Exemplo n.º 1
0
/* called by the C++ code to render */
extern "C" void device_render (int* pixels,
                           const int width,
                           const int height, 
                           const float time,
                           const ISPCCamera& camera)
{
  float t0 = 0.7f*time;
  float t1 = 1.5f*time;

  /* rotate instances around themselves */
  LinearSpace3fa xfm;
  xfm.vx = Vec3fa(cos(t1),0,sin(t1));
  xfm.vy = Vec3fa(0,1,0);
  xfm.vz = Vec3fa(-sin(t1),0,cos(t1));

  /* calculate transformations to move instances in cirle */
  for (int i=0; i<4; i++) {
    float t = t0+i*2.0f*float(pi)/4.0f;
    instance_xfm[i] = AffineSpace3fa(xfm,2.2f*Vec3fa(+cos(t),0.0f,+sin(t)));
  }

  /* calculate transformations to properly transform normals */
  for (int i=0; i<4; i++)
    normal_xfm[i] = transposed(rcp(instance_xfm[i].l));

  /* set instance transformations */
  rtcSetTransform(g_scene,g_instance0,RTC_MATRIX_COLUMN_MAJOR_ALIGNED16,(float*)&instance_xfm[0]);
  rtcSetTransform(g_scene,g_instance1,RTC_MATRIX_COLUMN_MAJOR_ALIGNED16,(float*)&instance_xfm[1]);
  rtcSetTransform(g_scene,g_instance2,RTC_MATRIX_COLUMN_MAJOR_ALIGNED16,(float*)&instance_xfm[2]);
  rtcSetTransform(g_scene,g_instance3,RTC_MATRIX_COLUMN_MAJOR_ALIGNED16,(float*)&instance_xfm[3]);

  /* update scene */
  rtcUpdate(g_scene,g_instance0);
  rtcUpdate(g_scene,g_instance1);
  rtcUpdate(g_scene,g_instance2);
  rtcUpdate(g_scene,g_instance3);
  rtcCommit (g_scene);

  /* render all pixels */
  const int numTilesX = (width +TILE_SIZE_X-1)/TILE_SIZE_X;
  const int numTilesY = (height+TILE_SIZE_Y-1)/TILE_SIZE_Y;
  parallel_for(size_t(0),size_t(numTilesX*numTilesY),[&](const range<size_t>& range) {
    for (size_t i=range.begin(); i<range.end(); i++)
      renderTileTask(i,pixels,width,height,time,camera,numTilesX,numTilesY);
  }); 
}
Exemplo n.º 2
0
void Raytracer::updateScene()
{
    _transforms.clear();
    TransformReadVisitor visitor(&_transforms);
    _rootNode->accept(visitor);

    for (int i =0; i < _transforms.size();++i)
    {
        osg::Matrixf mat = _transforms[i];
        rtcSetTransform(_scene, _meshToGeo.at(i), RTC_MATRIX_ROW_MAJOR, mat.ptr());
    }
}
/* called by the C++ code to render */
extern "C" void device_render (int* pixels,
                           const int width,
                           const int height, 
                           const float time,
                           const Vec3fa& vx, 
                           const Vec3fa& vy, 
                           const Vec3fa& vz, 
                           const Vec3fa& p)
{
  /* create identity matrix */
  AffineSpace3fa xfm;
  xfm.l.vx = Vec3fa(1,0,0);
  xfm.l.vy = Vec3fa(0,1,0);
  xfm.l.vz = Vec3fa(0,0,1);
  xfm.p    = Vec3fa(0,0,0);
  float t = 0.7f*time;

  /* move instances */
  xfm.p = 2.0f*Vec3fa(+cos(t),0.0f,+sin(t));
  rtcSetTransform(g_scene,g_instance0,RTC_MATRIX_COLUMN_MAJOR_ALIGNED16,(float*)&xfm);
  xfm.p = 2.0f*Vec3fa(-cos(t),0.0f,-sin(t));
  rtcSetTransform(g_scene,g_instance1,RTC_MATRIX_COLUMN_MAJOR_ALIGNED16,(float*)&xfm);
  xfm.p = 2.0f*Vec3fa(-sin(t),0.0f,+cos(t));
  rtcSetTransform(g_scene,g_instance2,RTC_MATRIX_COLUMN_MAJOR_ALIGNED16,(float*)&xfm);
  xfm.p = 2.0f*Vec3fa(+sin(t),0.0f,-cos(t));
  rtcSetTransform(g_scene,g_instance3,RTC_MATRIX_COLUMN_MAJOR_ALIGNED16,(float*)&xfm);

  /* update scene */
  rtcUpdate(g_scene,g_instance0);
  rtcUpdate(g_scene,g_instance1);
  rtcUpdate(g_scene,g_instance2);
  rtcUpdate(g_scene,g_instance3);
  rtcCommit (g_scene);

  /* render all pixels */
  const int numTilesX = (width +TILE_SIZE_X-1)/TILE_SIZE_X;
  const int numTilesY = (height+TILE_SIZE_Y-1)/TILE_SIZE_Y;
  launch_renderTile(numTilesX*numTilesY,pixels,width,height,time,vx,vy,vz,p,numTilesX,numTilesY); 
}
extern "C" void ispcSetTransform (RTCScene scene, unsigned geomID, RTCMatrixType layout, const float* xfm) {
    return rtcSetTransform(scene,geomID,layout,xfm);
}