Exemplo n.º 1
0
void Environment::renderAtmospheres(gpu::Batch& batch, ViewFrustum& camera) {    
    // get the lock for the duration of the call
    QMutexLocker locker(&_mutex);

    if (_environmentIsOverridden) {
        renderAtmosphere(batch, camera, _overrideData);
    } else {
        foreach (const ServerData& serverData, _data) {
            // TODO: do something about EnvironmentData
            foreach (const EnvironmentData& environmentData, serverData) {
                renderAtmosphere(batch, camera, environmentData);
            }
        }
Exemplo n.º 2
0
void Environment::renderAtmospheres(Camera& camera) {    
    // get the lock for the duration of the call
    QMutexLocker locker(&_mutex);
    
    foreach (const ServerData& serverData, _data) {
        foreach (const EnvironmentData& environmentData, serverData) {
            renderAtmosphere(camera, environmentData);
        }