Exemplo n.º 1
0
Arquivo: kernel.c Projeto: Peekmo/nasm
int main()
{
    clear_screen();
    print_name();

    // Loading Kernel OK
    printloc("Loading kernel...", 8, 2, RED);
    printloc("[OK]", 8, 30, GREEN);
    printloc("Building the world...", 9, 2, RED);
    printloc("[OK]", 9, 30, GREEN);

    printloc("You can now doing nothing :)", 11, 2, CYAN);
}
Exemplo n.º 2
0
void d1(int c[], int size)
{
	if (DEBUGDECIDE==1){
		printf("\n At simTime %d: Making decision 1 at %d %d %d", simTime, c[ROW],c[COL],c[FLOOR]);
		printf(" Step value at %d %d %d is %d\n", c[ROW], c[COL], c[FLOOR], (Mall[c[ROW]][c[COL]][c[FLOOR]]).getStep());
	}
  switch ((Mall[c[ROW]][c[COL]][c[FLOOR]]).getStep())
  {
    case NorthWest: c[COL]--; 
    case North:     c[ROW]--; 
                    break;
    case SouthWest: c[ROW]++;
    case West:      c[COL]--; 
                    break;
    case SouthEast: c[COL]++; 
    case South:     c[ROW]++; 
                    break;
    case NorthEast: c[ROW]--; 
    case East:      c[COL]++;
                    break;
    case INVALID:
    default:
         printloc(c);
	 printf("d1: lost in Mall!!");
         exit(EXIT_FAILURE);
  }
  return;
}
Exemplo n.º 3
0
Arquivo: kernel.c Projeto: Peekmo/nasm
/**
 * Print the OS name centered to the top (juste for fun <3)
 */
print_name()
{
    char* border_top;
    int i;

    for(i=0; i < 21; i++) {
        border_top[i] = (char)220;
    }

    int center = MAX_COLS/2 - str_len(border_top)/2;
    printloc(border_top, 1, center, YELLOW);


    char* empty_border;
    empty_border[0] = (char)221;
    empty_border[20] = (char)222;
    for(i=1; i<20; i++) {
        empty_border[i] = ' ';
    }

    printloc(empty_border, 2, center, YELLOW);
    printloc(empty_border, 3, center, YELLOW);
    printloc("MoonOS", 3, MAX_COLS/2 - str_len("MoonOS", YELLOW)/2);    
    printloc(empty_border, 4, center, YELLOW);
   
    char* border_bottom;
    for(i=0; i < 21; i++) {
        border_bottom[i] = (char)223;
    }

    printloc(border_bottom, 5, center, YELLOW);
    printloc("\n\n", 5,MAX_COLS-1,YELLOW); // return to the line
}
Exemplo n.º 4
0
void d3(int c[], int d[], int size)
{
	if (DEBUGDECIDE==1)
		printf("Making decision 3 at %d %d %d\n", c[ROW],c[COL],c[FLOOR]);
  int i,j;

  /* d3 decides whether the robot needs to turn or not.
     The default is to not turn because this has higher
     likelihood d3 cases apply to internal stores ONLY.    */

  bool turn = false;

  switch ((Mall[c[ROW]][c[COL]][c[FLOOR]]).getStep())
  {
    /* if destination is internal store,
       make turn and set to true.       */ 
    case North:     
    case South:
	for (j = 6; j <= 10; j = j+4)
	{
            if((d[ROW]   == c[ROW]) &&
               (d[COL]   == j)      &&
	       (d[FLOOR] == c[FLOOR]))
	    {
              if (j ==  6) c[COL]--;
	      if (j == 10) c[COL]++;
	      turn = true;
	    }
        }
      break;
    case East:      
    case West:
        for (i = 6; i <= 10; i = i+4)
	{
            if((d[ROW]   == i) &&
               (d[COL]   == c[COL]) &&
	       (d[FLOOR] == c[FLOOR]))
	    {
              if (i ==  6) c[ROW]--;
	      if (i == 10) c[ROW]++;
	      turn = true;
	    }
	 }
      break;

    case INVALID:
    default:
         printloc(c);
	 printf("d3: lost in Mall!!");
         exit(EXIT_FAILURE);
  }
  // if not turn, simply call d1!
  if (!turn) d1(c,SIZE);
  return;
}
Exemplo n.º 5
0
void twoway(int c[], int d[], int size)
{
	if (DEBUGDECIDE==1)
		printf("Making decision twoway at %d %d %d\n", c[ROW],c[COL],c[FLOOR]);
  bool find = false;

  // case when store is on the other floor
  if (c[FLOOR] != d[FLOOR])
  {
    d1(c, size);  //then call d1
    return;
  } 
  else
  {
    switch ((Mall[c[ROW]][c[COL]][c[FLOOR]]).getStep())
    {
     case North:
	  if(d[ROW] == 10) find = true;
	  break;
      case South:
	  if(d[ROW] ==  6) find = true;
          break;
      case East:
	  if(d[COL] ==  6) find = true;
          break;
      case West: 
	  if(d[COL] == 10) find = true; 
          break;
      case INVALID:
      default:
	 printf("TwoWay: Lost in Mall at");
         printloc(c);
         break;
    } //end switch
  } //end else

