Exemplo n.º 1
0
void DrawSVG::init() {

  // hardware renderer
  hardware_renderer = new HardwareRenderer();

  // software renderer implementations
  software_renderer_imp = new SoftwareRendererImp();
  software_renderer_ref = new SoftwareRendererRef();
  software_renderer = software_renderer_imp; // use imp at launch

  // texture sampler implementations
  sampler_imp = new Sampler2DImp();
  sampler_ref = new Sampler2DRef();
  sampler = sampler_imp; // use imp at launch

  software_renderer_imp->set_tex_sampler(sampler_imp);
  software_renderer_ref->set_tex_sampler(sampler_ref);

  // generate mipmaps & set initial viewports
  for (size_t i = 0; i < tabs.size(); ++i) {

    viewport_imp.push_back(new ViewportImp());
    viewport_ref.push_back(new ViewportRef());

    // auto adjust
    auto_adjust(i);

    // set initial canvas_to_norm for imp using ref
    viewport_imp[i]->set_canvas_to_norm(viewport_ref[i]->get_canvas_to_norm());

    // generate mipmaps
    regenerate_mipmap(i);
  }

  // set tab and transformation if tabs loaded
  current_tab = 0;

  // initial osd
  osd = "Software Renderer";

}
Exemplo n.º 2
0
	void DrawSVG::key_event(char key) {

		switch (key) {

			// reset view transformation
		case ' ':
			auto_adjust(current_tab);
			redraw();
			break;

			// SSAA controls
		case '=':
			inc_sample_rate();
			break;
		case '-':
			dec_sample_rate();
			break;

			// switch between iml and ref renderer
		case 'R':
			if (software_renderer == software_renderer_imp) {
				software_renderer = software_renderer_ref;
			}
			else { software_renderer = software_renderer_imp; }
			setRenderMethod(Software);
			break;

			// switch between iml and ref sampler
		case ';':
			sampler = sampler_imp;
			regenerate_mipmap(current_tab); redraw();
			break;
		case '\'':
			sampler = sampler_ref;
			regenerate_mipmap(current_tab); redraw();
			break;

			// change render method
			//    case 'S':
			//      setRenderMethod( Software );
			//      break;
			//    case 'H':
			//      setRenderMethod( Hardware );
			//      break;

			// toggle diff
		case 'D':
			if (method == Software) {
				show_diff = !show_diff;
				redraw();
			}
			break;

			// toggle zoom
		case 'Z':
			show_zoom = !show_zoom;
			break;

			// tab selection
		case '0':
			setTab(9);
			break;
		case '1':
			setTab(0);
			break;
		case '2':
			setTab(1);
			break;
		case '3':
			setTab(2);
			break;
		case '4':
			setTab(3);
			break;
		case '5':
			setTab(4);
			break;
		case '6':
			setTab(5);
			break;
		case '7':
			setTab(6);
			break;
		case '8':
			setTab(7);
			break;
		case '9':
			setTab(8);
			break;

		default:
			return;
		}
	}