Exemplo n.º 1
0
//-------------------------------------------------------------------------
void setup() 
{
	m_highScore = 0;
	m_airAmount = 0;
	m_trackedSprites = 0;
	m_solarBeamLength = 0;
	m_gameState = GSTATE_PreFrontEnd;
	renderSetup();
};
Exemplo n.º 2
0
void ModelRenderer::renderOne(const ResourcePtr& resource,
    const glm::mat4& projectionMat,
    const glm::mat4& viewMat,
    const glm::mat4& worldMat)
{
    if(resource->resourceType() == ResourceType::kSetup)
    {
        renderSetup(resource->cast<Setup>(),
            projectionMat,
            viewMat,
            worldMat);
    }
    else if(resource->resourceType() == ResourceType::kModel)
    {
        renderModel(resource->cast<Model>(),
            projectionMat,
            viewMat,
            worldMat,
            /*firstPass*/ true);
    }
}