Exemplo n.º 1
0
/**
 * Destroy the playlist.
 *
 * Delete all items in the playlist and free the playlist structure.
 * \param p_playlist the playlist structure to destroy
 */
void playlist_Destroy( playlist_t * p_playlist )
{
    p_playlist->b_die = 1;

    vlc_thread_join( p_playlist );

    var_Destroy( p_playlist, "intf-change" );
    var_Destroy( p_playlist, "item-change" );
    var_Destroy( p_playlist, "playlist-current" );
    var_Destroy( p_playlist, "intf-popmenu" );
    var_Destroy( p_playlist, "intf-show" );
    var_Destroy( p_playlist, "prevent-skip" );
    var_Destroy( p_playlist, "play-and-stop" );
    var_Destroy( p_playlist, "random" );
    var_Destroy( p_playlist, "repeat" );
    var_Destroy( p_playlist, "loop" );

    while( p_playlist->i_groups > 0 )
    {
        playlist_DeleteGroup( p_playlist, p_playlist->pp_groups[0]->i_id );
    }

    while( p_playlist->i_size > 0 )
    {
        playlist_Delete( p_playlist, 0 );
    }

    vlc_object_destroy( p_playlist );
}
Exemplo n.º 2
0
int playlist_LockDelete( playlist_t * p_playlist, int i_id )
{
    int i_ret;
    vlc_mutex_lock( &p_playlist->object_lock );
    i_ret = playlist_Delete( p_playlist, i_id );
    vlc_mutex_unlock( &p_playlist->object_lock );
    return i_ret;
}
Exemplo n.º 3
0
/**
 * Clear all playlist items
 *
 * \param p_playlist the playlist to be cleared.
 * \return returns 0
 */
int playlist_Clear( playlist_t * p_playlist )
{
    int i;
    for( i = p_playlist->i_size; i > 0 ; i-- )
    {
        playlist_Delete( p_playlist, p_playlist->pp_items[0]->input.i_id );
    }
    for( i = 0 ; i< p_playlist->i_views; i++ )
    {
        playlist_ViewEmpty( p_playlist, i, VLC_TRUE );
    }
    return VLC_SUCCESS;
}
Exemplo n.º 4
0
/**
 * Clear all playlist items
 *
 * \param p_playlist the playlist to be cleared.
 * \return returns 0
 */
int playlist_Clear( playlist_t * p_playlist )
{

    while( p_playlist->i_groups > 0 )
    {
        playlist_DeleteGroup( p_playlist, p_playlist->pp_groups[0]->i_id );
    }

    while( p_playlist->i_size > 0 )
    {
        playlist_Delete( p_playlist, 0 );
    }

    p_playlist->i_index = -1;
    p_playlist->i_size = 0;
    p_playlist->pp_items = NULL;

    p_playlist->i_groups = 0;
    p_playlist->pp_groups = NULL;

    return 0;
}
Exemplo n.º 5
0
/*****************************************************************************
 * RunThread: main playlist thread
 *****************************************************************************/
static void RunThread ( playlist_t *p_playlist )
{
    vlc_object_t *p_obj;
    vlc_value_t val;

    mtime_t    i_vout_destroyed_date = 0;
    mtime_t    i_sout_destroyed_date = 0;

    playlist_item_t *p_autodelete_item = 0;

    /* Tell above that we're ready */
    vlc_thread_ready( p_playlist );

    while( !p_playlist->b_die )
    {
        vlc_mutex_lock( &p_playlist->object_lock );

        /* If there is an input, check that it doesn't need to die. */
        if( p_playlist->p_input )
        {
            /* This input is dead. Remove it ! */
            if( p_playlist->p_input->b_dead )
            {
                input_thread_t *p_input;

                p_input = p_playlist->p_input;
                p_playlist->p_input = NULL;

                /* Release the playlist lock, because we may get stuck
                 * in input_DestroyThread() for some time. */
                vlc_mutex_unlock( &p_playlist->object_lock );

                /* Destroy input */
                input_DestroyThread( p_input );

                /* Unlink current input
                 * (_after_ input_DestroyThread for vout garbage collector) */
                vlc_object_detach( p_input );

                /* Destroy object */
                vlc_object_destroy( p_input );

                i_vout_destroyed_date = 0;
                i_sout_destroyed_date = 0;

