Exemplo n.º 1
0
Arquivo: cu2.c Projeto: E-LLP/QuIP
void cu2_init_platform(SINGLE_QSP_ARG_DECL)
{
	static int inited=0;

	if( inited ){
		//WARN("Redundant call to cu2_init_platform!?");
		advise("Redundant call to cu2_init_platform!?");
		return;
	}
	inited=1;
#ifdef HAVE_CUDA
	Compute_Platform *cpp;

	cpp = creat_platform(QSP_ARG  "CUDA", PLATFORM_CUDA );

	//init_platform(QSP_ARG  cpp, PLATFORM_CUDA);

#ifdef CAUTIOUS
	if( cpp == NULL )
ERROR1("CAUTIOUS:  cu2_init_platform:  Couldn't create Cuda2 platform!?");
#endif // CAUTIOUS

	push_pfdev_context(QSP_ARG  PF_CONTEXT(cpp) );
	init_cu2_devices(QSP_ARG  cpp);
	if( pop_pfdev_context(SINGLE_QSP_ARG) == NO_ITEM_CONTEXT )
		ERROR1("cu2_init_platform:  Failed to pop platform device context!?");
	check_vfa_tbl(QSP_ARG  cu2_vfa_tbl, N_VEC_FUNCS);

#else // ! HAVE_CUDA
	WARN("Sorry, no CUDA support in this build.");
#endif // ! HAVE_CUDA
} // cu2_init_platform
Exemplo n.º 2
0
void vl2_init_platform(SINGLE_QSP_ARG_DECL)
{
	Compute_Platform *cpp;
	static int inited=0;

	if( inited ){
		/* As long as we have not completely replaced the
		 * previous veclib, we can call this from vl2 or veclib...
		 */
		return;
	}

	cpp = creat_platform(QSP_ARG  "CPU", PLATFORM_CPU );

	SET_PLATFORM_FUNCTIONS(cpp,vl2)
	SET_PF_FUNC_TBL(cpp,vl2_vfa_tbl);

	push_pfdev_context(QSP_ARG  PF_CONTEXT(cpp) );

	init_vl2_pfdevs(QSP_ARG  cpp);

	if( pop_pfdev_context(SINGLE_QSP_ARG) == NO_ITEM_CONTEXT )
		ERROR1("init_ocl_platform:  Failed to pop platform device context!?");

	check_vl2_vfa_tbl(SINGLE_QSP_ARG);

	inited=1;
}
Exemplo n.º 3
0
Arquivo: ocl.c Projeto: nasa/QuIP
static void init_ocl_platform(QSP_ARG_DECL  cl_platform_id platform_id)
{
	Compute_Platform *cpp;
	cl_int status;
	//char param_data[MAX_PARAM_SIZE];
	char *platform_str;
	size_t ret_size;

	GET_PLATFORM_STRING(CL_PLATFORM_NAME)
	cpp = creat_platform(QSP_ARG  platform_str, PLATFORM_OPENCL);
	givbuf(platform_str);

	GET_PLATFORM_STRING(CL_PLATFORM_PROFILE)
	SET_OCLPF_PROFILE(cpp,platform_str);

	GET_PLATFORM_STRING(CL_PLATFORM_VERSION)
	SET_OCLPF_VERSION(cpp,platform_str);

	GET_PLATFORM_STRING(CL_PLATFORM_VENDOR)
	SET_OCLPF_VENDOR(cpp,platform_str);

	GET_PLATFORM_STRING(CL_PLATFORM_EXTENSIONS)
	SET_OCLPF_EXTENSIONS(cpp,platform_str);

	SET_OCLPF_ID(cpp,platform_id);

	SET_PLATFORM_FUNCTIONS(cpp,ocl)

	SET_PF_FUNC_TBL(cpp,ocl_vfa_tbl);

	// BUG need to set vfa_tbl here too!

	//icp = create_item_context(QSP_ARG  pfdev_itp, PLATFORM_NAME(cpp) );
	//push_item_context(QSP_ARG  pfdev_itp, icp );
	push_pfdev_context(QSP_ARG  PF_CONTEXT(cpp) );
	init_ocl_devices(QSP_ARG  cpp);
	if( pop_pfdev_context(SINGLE_QSP_ARG) == NULL )
		error1("init_ocl_platform:  Failed to pop platform device context!?");
}
Exemplo n.º 4
0
Arquivo: glmenu.c Projeto: nasa/QuIP
static COMMAND_FUNC( do_new_gl_buffer )
{
	const char *s;
	Data_Obj *dp;
	Platform_Device *pdp;
	Compute_Platform *cdp;
	dimension_t d,w,h;
#ifdef HAVE_OPENGL
	Dimension_Set ds;
	int t;
#endif // HAVE_OPENGL

	s = NAMEOF("name for GL buffer object");
	cdp = pick_platform("platform");
	if( cdp != NULL )
		push_pfdev_context(QSP_ARG  PF_CONTEXT(cdp) );
	pdp = pick_pfdev("device");
	if( cdp != NULL )
		pop_pfdev_context(SINGLE_QSP_ARG);

	w = (int)HOW_MANY("width");
	h = (int)HOW_MANY("height");
	d = (int)HOW_MANY("depth");

	/* what should the depth be??? default to 1 for now... */

	if( pdp == NULL ) return;

	/* Make sure this name isn't already in use... */
	dp = dobj_of(s);
	if( dp != NULL ){
		sprintf(ERROR_STRING,"Data object name '%s' is already in use, can't use for GL buffer object.",s);
		warn(ERROR_STRING);
		return;
	}

