numSimulations, millaSecondsToThink, nullptr); // &patterns);
      playerMove(&currentNode, b);
      // randomMove(&currentNode, b);
    }
    b->show();
  }

  if (result == Draw) {
    printf("Draw\n");
  } else if (static_cast<Player>(result) == Black) {
    printf("Black Won\n");
  } else {
    printf("White Won\n");
  }

  float score = 0;
  score = b->getTaylorScore(0.5);
  printf("\nScore: %f\n", score);

  delete currentNode;
  delete b;
  return 0;
}
Exemplo n.º 10
0
void Engine::GameLoop()
{
    playerMove();

    if(vecBullets.size() > 0)
    {
        bulletMove();
    }

    if(vecPU.size() >= 0)
    {
        powerUPMove();
        checkPUContact();
    }

    checkBulletContact();
}
Exemplo n.º 11
0
int main(int argc, char const *argv[])
{
    int x = 0, y = 0;
    char done = '-';
    char mainboard[3][3];
    initBoard(mainboard);
    do
    {
        showBoard(mainboard);
        playerMove(mainboard);
        done = boardCheck(mainboard, 'X');
        if (done != '-') break;
        computerMove(mainboard);
        done = boardCheck(mainboard,'O');
        if(done!='-') break;
    }
    while (done == '-');
    if (done == 'X')
        printf("You won\n");
    else
        printf("Computer Won\n");
    showBoard(mainboard);
    return 0;
}
Exemplo n.º 12
0
int main(int argc, char** argv) {
	startNewGame();
	while (1) {
		int move;
		printf("Move? ");
		scanf("%d", &move);
	       
		playerMove(move);
 
		printGameState(globalState);
 
		checkWin(globalState);
 
		computerMove(LOOK_AHEAD);
 
		printGameState(globalState);
 
		checkWin(globalState);
	}
 
	freeGameState(globalState);
 
	return 0;
}
Exemplo n.º 13
0
int startTheGame()
{
    char choice[3], ch;
    int index, easyIndex, hardIndex;
    int position;
    int isFirstTurn;
    int i, j;
    int isWin;
    int playerEasyWinScore = 0;
    int playerEasyLostScore = 0;
    int playerEasyTieScore = 0;
    int playerHardWinScore = 0;
    int playerHardLostScore = 0;
    int playerHardTieScore = 0;
    int gameplay;   // 0 - Easy gameplay, 1 - Hard gameplay
    int isSavedEasy, isSavedHard;
    char easy[3][3], hard[3][3];
    FILE *userFile = fopen(FILEPATH, "r");

    if(userFile == NULL)
    {
        createUserDataFile();
        userFile = fopen(FILEPATH, "r");
    }

    fscanf(userFile, "%d", &gameplay);
    fscanf(userFile, "%d %d %d", &playerEasyWinScore, &playerEasyLostScore, &playerEasyTieScore);
    fscanf(userFile, "%d %d %d", &playerHardWinScore, &playerHardLostScore, &playerHardTieScore);
    fscanf(userFile, "%d %d", &isSavedEasy, &isSavedHard);

    // Check for any saved game
    if(isSavedEasy)
    {
        fscanf(userFile, "%d", &easyIndex);
        for(i = 0; i < 3; i++)
        {
            for(j = 0; j < 3; j++)
            {
                ch = getc(userFile);
                if(ch != '\n')
                    easy[i][j] = ch;
                ch = getc(userFile);
                if(ch != '\n')
                    easy[i][j] = ch;
            }
        }
    }

    if(isSavedHard)
    {
        fscanf(userFile, "%d", &hardIndex);
        for(i = 0; i < 3; i++)
        {
            for(j = 0; j < 3; j++)
            {
                ch = getc(userFile);
                if(ch != '\n')
                    hard[i][j] = ch;
                ch = getc(userFile);
                if(ch != '\n')
                    hard[i][j] = ch;
            }
        }
    }

    fclose(userFile);

    if( (gameplay && isSavedHard) || (!gameplay && isSavedEasy) )
    {
        system("cls");
        printf("You have a saved game.\n");
        printf("1. Continue\n");
        printf("2. New Game\n");
        printf("New Game will overwrite the saved game of current gameplay.\n");
        printf("Enter your choice:(Default - Continue) ");
        fgets(choice, sizeof(choice), stdin);

