void rotate(t_all *all, t_object *object) { all->eye.x2 = all->eye.vx; all->eye.y2 = all->eye.vy; all->eye.z2 = all->eye.vz; rotationx(all, object); rotationy(all, object); rotationz(all, object); }
void rotate(t_scrn *s, double ax, double ay, double az) { rotationx(s, ax); rotationy(s, ay); rotationz(s, az); }