Exemplo n.º 1
0
clinic_t * clinic_new(){
    clinic_t * self = malloc(sizeof(clinic_t));
    int i;
    for(i = 0; i < NUM_ROOM; i++)
        self->room[i] = room_new(rand()%4 +2);
    self->subscribers = list_new();
    return self;
}
Exemplo n.º 2
0
int dungeon_generate()
{
	debug_log("generating new dungeon...\n");

	dungeon_fill(ROCK); // fill the dungeon with rocks

	int i, t;
	for(i=0, t=0; t<tol; t++)
	{
		rooms[i] = room_new();

		// determine if the new room collides with any previous room	
		int hasCollision = 0;
		int j;
		for(j=0;j<i;j++)
		{
			if(room_collide(rooms[i], rooms[j]))
			{
				hasCollision = 1;
				break;
			}
		}
	
		if(hasCollision)
		{
			room_delete(rooms[i]);
		}
		else		
		{
			room_paint(rooms[i]);

			// sparse path
			path_pave(rooms[i], rooms[0]);

			// dense path
			if(dense)
			{
				for(j=1;j<i;j++)
				{
					path_pave(rooms[i], rooms[j]);
				}
			}

			i++;
		}
	}
	roomc = i;

	// place stairs
	int x, y;
	room_randomLocation(&x, &y, rooms[0]);
	dungeon[y][x] = STAIR_UP;
	room_randomLocation(&x, &y, rooms[1]);
	dungeon[y][x] = STAIR_DOWN;

	return 0;
}
Exemplo n.º 3
0
static void room_new__seats__self(void ** state){

int number =  2;
int mas[2] = {1,2};
room_t * self = NULL;
self  = room_new(number);
assert_non_null(self);
 room_free(self);

}
Exemplo n.º 4
0
static struct room *room_parse(FILE *f)
{
	char buf[512];
	struct room *r;
	int n;

	r = room_new();

	while(1)
	{
		n = get_line(f, buf);
		if(!n)
			break;

		parse_line(r, buf);
	}

	return r;
}