Exemplo n.º 1
0
 void Reset()
 {
     _Reset();
     
     spawnedAdds = 0;
     EldersCount = 0;
     checkElementalAlive = true;
     randomizeSpawnOrder();        
 }
Exemplo n.º 2
0
 void Reset()
 {
     uiSunbeamTimer = refreshTimer(SUNBEAM_TIMER_MIN, SUNBEAM_TIMER_MAX);
     uiSpawnAddTimer = SPAWN_ADD_TIMER / 4;
     uiEnterPhaseTwoTimer = ENTER_PHASE_TWO_TIMER;
     phase = 1;
     attunedToNatureStacks = 150;
     spawnedAdds = 0;
     randomizeSpawnOrder();
     uiEonarsTimer = refreshTimer(EONARS_GIFT_TIMER_MIN, EONARS_GIFT_TIMER_MAX);
     uiNatureBombTimer = NATURE_BOMB_TIMER;
     bFirstWave = true;
     uiRessTimer[0] = RESURRECTION_TIMER;
     uiRessTimer[1] = RESURRECTION_TIMER;
     uiEnrageTimer = ENRAGE_TIMER;
     bEnraged = false;
     uiGroundTremorTimer = refreshTimer(FREYA_GROUND_TREMOR_TIMER_MIN, FREYA_GROUND_TREMOR_TIMER_MAX);
     uiIronRootTimer = refreshTimer(FREYA_IRON_ROOTS_TIMER_MIN, FREYA_IRON_ROOTS_TIMER_MAX);
     uiUnstableSunBeamTimer = refreshTimer(FREYA_SUN_BEAM_TIMER_MIN, FREYA_SUN_BEAM_TIMER_MAX);
 }