/* Called when monster is moved to a larger structure */ void replmon(struct monst *mtmp, struct monst *mtmp2) { relmon(mtmp); monfree(mtmp); mtmp2->nmon = fmon; fmon = mtmp2; }
void mondead(struct monst *mtmp) { relobj(mtmp, 1); unpmon(mtmp); relmon(mtmp); if(u.ustuck == mtmp) { u.ustuck = 0; if(u.uswallow != 0) { u.uswallow = 0; setsee(); docrt(); } } if(mtmp->isshk != 0) { shkdead(); } if(mtmp->isgd != 0) { gddead(); } #ifndef NOWORM if(mtmp->wormno) { wormdead(mtmp); } #endif monfree(mtmp); }
void fall_down(struct monst *mtmp) { relmon(mtmp); mtmp->nmon = fallen_down; fallen_down = mtmp; unpmon(mtmp); mtmp->mtame = 0; }
void migrate_to_level( struct monst *mtmp, xchar tolev, /* destination level */ xchar xyloc, /* MIGR_xxx destination xy location: */ coord *cc) /* optional destination coordinates */ { struct obj *obj; d_level new_lev; xchar xyflags; int num_segs = 0; /* count of worm segments */ if (mtmp->isshk) set_residency(mtmp, TRUE); if (mtmp->wormno) { int cnt; /* **** NOTE: worm is truncated to # segs = max wormno size **** */ cnt = count_wsegs(mtmp); num_segs = min(cnt, MAX_NUM_WORMS - 1); wormgone(mtmp); } /* set minvent's obj->no_charge to 0 */ for (obj = mtmp->minvent; obj; obj = obj->nobj) { if (Has_contents(obj)) picked_container(obj); /* does the right thing */ obj->no_charge = 0; } if (mtmp->mleashed) { mtmp->mtame--; m_unleash(mtmp, TRUE); } relmon(mtmp); mtmp->nmon = migrating_mons; migrating_mons = mtmp; newsym(mtmp->mx,mtmp->my); new_lev.dnum = ledger_to_dnum((xchar)tolev); new_lev.dlevel = ledger_to_dlev((xchar)tolev); /* overload mtmp->[mx,my], mtmp->[mux,muy], and mtmp->mtrack[] as */ /* destination codes (setup flag bits before altering mx or my) */ xyflags = (depth(&new_lev) < depth(&u.uz)); /* 1 => up */ if (In_W_tower(mtmp->mx, mtmp->my, &u.uz)) xyflags |= 2; mtmp->wormno = num_segs; mtmp->mlstmv = moves; mtmp->mtrack[1].x = cc ? cc->x : mtmp->mx; mtmp->mtrack[1].y = cc ? cc->y : mtmp->my; mtmp->mtrack[0].x = xyloc; mtmp->mtrack[0].y = xyflags; mtmp->mux = new_lev.dnum; mtmp->muy = new_lev.dlevel; mtmp->mx = mtmp->my = 0; /* this implies migration */ }
void keepdogs() { struct monst *mtmp; for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) if(dist(mtmp->mx,mtmp->my) < 3 && follower(mtmp) && !mtmp->msleep && !mtmp->mfroz) { relmon(mtmp); mtmp->nmon = mydogs; mydogs = mtmp; unpmon(mtmp); keepdogs(); /* we destroyed the link, so use recursion */ return; /* (admittedly somewhat primitive) */ } }
void migrate_to_level(struct monst *mtmp, xchar tolev, /* destination level */ xchar xyloc, /* MIGR_xxx destination xy location: */ coord * cc) { /* optional destination coordinates */ struct obj *obj; d_level new_lev; xchar xyflags; int num_segs = 0; /* count of worm segments */ if (mtmp->isshk) set_residency(mtmp, TRUE); if (mtmp->wormno) { int cnt; /* **** NOTE: worm is truncated to # segs = max wormno size **** */ cnt = count_wsegs(mtmp); num_segs = min(cnt, MAX_NUM_WORMS - 1); wormgone(mtmp); } /* set minvent's obj->no_charge to 0 */ for (obj = mtmp->minvent; obj; obj = obj->nobj) { if (Has_contents(obj)) picked_container(obj); /* does the right thing */ obj->no_charge = 0; } if (mtmp->mleashed) { mtmp->mtame--; m_unleash(mtmp, TRUE); } relmon(mtmp); mtmp->nmon = migrating_mons; migrating_mons = mtmp; if (mtmp->dlevel == level) newsym(mtmp->mx, mtmp->my); /* The