Exemplo n.º 1
0
/**
 * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'.
 * This is used to copy mipmap images from one texture buffer to another.
 * This typically happens when our initial guess at the total texture size
 * is incorrect (see the guess_and_alloc_texture() function).
 */
void
st_texture_image_copy(struct pipe_context *pipe,
                      struct pipe_resource *dst, GLuint dstLevel,
                      struct pipe_resource *src, GLuint srcLevel,
                      GLuint face)
{
   GLuint width = u_minify(dst->width0, dstLevel);
   GLuint height = u_minify(dst->height0, dstLevel);
   GLuint depth = u_minify(dst->depth0, dstLevel);
   struct pipe_box src_box;
   GLuint i;

   if (u_minify(src->width0, srcLevel) != width ||
       u_minify(src->height0, srcLevel) != height ||
       u_minify(src->depth0, srcLevel) != depth) {
      /* The source image size doesn't match the destination image size.
       * This can happen in some degenerate situations such as rendering to a
       * cube map face which was set up with mismatched texture sizes.
       */
      return;
   }

   src_box.x = 0;
   src_box.y = 0;
   src_box.width = width;
   src_box.height = height;
   src_box.depth = 1;

   if (src->target == PIPE_TEXTURE_1D_ARRAY ||
       src->target == PIPE_TEXTURE_2D_ARRAY ||
       src->target == PIPE_TEXTURE_CUBE_ARRAY) {
      face = 0;
      depth = src->array_size;
   }

   /* Loop over 3D image slices */
   /* could (and probably should) use "true" 3d box here -
      but drivers can't quite handle it yet */
   for (i = face; i < face + depth; i++) {
      src_box.z = i;

      if (0)  {
         print_center_pixel(pipe, src);
      }

      pipe->resource_copy_region(pipe,
                                 dst,
                                 dstLevel,
                                 0, 0, i,/* destX, Y, Z */
                                 src,
                                 srcLevel,
                                 &src_box);
   }
}
Exemplo n.º 2
0
/**
 * Copy the image at level=0 in 'src' to the 'dst' resource at 'dstLevel'.
 * This is used to copy mipmap images from one texture buffer to another.
 * This typically happens when our initial guess at the total texture size
 * is incorrect (see the guess_and_alloc_texture() function).
 */
void
st_texture_image_copy(struct pipe_context *pipe,
                      struct pipe_resource *dst, GLuint dstLevel,
                      struct pipe_resource *src, GLuint srcLevel,
                      GLuint face)
{
   GLuint width = u_minify(dst->width0, dstLevel); 
   GLuint height = u_minify(dst->height0, dstLevel); 
   GLuint depth = u_minify(dst->depth0, dstLevel); 
   struct pipe_subresource dstsub, srcsub;
   GLuint i;

   assert(u_minify(src->width0, srcLevel) == width);
   assert(u_minify(src->height0, srcLevel) == height);
   assert(u_minify(src->depth0, srcLevel) == depth);

   dstsub.face = face;
   dstsub.level = dstLevel;
   srcsub.face = face;
   srcsub.level = srcLevel;
   /* Loop over 3D image slices */
   for (i = 0; i < depth; i++) {

      if (0)  {
         print_center_pixel(pipe, src);
      }

      pipe->resource_copy_region(pipe,
                                 dst,
                                 dstsub,
                                 0, 0, i,/* destX, Y, Z */
                                 src,
                                 srcsub,
                                 0, 0, i,/* srcX, Y, Z */
                                 width, height);
   }
}