#ifdef HAVE_OPENGL
	// BUG need to be able to set the cuda device.
	// Note, however, that we don't need GL buffers on the Tesla...
	//set_data_area(cuda_data_area[0][0]);
	set_data_area( PFDEV_AREA(pdp,PFDEV_GLOBAL_AREA_INDEX) );

	ds.ds_dimension[0]=d;
	ds.ds_dimension[1]=w;
	ds.ds_dimension[2]=h;
	ds.ds_dimension[3]=1;
	ds.ds_dimension[4]=1;
	dp = _make_dp(QSP_ARG  s,&ds,PREC_FOR_CODE(PREC_UBY));
	if( dp == NULL ){
		sprintf(ERROR_STRING,
			"Error creating data_obj header for %s",s);
		error1(ERROR_STRING);
	}

	SET_OBJ_FLAG_BITS(dp, DT_NO_DATA);	/* can't free this data */
	SET_OBJ_FLAG_BITS(dp, DT_GL_BUF);	/* indicate obj is a GL buffer */

	SET_OBJ_DATA_PTR(dp, NULL);
//fprintf(stderr,"do_new_gl_buffer:  allocating gl_info for %s\n",OBJ_NAME(dp));
	SET_OBJ_GL_INFO(dp, (GL_Info *) getbuf( sizeof(GL_Info) ) );
//fprintf(stderr,"do_new_gl_buffer:  DONE allocating gl_info for %s\n",OBJ_NAME(dp));

	glew_check(SINGLE_QSP_ARG);	/* without this, we get a segmentation
			 * violation on glGenBuffers???
			 */

	// We need an extra field in which to store the GL identifier...
	// AND another extra field in which to store the associated texid.

// Why is this ifdef here?  These don't seem to depend
// on libglew???
// Answer:  We need libglew to bring in openGL extensions like glBindBuffer...

//advise("calling glGenBuffers");
//fprintf(stderr,"OBJ_GL_INFO(%s) = 0x%lx\n",OBJ_NAME(dp),(long)OBJ_GL_INFO(dp));
//fprintf(stderr,"OBJ_BUF_ID_P(%s) = 0x%lx\n",OBJ_NAME(dp),(long)OBJ_BUF_ID_P(dp));

	// BUG glGenBuffers seems to require v1.5???
	glGenBuffers(1, OBJ_BUF_ID_P(dp) );	// first arg is # buffers to generate?

//sprintf(ERROR_STRING,"glGenBuffers gave us buf_id = %d",OBJ_BUF_ID(dp));
//advise(ERROR_STRING);
	glBindBuffer(GL_PIXEL_UNPACK_BUFFER,  OBJ_BUF_ID(dp) ); 

	// glBufferData will allocate the memory for the buffer,
	// but won't copy unless the pointer is non-null
	// How do we get the gpu memory space address?
	// That must be with map

	glBufferData(GL_PIXEL_UNPACK_BUFFER,
		OBJ_COMPS(dp) * OBJ_COLS(dp) * OBJ_ROWS(dp), NULL, GL_STREAM_DRAW);  

	/* buffer arg set to 0 unbinds any previously bound buffers...
	 * and restores client memory usage.
	 */
	glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
//#endif // HAVE_LIBGLEW

	glGenTextures(1, OBJ_TEX_ID_P(dp) );		// makes a texture name
fprintf(stderr,"new_gl_buffer:  new texture name is 0x%x\n",OBJ_TEX_ID(dp));
	glBindTexture(GL_TEXTURE_2D, OBJ_TEX_ID(dp) );
	t = gl_pixel_type(dp);
	glTexImage2D(	GL_TEXTURE_2D,
			0,			// level-of-detail - is this the same as miplevel???
			OBJ_COMPS(dp),		// internal format, can also be symbolic constant such as
						// GL_RGBA etc
			OBJ_COLS(dp),		// width - must be 2^n+2 (border) for some n???
			OBJ_ROWS(dp),		// height - must be 2^m+2 (border) for some m???
			0,			// border - must be 0 or 1
			t,			// format of pixel data
			GL_UNSIGNED_BYTE,	// type of pixel data
			NULL			// pixel data - null pointer means
						// allocate but do not copy?
						// - offset into PIXEL_UNPACK_BUFFER??
			);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
	glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

	// Why was this here?  It would seem to un-bind the target???
	glBindTexture(GL_TEXTURE_2D, 0);
	
	//glFinish();	// necessary or not?

//advise("calling platform-specific buffer registration function");
	if( (*PF_REGBUF_FN(PFDEV_PLATFORM(pdp)))( QSP_ARG  dp ) < 0 ){
		WARN("do_new_gl_buffer:  Error in platform-specific buffer registration!?");
		// BUG? - should clean up here!
	}

	// Leave the buffer mapped by default
	//cutilSafeCall(cudaGLMapBufferObject( &OBJ_DATA_PTR(dp),  OBJ_BUF_ID(dp) ));
//advise("calling platform-specific buffer mapping function");
	if( (*PF_MAPBUF_FN(PFDEV_PLATFORM(pdp)))( QSP_ARG  dp ) < 0 ){
		WARN("do_new_gl_buffer:  Error in platform-specific buffer mapping!?");
		// BUG? - should clean up here!
	}

	SET_OBJ_FLAG_BITS(dp, DT_BUF_MAPPED);
	// propagate change to children and parents
	propagate_flag(dp,DT_BUF_MAPPED);

#else // ! HAVE_OPENGL
	NO_OGL_MSG
#endif // ! HAVE_OPENGL
} /* end do_new_gl_buffer */