Exemplo n.º 1
0
// Draw a color-filled rectangle (Vector version)
void DrawRectangleV(Vector2 position, Vector2 size, Color color)
{
    if (rlGetVersion() == OPENGL_11)
    {
        rlBegin(RL_TRIANGLES);
            rlColor4ub(color.r, color.g, color.b, color.a);

            rlVertex2i(position.x, position.y);
            rlVertex2i(position.x, position.y + size.y);
            rlVertex2i(position.x + size.x, position.y + size.y);

            rlVertex2i(position.x, position.y);
            rlVertex2i(position.x + size.x, position.y + size.y);
            rlVertex2i(position.x + size.x, position.y);
        rlEnd();
    }
    else if ((rlGetVersion() == OPENGL_33) || (rlGetVersion() == OPENGL_ES_20))
    {
        // NOTE: This shape uses QUADS to avoid drawing order issues (view rlglDraw)
        rlEnableTexture(whiteTexture); // Default white texture

        rlBegin(RL_QUADS);
            rlColor4ub(color.r, color.g, color.b, color.a);
            rlNormal3f(0.0f, 0.0f, 1.0f);

            rlTexCoord2f(0.0f, 0.0f);
            rlVertex2f(position.x, position.y);

            rlTexCoord2f(0.0f, 1.0f);
            rlVertex2f(position.x, position.y + size.y);

            rlTexCoord2f(1.0f, 1.0f);
            rlVertex2f(position.x + size.x, position.y + size.y);

            rlTexCoord2f(1.0f, 0.0f);
            rlVertex2f(position.x + size.x, position.y);
        rlEnd();

        rlDisableTexture();
    }
}
Exemplo n.º 2
0
// Draw text using SpriteFont
// NOTE: If font size is lower than base size, base size is used
// NOTE: chars spacing is NOT proportional to fontSize
void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, int fontSize, int spacing, Color tint)
{
    int length = strlen(text);
    int positionX = (int)position.x;
    float scaleFactor;
    
    Character c;
    
    if (fontSize <= spriteFont.charSet[0].h) scaleFactor = 1.0f;
    else scaleFactor = (float)fontSize / spriteFont.charSet[0].h;

    rlEnableTexture(spriteFont.texture.id);

    rlBegin(RL_QUADS);
        for(int i = 0; i < length; i++)
        {
            c = spriteFont.charSet[(int)text[i] - FONT_FIRST_CHAR];
            
            rlColor4ub(tint.r, tint.g, tint.b, tint.a);
            rlNormal3f(0.0f, 0.0f, 1.0f);                  // Normal Pointing Towards Viewer
            
            rlTexCoord2f((float)c.x / spriteFont.texture.width, (float)c.y / spriteFont.texture.height);                     
            rlVertex2f(positionX, position.y);
            
            rlTexCoord2f((float)c.x / spriteFont.texture.width, (float)(c.y + c.h) / spriteFont.texture.height);             
            rlVertex2f(positionX, position.y + (c.h) * scaleFactor);
            
            rlTexCoord2f((float)(c.x + c.w) / spriteFont.texture.width, (float)(c.y + c.h) / spriteFont.texture.height);     
            rlVertex2f(positionX + (c.w) * scaleFactor, position.y + (c.h) * scaleFactor);
            
            rlTexCoord2f((float)(c.x + c.w) / spriteFont.texture.width, (float)c.y / spriteFont.texture.height);             
            rlVertex2f(positionX + (c.w) * scaleFactor, position.y);
            
            positionX += ((spriteFont.charSet[(int)text[i] - FONT_FIRST_CHAR].w) * scaleFactor + spacing);
        }
    rlEnd();

    rlDisableTexture();
}