Exemplo n.º 1
0
LoadingState::LoadingState(ah::StateManager& manager)
: ah::State(manager)
, mThread(std::bind(&World::init))
{
    mType = LoadingState::getID();

    mBackground.setSize(sf::Vector2f(800,600));
    mBackground.setFillColor(sf::Color(110,40,240));

    mText.setCharacterSize(40);
    mText.setString("Loading");
    mText.setFont(ah::Application::instance().getFont("future"));
    mText.setColor(sf::Color::White);
    mText.setPosition(400.f - mText.getGlobalBounds().width * 0.5f, 300.f - mText.getGlobalBounds().height * 0.5f - 25.f);

    mTimer.setPosition(400.f-150.f,300.f+50.f+25.f);
    mTimer.setSize(sf::Vector2f(300.f,50.f));
    mTimer.setFillColor(sf::Color(40,195,230));
    mTimer.getShapeTop().setFillColor(sf::Color(40,90,240));
    mTimer.setCallback([&]()
    {
        mThread.wait();
        requestPop();
        requestPush(GameState::getID());
    });
    mTimer.restart(sf::seconds(2.f));

    mThread.launch();
}
Exemplo n.º 2
0
void GameState::exitUpdate(sf::Time df)
{
	requestPop();
	setTransitionState(Transitions::OnEnter);

	std::cout << "Gamestate to OnEnter Logo" << std::endl;
}