void matrix_init(void) { ps2_host_init(); // initialize matrix state: all keys off for (uint8_t i=0; i < MATRIX_ROWS; i++) matrix[i] = 0x00; return; }
void matrix_init(void) { debug_enable = true; //debug_matrix = true; //debug_keyboard = true; //debug_mouse = false; ps2_host_init(); // initialize matrix state: all keys off for (uint8_t i=0; i < MATRIX_ROWS; i++) matrix[i] = 0x00; return; }