void JustDied(Unit* /*killer*/) override { Talk(SAY_DEATH); removeAdds(); instance->SetBossState(DATA_KARGATH, DONE); }
void JustDied(Unit* /*Killer*/) { DoScriptText(SAY_DEATH, me); removeAdds(); if (instance) instance->SetData(DATA_KARGATH, DONE); }
void Reset() override { removeAdds(); _Reset(); me->SetSpeed(MOVE_RUN, 2); me->SetWalk(false); Initialize(); }
void Reset() { removeAdds(); m_creature->SetSpeedRate(MOVE_RUN, 2.0f); summoned = 2; InBlade = false; Wait_Timer = 0; Charge_timer = 0; Blade_Dance_Timer = 45000; Summon_Assistant_Timer = 30000; Assassins_Timer = 5000; resetcheck_timer = 5000; }
void Reset() { removeAdds(); me->SetSpeed(MOVE_RUN, 2); me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING); summoned = 2; InBlade = false; Wait_Timer = 0; Charge_timer = 0; Blade_Dance_Timer = 45000; Summon_Assistant_Timer = 30000; Assassins_Timer = 5000; resetcheck_timer = 5000; }
void Reset() override { removeAdds(); me->SetSpeed(MOVE_RUN, 2); me->SetWalk(false); summoned = 2; InBlade = false; Wait_Timer = 0; Charge_timer = 0; Blade_Dance_Timer = 45000; Summon_Assistant_Timer = 30000; Assassins_Timer = 5000; resetcheck_timer = 5000; }
void Reset() { removeAdds(); me->SetSpeed(MOVE_RUN, 2); me->RemoveUnitMovementFlag(MOVEFLAG_WALK_MODE); summoned = 1; InBlade = false; Wait_Timer = 0; Charge_timer = 0; Blade_Dance_Timer = 30000; Summon_Assistant_Timer = 15000; Assassins_Timer = 5000; resetcheck_timer = 5000; if (instance) instance->SetData(DATA_KARGATH, NOT_STARTED); }
void Reset() { removeAdds(); me->SetSpeed(MOVE_RUN, 2); me->SetWalk(false); summoned = 1; InBlade = false; Wait_Timer = 0; Charge_timer = 0; Blade_Dance_Timer = 30000; Summon_Assistant_Timer = 15000; Assassins_Timer = 5000; resetcheck_timer = 5000; if (pInstance) pInstance->SetData(DATA_KARGATH, NOT_STARTED); }
void JustDied(Unit* Killer) { DoScriptText(SAY_DEATH, m_creature); removeAdds(); }
void JustDied(Unit* /*Killer*/) { DoScriptText(SAY_DEATH, me); removeAdds(); }
void JustDied(Unit* /*killer*/) override { _JustDied(); Talk(SAY_DEATH); removeAdds(); }
void JustDied(Unit* /*killer*/) { Talk(SAY_DEATH); removeAdds(); }
void JustDied(Unit* Killer) { DoPlaySoundToSet(m_creature, SOUND_DEATH); DoYell(SAY_DEATH,LANG_UNIVERSAL,NULL); removeAdds(); }