Exemplo n.º 1
0
//--------- Begin of function FirmCamp::deinit ---------//
//
void FirmCamp::deinit()
{
	int firmRecno = firm_recno;		// save the firm_recno first for reset_unit_home_camp()

	Firm::deinit();

	//-------------------------------------------//

	int saveOverseerRecno = overseer_recno;

	overseer_recno = 0;     // set overseer_recno to 0 when calling update_influence(), so this base is disregarded.

	update_influence();

	overseer_recno = saveOverseerRecno;

	clear_defense_mode();

	//---- reset all units whose home_camp_firm_recno is this firm ----//

	reset_unit_home_camp(firmRecno);		// this must be called at last as Firm::deinit() will create new units.

	//--- if this camp is in the Nation::attack_camp_array[], remove it now ---//

	reset_attack_camp(firmRecno);
}
Exemplo n.º 2
0
//--------- Begin of function FirmCamp::deinit ---------//
//
void FirmCamp::deinit()
{
	int firmRecno = firm_recno;		// save the firm_recno first for reset_unit_home_camp()

	Firm::deinit();

	//-------------------------------------------//

	update_influence();

	//---- reset all units whose home_camp_firm_recno is this firm ----//

	reset_unit_home_camp(firmRecno);		// this must be called at last as Firm::deinit() will create new units.

	//--- if this camp is in the Nation::attack_camp_array[], remove it now ---//

	reset_attack_camp(firmRecno);
}
Exemplo n.º 3
0
//------- Begin of function FirmCamp::change_nation ---------//
//
void FirmCamp::change_nation(int newNationRecno)
{
	//--- update the UnitInfo vars of the soldiers in this firm ---//

	for( int i=0 ; i<soldier_count ; i++ )
		unit_res[ soldier_array[i].unit_id ]->unit_change_nation(newNationRecno, nation_recno, soldier_array[i].rank_id );

	//----- reset unit's home camp to this firm -----//

	reset_unit_home_camp(firm_recno);

	//--- if this camp is in the Nation::attack_camp_array[], remove it now ---//

	reset_attack_camp(firm_recno);

	//---- reset AI vars --------//

	ai_capture_town_recno = 0;
	ai_recruiting_soldier = 0;

	//-------- change the nation of this firm now ----------//

	Firm::change_nation(newNationRecno);
}