NoiseParams *read_noiseparams(lua_State *L, int index) { if (index < 0) index = lua_gettop(L) + 1 + index; if (!lua_istable(L, index)) return NULL; NoiseParams *np = new NoiseParams; np->offset = getfloatfield_default(L, index, "offset", 0.0); np->scale = getfloatfield_default(L, index, "scale", 0.0); lua_getfield(L, index, "spread"); np->spread = read_v3f(L, -1); lua_pop(L, 1); np->seed = getintfield_default(L, index, "seed", 0); np->octaves = getintfield_default(L, index, "octaves", 0); np->persist = getfloatfield_default(L, index, "persist", 0.0); return np; }
// punch(self, puncher, time_from_last_punch, tool_capabilities, dir) int ObjectRef::l_punch(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ObjectRef *puncher_ref = checkobject(L, 2); ServerActiveObject *co = getobject(ref); ServerActiveObject *puncher = getobject(puncher_ref); if (co == NULL) return 0; if (puncher == NULL) return 0; v3f dir; if (lua_type(L, 5) != LUA_TTABLE) dir = co->getBasePosition() - puncher->getBasePosition(); else dir = read_v3f(L, 5); float time_from_last_punch = 1000000; if (lua_isnumber(L, 3)) time_from_last_punch = lua_tonumber(L, 3); ToolCapabilities toolcap = read_tool_capabilities(L, 4); dir.normalize(); u16 src_original_hp = co->getHP(); u16 dst_origin_hp = puncher->getHP(); // Do it co->punch(dir, &toolcap, puncher, time_from_last_punch); // If the punched is a player, and its HP changed if (src_original_hp != co->getHP() && co->getType() == ACTIVEOBJECT_TYPE_PLAYER) { getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher)); } // If the puncher is a player, and its HP changed if (dst_origin_hp != puncher->getHP() && puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) { getServer(L)->SendPlayerHPOrDie((PlayerSAO *)puncher, PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, co)); } return 0; }
// punch(self, puncher, time_from_last_punch, tool_capabilities, dir) int ObjectRef::l_punch(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ObjectRef *puncher_ref = checkobject(L, 2); ServerActiveObject *co = getobject(ref); ServerActiveObject *puncher = getobject(puncher_ref); if(co == NULL) return 0; if(puncher == NULL) return 0; v3f dir; if(lua_type(L, 5) != LUA_TTABLE) dir = co->getBasePosition() - puncher->getBasePosition(); else dir = read_v3f(L, 5); float time_from_last_punch = 1000000; if(lua_isnumber(L, 3)) time_from_last_punch = lua_tonumber(L, 3); ToolCapabilities toolcap = read_tool_capabilities(L, 4); dir.normalize(); // Do it co->punch(dir, &toolcap, puncher, time_from_last_punch); return 0; }
v3s16 read_v3s16(lua_State *L, int index) { // Correct rounding at <0 v3f pf = read_v3f(L, index); return floatToInt(pf, 1.0); }
// hud_change(self, id, stat, data) int ObjectRef::l_hud_change(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if (player == NULL) return 0; u32 id = lua_isnumber(L, 2) ? lua_tonumber(L, 2) : -1; HudElement *e = player->getHud(id); if (!e) return 0; HudElementStat stat = HUD_STAT_NUMBER; if (lua_isstring(L, 3)) { int statint; std::string statstr = lua_tostring(L, 3); stat = string_to_enum(es_HudElementStat, statint, statstr) ? (HudElementStat)statint : HUD_STAT_NUMBER; } void *value = NULL; switch (stat) { case HUD_STAT_POS: e->pos = read_v2f(L, 4); value = &e->pos; break; case HUD_STAT_NAME: e->name = luaL_checkstring(L, 4); value = &e->name; break; case HUD_STAT_SCALE: e->scale = read_v2f(L, 4); value = &e->scale; break; case HUD_STAT_TEXT: e->text = luaL_checkstring(L, 4); value = &e->text; break; case HUD_STAT_NUMBER: e->number = luaL_checknumber(L, 4); value = &e->number; break; case HUD_STAT_ITEM: e->item = luaL_checknumber(L, 4); value = &e->item; break; case HUD_STAT_DIR: e->dir = luaL_checknumber(L, 4); value = &e->dir; break; case HUD_STAT_ALIGN: e->align = read_v2f(L, 4); value = &e->align; break; case HUD_STAT_OFFSET: e->offset = read_v2f(L, 4); value = &e->offset; break; case HUD_STAT_WORLD_POS: e->world_pos = read_v3f(L, 4); value = &e->world_pos; break; case HUD_STAT_SIZE: e->size = read_v2s32(L, 4); value = &e->size; break; } getServer(L)->hudChange(player, id, stat, value); lua_pushboolean(L, true); return 1; }
// hud_add(self, form) int ObjectRef::l_hud_add(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); Player *player = getplayer(ref); if (player == NULL) return 0; HudElement *elem = new HudElement; elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type", es_HudElementType, HUD_ELEM_TEXT); lua_getfield(L, 2, "position"); elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f(); lua_pop(L, 1); lua_getfield(L, 2, "scale"); elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f(); lua_pop(L, 1); lua_getfield(L, 2, "size"); elem->size = lua_istable(L, -1) ? read_v2s32(L, -1) : v2s32(); lua_pop(L, 1); elem->name = getstringfield_default(L, 2, "name", ""); elem->text = getstringfield_default(L, 2, "text", ""); elem->number = getintfield_default(L, 2, "number", 0); elem->item = getintfield_default(L, 2, "item", 0); elem->dir = getintfield_default(L, 2, "direction", 0); // Deprecated, only for compatibility's sake if (elem->dir == 0) elem->dir = getintfield_default(L, 2, "dir", 0); lua_getfield(L, 2, "alignment"); elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f(); lua_pop(L, 1); lua_getfield(L, 2, "offset"); elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f(); lua_pop(L, 1); lua_getfield(L, 2, "world_pos"); elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f(); lua_pop(L, 1); /* check for known deprecated element usage */ if ((elem->type == HUD_ELEM_STATBAR) && (elem->size == v2s32())) { log_deprecated(L,"Deprecated usage of statbar without size!"); } u32 id = getServer(L)->hudAdd(player, elem); if (id == U32_MAX) { delete elem; return 0; } lua_pushnumber(L, id); return 1; }