bool lib_hack(Conjunct *c, DNF * d, Rel_Body * rb) { bool result=0; if (WANT_SEGM_FAULT) { // relation constructors Relation r(0,0); Relation rc(r,c); Relation rbi(*rb,1); Relation r0; Relation rr(r); // input/output variable functions r.n_inp(); r.n_out(); r.n_set(); r.input_var(1); r.output_var(1); r.set_var(1); //other functions rr=r; result = r.is_upper_bound_satisfiable(); d->prefix_print(NULL); } return result; }
void MiuraModel::makeMiura(int vehicle_id, DisplayInterface * di, bool add_ghost, const btVector3 & origin, float rotation) { if (!vehicle_config_ptr) return; btRigidBody * ghost = 0; // miurabody0 if (add_ghost) { btTriangleIndexVertexArray * miurabody0_mi = new btTriangleIndexVertexArray(); for (unsigned int z=0;z<miurabody0_meshes.size();z++) { Mesh m = miurabody0_meshes.at(z); btVector3 * va = new btVector3[m.vertices_size/3]; unsigned int * ia = new unsigned int[m.faces_size/4]; int j = -1; for (unsigned int ind0 = 0; ind0 < m.vertices_size; ind0+=3 ) { va[++j].setValue(btScalar( *(m.p_vertices + ind0 + 0)), btScalar( *(m.p_vertices + ind0 + 1)), btScalar( *(m.p_vertices + ind0 + 2))); } int i = -1; for (unsigned int ind1 = 0; ind1 < m.faces_size; ind1+=12 ) { unsigned int c1 = *(m.p_faces + ind1 + 0); unsigned int c2 = *(m.p_faces + ind1 + 4); unsigned int c3 = *(m.p_faces + ind1 + 8); ia[++i] = c1-1; ia[++i] = c2-1; ia[++i] = c3-1; } btIndexedMesh * im = new btIndexedMesh(); im->m_numTriangles = m.faces_size/12; im->m_triangleIndexBase = reinterpret_cast<unsigned char*>(ia); im->m_triangleIndexStride = 3*sizeof(unsigned int); im->m_numVertices = j+1; im->m_vertexBase = reinterpret_cast<unsigned char*>(&va[0][0]); im->m_vertexStride = sizeof(btVector3); miurabody0_mi->addIndexedMesh(*im); ArraysTrack at; at.vertex_array = va; at.index_array = ia; at.indexed_mesh = im; arrays_track.push_back(at); } btGImpactMeshShape * miurabody0_shape = new btGImpactMeshShape(miurabody0_mi); miurabody0_shape->updateBound(); collision_shapes.push_back(miurabody0_shape); ArraysTrack at0; at0.mesh_interface = miurabody0_mi; arrays_track.push_back(at0); btTransform t; t.setIdentity(); t.setOrigin(origin); MyKinematicMotionState * motion_state = new MyKinematicMotionState(t); btRigidBody::btRigidBodyConstructionInfo rbi(0.,motion_state,miurabody0_shape); ghost = new btRigidBody(rbi); int * usrP = new int[2]; usrP[0] = vehicle_id + 1; // group id, don't collide inside the group, here group with id "1" usrP[1] = 2; // wheel raytest (MyVehicleRayResultCallback), "1" to process, "2" skip ghost->setUserPointer(usrP); ghost->setCollisionFlags( ghost->getCollisionFlags() | btCollisionObject::CF_NO_CONTACT_RESPONSE); //ghost->setCollisionFlags( ghost->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); ghost->setActivationState(DISABLE_DEACTIVATION); m_dynamicsWorld->addRigidBody(ghost); } VehicleConfig * vehicle_config = new VehicleConfig; vehicle_config->vehicle_mass = btScalar(vehicle_config_ptr[0]); vehicle_config->max_suspension_force = btScalar(vehicle_config_ptr[1]); vehicle_config->suspension_stiffness = btScalar(vehicle_config_ptr[2]); vehicle_config->damping_relaxation = btScalar(vehicle_config_ptr[3]); vehicle_config->damping_compression = btScalar(vehicle_config_ptr[4]); vehicle_config->suspension_rest_length = btScalar(vehicle_config_ptr[5]); vehicle_config->max_suspension_travel = btScalar(vehicle_config_ptr[6]); vehicle_config->roll_influence = btScalar(vehicle_config_ptr[7]); vehicle_config->inertia_coefficient = btScalar(vehicle_config_ptr[8]); //= btScalar(vehicle_config_ptr[ 9]); //= btScalar(vehicle_config_ptr[10]); vehicle_config->max_braking_force = btScalar(vehicle_config_ptr[11]); vehicle_config->steering_clamp = btScalar(vehicle_config_ptr[12]); vehicle_config->chassis_mass_y_shift = btScalar(vehicle_config_ptr[13]); vehicle_config->chassis_mass_z_shift = btScalar(vehicle_config_ptr[14]); vehicle_config->fwheel_radius = btScalar(vehicle_config_ptr[15]); vehicle_config->rwheel_radius = btScalar(vehicle_config_ptr[16]); vehicle_config->fwheel_width = btScalar(vehicle_config_ptr[17]); vehicle_config->rwheel_width = btScalar(vehicle_config_ptr[18]); vehicle_config->chassis_friction = btScalar(vehicle_config_ptr[19]); vehicle_config->chassis_restitution = btScalar(vehicle_config_ptr[20]); vehicle_config->chassis_angular_dump = btScalar(vehicle_config_ptr[21]); vehicle_config->chassis_linear_dump = btScalar(vehicle_config_ptr[22]); vehicle_config->steering_wheel_factor = btScalar(vehicle_config_ptr[23]); vehicle_config->steering_wheel_sensitivity = btScalar(vehicle_config_ptr[30]); // = btScalar(vehicle_config_ptr[24]); // = btScalar(vehicle_config_ptr[25]); vehicle_config->Crr = btScalar(vehicle_config_ptr[29]); vehicle_config->vehicle_steering = btScalar(0.0); vehicle_config->origin = btVector3(origin); vehicle_config->right_index = 0; vehicle_config->up_index = 1; vehicle_config->forward_index = 2; vehicle_config->wheel_direction_CS0 = btVector3(btScalar(0.0), btScalar(-1.0), btScalar(0.0)); vehicle_config->wheel_axle_CS = btVector3(btScalar(-1.0), btScalar(0.0), btScalar(0.0)); vehicle_config->steering_wheel_axis = btVector3(btScalar(0.0), btScalar(0.371), btScalar(-0.928)); //vehicle_config->steering_wheel_pos = btVector3(world_loc_miura_rul[0],world_loc_miura_rul[1],world_loc_miura_rul[2]); //vehicle_config->driver_pos = btVector3(btScalar(world_loc_miura[0] + 0.35f), // btScalar(world_loc_miura[1] + 0.3f - c->chassis_mass_y_shift), // btScalar(world_loc_miura[2] - 0.35f - c->chassis_mass_z_shift)); btScalar f_wheel_y = btScalar(-0.308666); btScalar r_wheel_y = f_wheel_y; vehicle_config->wheel_fr_v = btVector3( btScalar(-0.714463), -(vehicle_config->chassis_mass_y_shift) + f_wheel_y, btScalar(1.186053) - vehicle_config->chassis_mass_z_shift); vehicle_config->wheel_fl_v = btVector3( btScalar(0.714463), -(vehicle_config->chassis_mass_y_shift) + f_wheel_y, btScalar(1.186053) - vehicle_config->chassis_mass_z_shift); vehicle_config->wheel_br_v = btVector3( btScalar(-0.714463), -(vehicle_config->chassis_mass_y_shift) + r_wheel_y, btScalar(-1.313947) - vehicle_config->chassis_mass_z_shift); vehicle_config->wheel_bl_v = btVector3( btScalar(0.714463), -(vehicle_config->chassis_mass_y_shift) + r_wheel_y, btScalar(-1.313947) - vehicle_config->chassis_mass_z_shift); ////////////////////////////////////////////////////// { int vertex_stride = sizeof(btVector3); btVector3 * vertex_array = new btVector3[vertices_size_miura_proxy/3]; int j = -1; for ( int ind = 0; ind < vertices_size_miura_proxy; ind+=3 ) { vertex_array[++j].setValue(btScalar( *(p_vertices_miura_proxy+ind+0)), btScalar( *(p_vertices_miura_proxy+ind+1)), btScalar( *(p_vertices_miura_proxy+ind+2))); } btCollisionShape * shape = new btConvexHullShape((btScalar *) &vertex_array[0][0],vertices_size_miura_proxy/3,vertex_stride); ArraysTrack bo; bo.vertex_array = vertex_array; arrays_track.push_back(bo); btCompoundShape * compound = new btCompoundShape(); btTransform chassis_local_trans; chassis_local_trans.setIdentity(); chassis_local_trans.setOrigin(btVector3(btScalar(0.0), -(vehicle_config->chassis_mass_y_shift), -(vehicle_config->chassis_mass_z_shift))); compound->addChildShape(chassis_local_trans,shape); collision_shapes.push_back(compound); btTransform compound_trans; compound_trans.setIdentity(); compound_trans.setOrigin(vehicle_config->origin); btQuaternion q(btVector3(btScalar(0.),btScalar(1.),btScalar(0.)),btScalar(rotation)); compound_trans.setRotation(q); btRigidBody * chassis; chassis = create_rigid_body(vehicle_config->vehicle_mass, compound_trans, compound, vehicle_config->chassis_friction, vehicle_config->chassis_restitution, vehicle_config->chassis_angular_dump, vehicle_config->chassis_linear_dump); chassis->setLinearVelocity(btVector3(btScalar(0.0),btScalar(0.0),btScalar(0.0))); chassis->setAngularVelocity(btVector3(btScalar(0.0),btScalar(0.0),btScalar(0.0))); int * usrP = new int[2]; usrP[0] = vehicle_id + 1;// group id, don't collide inside the group, here group with id "1" usrP[1] = 1;// wheel raytest (MyVehicleRayResultCallback), "2" to skip chassis->setUserPointer(usrP); RaycastCar * vehicle = new RaycastCar(chassis); vehicle->m_dynamicsWorld = m_dynamicsWorld; chassis->setActivationState(DISABLE_DEACTIVATION); vehicle->setCoordinateSystem(vehicle_config->right_index, vehicle_config->up_index, vehicle_config->forward_index); vehicle->m_Crr = vehicle_config->Crr; vehicle->m_inertia_coef = vehicle_config->inertia_coefficient; for (int x=0;x<4;x++) vehicle->addWheel(vehicle_config, x); VehicleObject * vo = new VehicleObject; vo->set_raycast_vehicle(vehicle); vo->set_compound_shape(compound); vo->set_chassis_shape(shape); vo->set_chassis_body(chassis); if (add_ghost) vo->set_ghost_body(ghost); vo->set_vehicle_config(vehicle_config); vo->set_draw_object(di); vo->draw_wheel_fr = draw_wheel_fr; vo->draw_wheel_fl = draw_wheel_fl; vo->draw_wheel_rr = draw_wheel_rr; vo->draw_wheel_rl = draw_wheel_rl; if (vehicles.size() <= vehicle_id) { vehicles.push_back(vo); } else { vehicles[vehicle_id] = vo; } m_dynamicsWorld->addAction(vehicle); } ///////////////////////////////////////////////////// }