        if(gameplay)
        {
            isSavedHard = 0;
            userFile = fopen(FILEPATH, "r+");
            fprintf(userFile, "%d\n", gameplay);
            fprintf(userFile, "%d %d %d\n", playerEasyWinScore, playerEasyLostScore, playerEasyTieScore);
            fprintf(userFile, "%d %d %d\n", playerHardWinScore, playerHardLostScore, playerHardTieScore);
            fprintf(userFile, "%d %d\n", isSavedEasy, isSavedHard);
            if(isSavedEasy)
            {
                fprintf(userFile, "%d\n", easyIndex);
                for(i = 0; i < 3; i++)
                    for(j = 0; j < 3; j++)
                        fprintf(userFile, "%c\n", easy[i][j]);
            }
            fclose(userFile);
        }
        else
        {
            isSavedEasy = 0;
            userFile = fopen(FILEPATH, "r+");
            fprintf(userFile, "%d\n", gameplay);
            fprintf(userFile, "%d %d %d\n", playerEasyWinScore, playerEasyLostScore, playerEasyTieScore);
            fprintf(userFile, "%d %d %d\n", playerHardWinScore, playerHardLostScore, playerHardTieScore);
            fprintf(userFile, "%d %d\n", isSavedEasy, isSavedHard);
            if(isSavedHard)
            {
                fprintf(userFile, "%d\n", hardIndex);
                for(i = 0; i < 3; i++)
                    for(j = 0; j < 3; j++)
                        fprintf(userFile, "%c\n", hard[i][j]);
            }
            fclose(userFile);
        }

        if( (atoi(choice)) == 2)
        {
            initializeBoard();
            index = 0;
        }
        else
        {
            if(gameplay && isSavedHard)
            {
                index = hardIndex;
                for(i = 0; i < 3; i++)
                    for(j = 0; j < 3; j++)
                        base[i][j] = hard[i][j];
            }
            else
            {
                index = easyIndex;
                for(i = 0; i < 3; i++)
                    for(j = 0; j < 3; j++)
                        base[i][j] = easy[i][j];
            }
        }
    }
    else
    {
        initializeBoard();
        index = 0;
    }

    // Start the game
    for(isFirstTurn = 1; index < 9; index++)
    {
        if(index % 2 == 0)
        {
            while(1)
            {
                system("cls");
                displayTheBoard();

                if (!isFirstTurn)
                {
                    printf("AI move: %d\n", position);
                }
                else
                {
                    isFirstTurn = 0;
                }

                printf("Enter the position at which you want to put X: (0: Menu) ");
                fgets(choice, sizeof(choice), stdin);

                position = atoi(choice);

                switch(position)
                {
                    case 0:
                        system("cls");
                        printf("\nDo you want to save and quit? (Default - Resume)\n");
                        printf("1. Resume\n2. Save and Quit\n3. Quit without saving\n\n");
                        printf("Enter your choice: ");
                        fgets(choice, sizeof(choice), stdin);

                        switch(atoi(choice))
                        {
                            case 1:
                                continue;
                                break;
                            case 2:
                                if(gameplay)
                                    isSavedHard = 1;
                                else
                                    isSavedEasy = 1;

                                userFile = fopen(FILEPATH, "r+");
                                fprintf(userFile, "%d\n", gameplay);
                                fprintf(userFile, "%d %d %d\n", playerEasyWinScore, playerEasyLostScore, playerEasyTieScore);
                                fprintf(userFile, "%d %d %d\n", playerHardWinScore, playerHardLostScore, playerHardTieScore);
                                fprintf(userFile, "%d %d\n", isSavedEasy, isSavedHard);

                                if(gameplay)
                                {
                                    if(isSavedEasy == 1)
                                    {
                                        fprintf(userFile, "%d\n", easyIndex);
                                        for(i = 0; i < 3; i++)
                                            for(j = 0; j < 3; j++)
                                                fprintf(userFile, "%c\n",easy[i][j]);
                                    }
                                    fprintf(userFile, "%d\n", index);
                                    for(i = 0; i < 3; i++)
                                        for(j = 0; j < 3; j++)
                                            fprintf(userFile, "%c\n",base[i][j]);
                                }
                                else
                                {
                                    fprintf(userFile, "%d\n", index);
                                    for(i = 0; i < 3; i++)
                                        for(j = 0; j < 3; j++)
                                            fprintf(userFile, "%c\n",base[i][j]);
                                    if(isSavedHard == 1)
                                    {
                                        fprintf(userFile, "%d\n", hardIndex);
                                        for(i = 0; i < 3; i++)
                                            for(j = 0; j < 3; j++)
                                                fprintf(userFile, "%c\n",hard[i][j]);
                                    }
                                }
                                fclose(userFile);
                                return(0);
                                break;
                            case 3:
                                return(0);
                                break;
                            default:
                                continue;
                        }
                        break;
                    case 1:
                    //Fall through
                    case 2:
                    //Fall through
                    case 3:
                    //Fall through
                    case 4:
                    //Fall through
                    case 5:
                    //Fall through
                    case 6:
                    //Fall through
                    case 7:
                    //Fall through
                    case 8:
                    //Fall through
                    case 9:
                        if(checkThePlace(position))
                            break;
                        else
                        {
                            printf("\nERROR:Position is not available.\n");
                            printf("Try again.\n\n");
                            system("pause");
                            continue;
                        }
                        break;
                    default:
                        printf("\nERROR:Position is not valid.\n");
                        printf("Try again.\n\n");
                        system("pause");
                        continue;
                }
                break;
            }
            playerMove(position, 'X');  // User's move
        }
        else
        {
            position = getThePosition();
            playerMove(position, 'O');  // AI's move
        }