                /* Check for autodeletion */
                if( p_autodelete_item )
                {
                    playlist_ItemDelete( p_autodelete_item );
                    p_autodelete_item = 0;
                }

                continue;
            }
            /* This input is dying, let him do */
            else if( p_playlist->p_input->b_die )
            {
                ;
            }
            /* This input has finished, ask him to die ! */
            else if( p_playlist->p_input->b_error
                      || p_playlist->p_input->b_eof )
            {
                input_StopThread( p_playlist->p_input );

                if( p_playlist->pp_items[p_playlist->i_index]->b_autodeletion )
                {
                    /* This ain't pretty but hey it works */
                    p_autodelete_item =
                        p_playlist->pp_items[p_playlist->i_index];
                    p_playlist->pp_items[p_playlist->i_index] =
                        playlist_ItemNew( p_playlist,
                                          p_autodelete_item->input.psz_uri, 0);

                    vlc_mutex_unlock( &p_playlist->object_lock );
                    p_playlist->i_status = PLAYLIST_STOPPED;
                    playlist_Delete( p_playlist, p_playlist->i_index );
                    p_playlist->i_status = PLAYLIST_RUNNING;
                    vlc_mutex_lock( &p_playlist->object_lock );
                }

                SkipItem( p_playlist, 1 );
                vlc_mutex_unlock( &p_playlist->object_lock );
                continue;
            }
            else if( p_playlist->p_input->i_state != INIT_S )
            {
                vlc_mutex_unlock( &p_playlist->object_lock );
                i_vout_destroyed_date =
                    ObjectGarbageCollector( p_playlist, VLC_OBJECT_VOUT,
                                            i_vout_destroyed_date );
                i_sout_destroyed_date =
                    ObjectGarbageCollector( p_playlist, VLC_OBJECT_SOUT,
                                            i_sout_destroyed_date );
                vlc_mutex_lock( &p_playlist->object_lock );
            }
        }
        else if( p_playlist->i_status != PLAYLIST_STOPPED )
        {
            /* Start another input. Let's check if that item has
             * been forced. In that case, we override random (by not skipping)
             * and play-and-stop */
            vlc_bool_t b_forced;
            var_Get( p_playlist, "prevent-skip", &val );
            b_forced = val.b_bool;
            if( val.b_bool == VLC_FALSE )
            {
                SkipItem( p_playlist, 0 );
            }
            /* Reset forced status */
            val.b_bool = VLC_FALSE;
            var_Set( p_playlist, "prevent-skip", val );
            /* Check for play-and-stop */
            var_Get( p_playlist, "play-and-stop", &val );
            if( val.b_bool == VLC_FALSE || b_forced == VLC_TRUE )
            {
                PlayItem( p_playlist );
            }
        }
        else if( p_playlist->i_status == PLAYLIST_STOPPED )
        {
            vlc_mutex_unlock( &p_playlist->object_lock );
            i_sout_destroyed_date =
                ObjectGarbageCollector( p_playlist, VLC_OBJECT_SOUT, mdate() );
            i_vout_destroyed_date =
                ObjectGarbageCollector( p_playlist, VLC_OBJECT_VOUT, mdate() );
            vlc_mutex_lock( &p_playlist->object_lock );
        }
        vlc_mutex_unlock( &p_playlist->object_lock );

        msleep( INTF_IDLE_SLEEP );
    }

    /* If there is an input, kill it */
    while( 1 )
    {
        vlc_mutex_lock( &p_playlist->object_lock );

        if( p_playlist->p_input == NULL )
        {
            vlc_mutex_unlock( &p_playlist->object_lock );
            break;
        }

        if( p_playlist->p_input->b_dead )
        {
            input_thread_t *p_input;

            /* Unlink current input */
            p_input = p_playlist->p_input;
            p_playlist->p_input = NULL;
            vlc_mutex_unlock( &p_playlist->object_lock );

            /* Destroy input */
            input_DestroyThread( p_input );
            /* Unlink current input (_after_ input_DestroyThread for vout
             * garbage collector)*/
            vlc_object_detach( p_input );

            /* Destroy object */
            vlc_object_destroy( p_input );
            continue;
        }
        else if( p_playlist->p_input->b_die )
        {
            /* This input is dying, leave him alone */
            ;
        }
        else if( p_playlist->p_input->b_error || p_playlist->p_input->b_eof )
        {
            input_StopThread( p_playlist->p_input );
            vlc_mutex_unlock( &p_playlist->object_lock );
            continue;
        }
        else
        {
            p_playlist->p_input->b_eof = 1;
        }

        vlc_mutex_unlock( &p_playlist->object_lock );

        msleep( INTF_IDLE_SLEEP );
    }

    /* close all remaining sout */
    while( ( p_obj = vlc_object_find( p_playlist,
                                      VLC_OBJECT_SOUT, FIND_CHILD ) ) )
    {
        vlc_object_release( p_obj );
        sout_DeleteInstance( (sout_instance_t*)p_obj );
    }

    /* close all remaining vout */
    while( ( p_obj = vlc_object_find( p_playlist,
                                      VLC_OBJECT_VOUT, FIND_CHILD ) ) )
    {
        vlc_object_detach( p_obj );
        vlc_object_release( p_obj );
        vout_Destroy( (vout_thread_t *)p_obj );
    }
}