Exemplo n.º 1
0
static void testInArena(mps_arena_class_t arena_class, mps_arg_s *arena_args,
                        mps_pool_debug_option_s *options)
{
  mps_arena_t arena;

  die(mps_arena_create_k(&arena, arena_class, arena_args),
      "mps_arena_create");

  MPS_ARGS_BEGIN(args) {
    mps_align_t align = sizeof(void *) << (rnd() % 4);
    MPS_ARGS_ADD(args, MPS_KEY_ALIGN, align);
    MPS_ARGS_ADD(args, MPS_KEY_MVFF_ARENA_HIGH, TRUE);
    MPS_ARGS_ADD(args, MPS_KEY_MVFF_SLOT_HIGH, TRUE);
    MPS_ARGS_ADD(args, MPS_KEY_MVFF_FIRST_FIT, TRUE);
    MPS_ARGS_ADD(args, MPS_KEY_SPARE, rnd_double());
    die(stress(arena, NULL, randomSize8, align, "MVFF",
               mps_class_mvff(), args), "stress MVFF");
  } MPS_ARGS_END(args);

  MPS_ARGS_BEGIN(args) {
    mps_align_t align = sizeof(void *) << (rnd() % 4);
    MPS_ARGS_ADD(args, MPS_KEY_ALIGN, align);
    MPS_ARGS_ADD(args, MPS_KEY_MVFF_ARENA_HIGH, TRUE);
    MPS_ARGS_ADD(args, MPS_KEY_MVFF_SLOT_HIGH, TRUE);
    MPS_ARGS_ADD(args, MPS_KEY_MVFF_FIRST_FIT, TRUE);
    MPS_ARGS_ADD(args, MPS_KEY_SPARE, rnd_double());
    MPS_ARGS_ADD(args, MPS_KEY_POOL_DEBUG_OPTIONS, options);
    die(stress(arena, options, randomSize8, align, "MVFF debug",
               mps_class_mvff_debug(), args), "stress MVFF debug");
  } MPS_ARGS_END(args);

  MPS_ARGS_BEGIN(args) {
    mps_align_t align = (mps_align_t)1 << (rnd() % 6);
    MPS_ARGS_ADD(args, MPS_KEY_ALIGN, align);
    die(stress(arena, NULL, randomSize, align, "MV",
               mps_class_mv(), args), "stress MV");
  } MPS_ARGS_END(args);

  MPS_ARGS_BEGIN(args) {
    mps_align_t align = (mps_align_t)1 << (rnd() % 6);
    MPS_ARGS_ADD(args, MPS_KEY_ALIGN, align);
    MPS_ARGS_ADD(args, MPS_KEY_POOL_DEBUG_OPTIONS, options);
    die(stress(arena, options, randomSize, align, "MV debug",
               mps_class_mv_debug(), args), "stress MV debug");
  } MPS_ARGS_END(args);

  MPS_ARGS_BEGIN(args) {
    fixedSizeSize = 1 + rnd() % 64;
    MPS_ARGS_ADD(args, MPS_KEY_MFS_UNIT_SIZE, fixedSizeSize);
    MPS_ARGS_ADD(args, MPS_KEY_EXTEND_BY, 100000);
    die(stress(arena, NULL, fixedSize, MPS_PF_ALIGN, "MFS",
               mps_class_mfs(), args), "stress MFS");
  } MPS_ARGS_END(args);

  /* Manual allocation should not cause any garbage collections. */
  Insist(mps_collections(arena) == 0);
  mps_arena_destroy(arena);
}
Exemplo n.º 2
0
static double expdev(void)
{
  double dum;
  do
    dum=rnd_double();
  while (dum == 0.0);
  return (float)-log(dum);
}
Exemplo n.º 3
0
/* new_tree - Make a new tree from an old tree.
 * The new tree is the same depth as the old tree and
 * reuses old nodes with probability preuse.
 * NOTE: If a new node is reused multiple times, the total size
 * will be smaller.
 * NOTE: Changing preuse will dramatically change how much work
 * is done.  In particular, if preuse==1, the old tree is returned
 * unchanged. */
static obj_t new_tree(mps_ap_t ap, obj_t oldtree, unsigned d) {
  obj_t subtree;
  size_t i;
  if (rnd_double() < preuse) {
    subtree = random_subtree(oldtree, depth - d);
  } else {
    if (d == 0)
      return objNULL;
    subtree = mkvector(ap, width);
    for (i = 0; i < width; ++i) {
      aset(subtree, i, new_tree(ap, oldtree, d - 1));
    }
  }
  return subtree;
}
// Select and flip a cell according to Metropolis
void metropolis(void)				
{
	long n, e;
	double p;

	n = rnd_cell();
	e = cell_energy(n);
	if (e < 0)					// a flip will raise the energy of the system
	{
		p = exp(beta * e * 2.0);
		if (rnd_double() < p)
		{
			flip(n);
		}
	}
	else
		flip(n);

}
Exemplo n.º 5
0
/* Update tree to be identical tree but with nodes reallocated
 * with probability pupdate.  This avoids writing to vector slots
 * if unecessary. */
static obj_t update_tree(mps_ap_t ap, obj_t oldtree, unsigned d) {
  obj_t tree;
  size_t i;
  if (oldtree == objNULL || d == 0)
    return oldtree;
  if (rnd_double() < pupdate) {
    tree = mkvector(ap, width);
    for (i = 0; i < width; ++i) {
      aset(tree, i, update_tree(ap, aref(oldtree, i), d - 1));
    }
  } else {
    tree = oldtree;
    for (i = 0; i < width; ++i) {
      obj_t oldsubtree = aref(oldtree, i);
      obj_t subtree = update_tree(ap, oldsubtree, d - 1);
      if (subtree != oldsubtree) {
        aset(tree, i, subtree);
      }
    }
  }
  return tree;
}
unsigned long rnd_long(long n)		// Return a random integer 0 <= x < n
{
	return (unsigned long) (rnd_double() * (double) n);
}