dlevel pointer is meaningless for a migrating monster. Set it to NULL so that any uses of it are detected quickly via the resulting segfault. */ mtmp->dlevel = NULL; new_lev.dnum = ledger_to_dnum((xchar) tolev); new_lev.dlevel = ledger_to_dlev((xchar) tolev); /* set migration data */ xyflags = (depth(&new_lev) < depth(&u.uz)); /* 1 => up */ if (In_W_tower(mtmp->mx, mtmp->my, &u.uz)) xyflags |= 2; mtmp->wormno = num_segs; mtmp->mlstmv = moves; mtmp->xlocale = cc ? cc->x : mtmp->mx; mtmp->ylocale = cc ? cc->y : mtmp->my; mtmp->xyloc = xyloc; mtmp->xyflags = xyflags; mtmp->mux = new_lev.dnum; mtmp->muy = new_lev.dlevel; mtmp->mx = COLNO; mtmp->my = ROWNO; /* this implies migration */ }
/* called when you move to another level * pets_only: true for ascension or final escape */ void keepdogs(boolean pets_only) { struct monst *mtmp, *mtmp2; struct obj *obj; int num_segs; boolean stay_behind; for (mtmp = level->monlist; mtmp; mtmp = mtmp2) { mtmp2 = mtmp->nmon; if (DEADMONSTER(mtmp)) continue; if (pets_only && !mtmp->mtame) continue; if (((monnear(mtmp, u.ux, u.uy) && levl_follower(mtmp)) || (mtmp == u.usteed) || /* the wiz will level t-port from anywhere to chase the amulet; if you don't have it, will chase you only if in range. -3. */ (Uhave_amulet && mtmp->iswiz)) && ((!mtmp->msleeping && mtmp->mcanmove) /* eg if level teleport or new trap, steed has no control to avoid following */ || (mtmp == u.usteed)) /* monster won't follow if it hasn't noticed you yet */ && !(mtmp->mstrategy & STRAT_WAITFORU)) { stay_behind = FALSE; if (!pets_only && mtmp->mtame && mtmp->meating) { if (canseemon(mtmp)) pline("%s is still eating.", Monnam(mtmp)); stay_behind = TRUE; } else if (mon_has_amulet(mtmp)) { if (canseemon(mtmp)) pline("%s seems very disoriented for a moment.", Monnam(mtmp)); stay_behind = TRUE; } else if (!pets_only && mtmp->mtame && mtmp->mtrapped) { if (canseemon(mtmp)) pline("%s is still trapped.", Monnam(mtmp)); stay_behind = TRUE; } if (mtmp == u.usteed) stay_behind = FALSE; if (stay_behind) { if (mtmp->mleashed) { pline("%s leash suddenly comes loose.", humanoid(mtmp->data) ? (mtmp->female ? "Her" : "His") : "Its"); m_unleash(mtmp, FALSE); } continue; } if (mtmp->isshk) set_residency(mtmp, TRUE); if (mtmp->wormno) { int cnt; /* NOTE: worm is truncated to # segs = max wormno size */ cnt = count_wsegs(mtmp); num_segs = min(cnt, MAX_NUM_WORMS - 1); wormgone(mtmp); } else num_segs = 0; /* set minvent's obj->no_charge to 0 */ for (obj = mtmp->minvent; obj; obj = obj->nobj) { if (Has_contents(obj)) picked_container(obj); /* does the right thing */ obj->no_charge = 0; } relmon(mtmp); newsym(mtmp->mx, mtmp->my); mtmp->mx = COLNO; /* avoid mnexto()/MON_AT() problem */ mtmp->my = ROWNO; mtmp->wormno = num_segs; mtmp->mlstmv = moves; mtmp->nmon = turnstate.migrating_pets; turnstate.migrating_pets = mtmp; } else if (mtmp->iswiz) { /* we want to be able to find him when his next resurrection chance comes up, but have him resume his present location if player returns to this level before that time */ migrate_to_level(mtmp, ledger_no(&u.uz), MIGR_EXACT_XY, NULL); } else if (mtmp->mleashed) { /* this can happen if your quest leader ejects you from the "home" level while a leashed pet isn't next to you */ pline("%s leash goes slack.", s_suffix(Monnam(mtmp))); m_unleash(mtmp, FALSE); } } }