Exemplo n.º 1
0
void wait_for_event(struct state *state)
{
	s64 event_usecs =
		script_time_to_live_time_usecs(
			state, state->event->time_usecs);
	DEBUGP("waiting until %lld -- now is %lld\n",
	       event_usecs, now_usecs());
	while (1) {
		const s64 wait_usecs = event_usecs - now_usecs();
		if (wait_usecs <= 0)
			break;

		/* If we're waiting a long time, and we are on an OS
		 * that we know has a fine-grained usleep(), then
		 * usleep() instead of spinning on the CPU.
		 */
#ifdef linux
		/* Since the scheduler may not wake us up precisely
		 * when we tell it to, sleep until just before the
		 * event we're waiting for and then spin.
		 */
		if (wait_usecs > MAX_SPIN_USECS) {
			run_unlock(state);
			usleep(wait_usecs - MAX_SPIN_USECS);
			run_lock(state);
		}
#endif

		/* At this point we should only have a millisecond or
		 * two to wait, so we spin.
		 */
	}

	check_event_time(state, now_usecs());
}
Exemplo n.º 2
0
struct state *state_new(struct config *config,
                        struct script *script,
                        struct netdev *netdev)
{
	struct state *state = calloc(1, sizeof(struct state));

	if (pthread_mutex_init(&state->mutex, NULL) != 0)
		die_perror("pthread_mutex_init");

	run_lock(state);

	state->config = config;
	state->script = script;
	state->netdev = netdev;
	state->packets = packets_new();
	state->syscalls = syscalls_new(state);
	state->code = code_new(config);
	state->sockets = NULL;
	return state;
}