        system("cls");
        displayTheBoard();

        isWin = winCheck();     // Check the win conditions

        if(isWin)
        {
            if(index % 2 == 0)  // User wins
            {
                printf("               == You won ==\n\n");
                if(gameplay)
                    playerHardWinScore++;
                else
                    playerEasyWinScore++;
            }
            else    // AI wins
            {
                printf("               = You lost! =\n\n");
                if(gameplay)
                    playerHardLostScore++;
                else
                    playerEasyLostScore++;
            }
            break;
        }
    }

    if(!isWin)
    {
        printf("               ==== TIE ====\n\n");
        if(gameplay)
            playerHardTieScore++;
        else
            playerEasyTieScore++;
    }

    userFile = fopen(FILEPATH, "r+");
    fprintf(userFile, "%d\n", gameplay);
    fprintf(userFile, "%d %d %d\n", playerEasyWinScore, playerEasyLostScore, playerEasyTieScore);
    fprintf(userFile, "%d %d %d\n", playerHardWinScore, playerHardLostScore, playerHardTieScore);
    fclose(userFile);

    printf("\nEnter 1 to retry, or press any other key to go to Main Menu: ");
    fgets(choice, sizeof(choice), stdin);
    if(atoi(choice) == 1)
        startTheGame();
    return(0);
}
Exemplo n.º 14
0
void PlayerMoveList::AddMove(int _deltaX, int _deltaY, int _idSquare)
{
	PlayerMove playerMove(_deltaX, _deltaY, _idSquare);
	push_back(playerMove);
}
Exemplo n.º 15
0
int main()
{
    //CHARACTER
    const char roleName1[10] = { 'W','a','r','r','i','o','r' };
    const char roleName2[10] = { 'M','a','g','e' };
    const char roleName3[10] = { 'A','r','c','h','e','r' };
    double playerHealth;
    double playerAttack;
    double playerMaxHealth;
    //CHARACTER STATS
    double playerMinPhysicalResistance;
    double playerMaxPhysicalResistance;
    double playerCritChance;
    double playerMinCritDamage;
    double playerMaxCritDamage;

    //BOSS STATS
    char bossName[10] = { 'S', 'i', 'l', 'v', 'a' };
    double bossHealth;
    double bossAttack;
    double bossMinPhysicalResistance;
    double bossMaxPhysicalResistance;
    double bossCritChance;
    double bossMinCritDamage;
    double bossMaxCritDamage;

    //FUNCTION
    int renderOpCode = -1;
    double *renderArgument1 = NULL;
    double *renderArgument2 = NULL;
    renderArgument1 = malloc(sizeof(double));
    renderArgument2 = malloc(sizeof(double));

    introduction();
    createPlayerCharacter(getUserInput(3), &playerHealth, &playerMaxHealth, &playerAttack, &playerMinPhysicalResistance, &playerMaxPhysicalResistance, &playerCritChance, &playerMinCritDamage, &playerMaxCritDamage);
    createBoss( &bossHealth, &bossAttack, &bossMaxPhysicalResistance, &bossMinPhysicalResistance, &bossMaxCritDamage, &bossMinCritDamage, &bossCritChance);