  /* If robot is at a twoway space which is
     entrance to his next store. Put robot
     in the store.                      */
  if (find)
  {
     c[ROW] = d[ROW];
     c[COL] = d[COL]; 
  }
  else
    d1(c, size);  //otherwise call d1
  return;
}
Exemplo n.º 6
0
/* elevator handles robot on elevator square,
   but not taking elevator.                */
void elevator(int c[], int d[], int size)
{
	if (DEBUGDECIDE)
		printf("\nAt simTime %d: On Elevator. Making elevator decision.", simTime);
  if (c[FLOOR] != d[FLOOR])
  {
    take_el(c, d, SIZE);
  }

  /* code is specialized to those cases
     when robot turns. This code takes
     advantage of the symmetry of the
     choices.                      */
  switch (c[FLOOR])
  {
    case First:
      if ((d[ROW] == 12) &&
	  ((d[COL] ==  6) ||
           (d[COL] == 10) ||
           (d[COL] == 12)   ))
	c[ROW]++;    //robot turns.
      else
	d1(c,SIZE);  //no turn - call d1!
      break;
    case Second:
      if ((d[COL] == 4) &&
	  ((d[ROW] ==  4) ||
           (d[ROW] ==  6) ||
           (d[ROW] == 10)   ))
	d1(c,SIZE);  //no turn - call d1!
      else
	c[ROW]--;    //robot turns.
      break;
    case INVALID:
    default:
       printf("El: Lost in Mall at");
       printloc(c);
  } //end switch
  return;
}
Exemplo n.º 7
0
void d2(int c[], int d[], int size)
{
	if (DEBUGDECIDE==1)
		printf("Making decision 2 at %d %d %d\n", c[ROW],c[COL],c[FLOOR]);
  int i,j;

  /* d2 decides whether the robot needs to turn or not.
     The default is to turn because this has higher
     likelihood given one-way restrictions.          */

  bool turn = true;

    switch ((Mall[c[ROW]][c[COL]][c[FLOOR]]).getStep())
    {
      case West: 

	if (c[FLOOR])
	{
	   if((d[ROW] == 12) &&
	      (d[COL]   == 4) &&
	      (d[FLOOR] == c[FLOOR]))
	      turn = false;
	}
	else
	{
	  for(j = 0;  j <=  6; j = j+6)
	  {
	    for(i = 4; i <= 6; i = i+2)
            {
              {
	      if((d[ROW]   == i+j) &&
	         (d[COL]   == 4) &&
	         (d[FLOOR] == c[FLOOR]))
	        turn = false;
	      }
	    }
	  }
	}
	// This is adjustment when turning.
	if(turn)
        {
          if (c[FLOOR])
	    c[ROW]--;
          else
	    c[ROW]++;
        }
        break;

      case South:
	for(j = 0;  j <=  6; j = j+6)
	{
	  for(i = 4; i <= 6; i = i+2)
          {
            if((d[ROW]   == 12) &&
	       (d[COL]   == i+j) &&
	       (d[FLOOR] == c[FLOOR]))
	        turn = false;
	  }
	}
	// This is adjustment when turning.
	if(turn)
        {
          if (c[FLOOR])
	    c[COL]--;
          else
	    c[COL]++;
        }
        break;
    case INVALID:
    default:
         printloc(c);
	 printf("d2: lost in Mall!!");
         exit(EXIT_FAILURE);
  }
  // When not turning, simply call d1!
  if (!turn) d1(c,SIZE);
  return;
}
Exemplo n.º 8
0
void next(int c[], int d[], int size)
{
	if (DEBUGDECIDE==1)
		printf("Making decision next at %d %d %d\n", c[ROW],c[COL],c[FLOOR]);
  // special local arrays 
  int NW[2][2] = { {4, 12},{12, 4}};
  int SW[2][2] = {{ 4,  4},{12,12}};
  int SE[2][2] = {{12,  4},{ 4,12}};
  int NE[2][2] = {{12, 12},{ 4, 4}};

  // default is no find
  bool find = false;

  // case when store is on the other floor
  if (c[FLOOR] != d[FLOOR])
  {
    d1(c, size);
    return;
  } 
  else
  {
	if (DEBUGDECIDE==1)
		printf("Step value at %d %d %d is %d", c[ROW], c[COL], c[FLOOR], (Mall[c[ROW]][c[COL]][c[FLOOR]]).getStep());
    switch ((Mall[c[ROW]][c[COL]][c[FLOOR]]).getStep())
    {
     case NorthWest:
          if((NW[c[FLOOR]][ROW] == d[ROW]) &&
             (NW[c[FLOOR]][COL] == d[COL]) )
	    find = true;
	  break;
      case SouthWest:
	  if((SW[c[FLOOR]][ROW] == d[ROW]) &&
             (SW[c[FLOOR]][COL] == d[COL]) )
	    find = true;
          break;
      case SouthEast:
	  if((SE[c[FLOOR]][ROW] == d[ROW]) &&
             (SE[c[FLOOR]][COL] == d[COL]) )
	    find = true;
          break;
      case NorthEast: 
          if((NE[c[FLOOR]][ROW] == d[ROW]) &&
             (NE[c[FLOOR]][COL] == d[COL]) )
	    find = true;
          break;
      case INVALID:
      default:
         printloc(c);
	 printf("Next: Lost in Mall at");
         exit(EXIT_FAILURE);
    } //end switch
  } //end else

  /* if store is next to current location,
     move robot into store.             */
  if (find)
  {
     c[ROW] = d[ROW];
     c[COL] = d[COL]; 
  }
  else
    // otherwise call d1!
    d1(c, size);
  return;
}