    while (1 == 1)
    {
        while (bossHealth >= 0)
        {
            int temp = playerMove();
            if (temp == 1)
            {
                double amount = calculateDamageAmount( bossMinPhysicalResistance, bossMaxPhysicalResistance, playerMinCritDamage, playerMaxCritDamage, playerCritChance,  playerAttack);
                printf("Player dealt %d to Boss.\n", (int)amount);
                bossHealth -= amount;
                printf("Boss heal is %d.\n", (int)bossHealth);
            }
            if (temp == 2)
            {
                double amount = calculateHealAmount(playerMinPhysicalResistance, playerMaxPhysicalResistance, playerMinCritDamage, playerMaxCritDamage, playerCritChance, playerAttack);
                printf("Player heal %d to self HP.\n", (int)amount);
                playerHealth += amount;
                printf("Player heal is %d.\n", (int)playerHealth);
            }
            double amount = calculateDamageAmount(playerMinPhysicalResistance, playerMaxPhysicalResistance, bossMinCritDamage, bossMaxCritDamage, bossCritChance, bossAttack);
            printf("<----------------------------------------------------------------------------->\n");
            printf("Boss dealt %d to Player.\n", (int)amount);
            playerHealth -= amount;
            printf("Player heal is %d.\n", (int)playerHealth);
            printf("<----------------------------------------------------------------------------->\n");
        }
    }

    return 0;
};
Exemplo n.º 16
0
int main(int argc, char* argv[])
{
    int stepNumber;
    int caseNumber = 0;
    bool lose;
    while(input())
    {
        stepNumber = 0;
        lose = false;
        if(caseNumber)
        {
            printf("\n");
        }
        printf("Case %d:\n",++caseNumber);
        while(true)
        {

                        #ifdef DEBUG
                            system("cls");
                            currentBoard.printBoard();
                            for(int i=0;i<9;++i)
                            {
                                printf("Move Information %d: \n",i);
                                printf("\tPlayer Dead: %d\n",moveInformation[i].playerDead);
                                printf("\tRobots Number: %d\n",moveInformation[i].robotsNumber);
                                printf("\tMost Close Length: %d\n",moveInformation[i].closestLength);
                                printf("\tRow Number: %d  Column Number: %d\n",moveInformation[i].rowIndex,moveInformation[i].columnIndex);
                                printf("\n");
                            }
                            while(getchar()!='t');
                        #endif
            ++stepNumber;
            if(!playerMove())
            {
                if(currentBoard.findTeleport())
                {
                    printf("Move %d: teleport to (%d,%d)\n",stepNumber,currentBoard.getPlayerX(),currentBoard.getPlayerY());
                }
                else
                {
                    if(currentBoard.robotsMove())
                    {
                        lose = true;
                        break;
                    }
                }
            }
            if(currentBoard.getRobotsNumber() == 0)
            {
                break;
            }
        }
        if(lose)
        {
            printf("Lost game after making %d moves.\n",stepNumber);
            printf("Final position: (%d,%d)\n",currentBoard.getPlayerX(),currentBoard.getPlayerY());
            printf("Number of cells with debris: %d\n",currentBoard.getDebrisNumber());
            printf("Number of robots remaining: %d\n",currentBoard.getRobotsNumber());
        }
        else
        {
            printf("Won game after making %d moves.\n",stepNumber);
            printf("Final position: (%d,%d)\n",currentBoard.getPlayerX(),currentBoard.getPlayerY());
            printf("Number of cells with debris: %d\n",currentBoard.getDebrisNumber());
        }
    }
    return 0;
}
Exemplo n.º 17
0
void newGame(int** grid, int* score, int* backToMenu, int gameMode, int delay) {
	int eaten_flag, skip_sleep = 0;
	int backup_move = KEY_RIGHT, move = KEY_RIGHT;
	while (1) {
		eaten_flag = 0;
		if (!skip_sleep) {
			if (move == KEY_RIGHT || move == KEY_LEFT) {
				Sleep(delay - 20);
			}
			else {
				Sleep(delay);
			}
		}
		else {
			skip_sleep = 0;
		}
		if (_kbhit()) {
			move = playerMove();
		}
		if (move == EXIT) {
			while (1) {
				clear_screen();
				pauseGraphics();
				if (mainMenu(0)) {
					break;
				}
				else {
					*backToMenu = 1;
					return;
				}
			}
			move = backup_move;
			restoreInGameGraphics(grid, *score);
			continue;
		}
		if (!checkValidMove(move) || move == INVALID_MOVE) {
			move = backup_move;
			skip_sleep = 1;
			continue;
		}
		backup_move = move;
		if (gameOverCheck(move, gameMode)) {
			drawGameOver();
			Sleep(1000);
			if (*score > record) {
				record = *score;
			}
			break;
		}
		assignSnake2Matrix(grid, 0);
		moveSnake(move, gameMode);
		eaten_flag = checkIfEaten(grid);
		if (eaten_flag) {
			fattenSnake();
		}
		assignSnake2Matrix(grid, 1);
		if (eaten_flag) {
			addFood(grid);
			updateSnakeGraphics(grid, 1);
			*score += 1;
			updateScore(*score);
		}
		else {
			updateSnakeGraphics(grid, 0);
		}
	}
}