bool IOMapSerialize::saveMapRelational(Map*) { Database* db = Database::getInstance(); //Start the transaction DBTransaction trans(db); if(!trans.begin()) return false; //clear old tile data DBQuery query; query << "DELETE FROM `tile_items` WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID); if(!db->executeQuery(query.str())) return false; query.str(""); query << "DELETE FROM `tiles` WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID); if(!db->executeQuery(query.str())) return false; uint32_t tileId = 0; for(HouseMap::iterator it = Houses::getInstance()->getHouseBegin(); it != Houses::getInstance()->getHouseEnd(); ++it) { //save house items for(HouseTileList::iterator tit = it->second->getHouseTileBegin(); tit != it->second->getHouseTileEnd(); ++tit) saveItems(db, tileId, it->second->getId(), (*tit)); } //End the transaction return trans.commit(); }
bool Ingridients::saveData(QString& fileName) { QJsonObject saveObj; QFile saveFile(fileName); PRINT_DEBUG("Saving all ingridients"); if ( !saveFile.open(QIODevice::WriteOnly) ) { PRINT_WARN("Couldn't open save file."); return false; } saveItems(saveObj); saveFood(saveObj); saveDish(saveObj); QJsonDocument saveDoc(saveObj); if ( !fileName.right(5).compare(".json") ) { saveFile.write(saveDoc.toJson()); } else { saveFile.write(saveDoc.toBinaryData()); } return true; }
bool IOMapSerialize::saveHouseRelational(Database* db, House* house, uint32_t& tileId) { for(HouseTileList::iterator tit = house->getHouseTileBegin(); tit != house->getHouseTileEnd(); ++tit) saveItems(db, tileId, house->getId(), (*tit)); return true; }
void addItem(LinkedList<Item> *listOfItems) { clearScreen(); displayLogo(); Item item; Location location; Source source; Seller seller; Address sellerAddress; int serialNumber; double price; string name, type, club = "SGA", sellerName, building, room, shelfSlot, sellerURL, junk; bool status = true; cout << "Enter the serial number of the new item: "; cin >> serialNumber; getline(cin, junk); cout << "What is the name of the item you wish to add? "; getline(cin, name); cout << "What is the type of the item you wish to add? "; getline(cin, type); cout << "Where was the item bought? "; getline(cin, sellerName); cout << "What is the URL of the store? "; getline(cin, sellerURL); cout << "What is the price of the item you wish to add? "; cin >> price; getline(cin, junk); cout << "What building is the item being stored in? "; getline(cin, building); cout << "What room is the item being stored in? "; getline(cin, room); cout << "What shelf slot is the item being stored in? "; getline(cin, shelfSlot); location.setBuilding(building); location.setRoom(room); location.setCode(shelfSlot); // Sets the information for location seller.setName(sellerName); seller.setAddress(sellerAddress); seller.setURL(sellerURL); // Sets the information for seller source.setSeller(seller); source.setUnitPrice(price); // Sets the information for Source item.setSerial(serialNumber); item.setName(name); item.setNameType(type); item.setLocation(location); item.setSource(source); item.setStatus(status); //Sets all the Data for tmp listOfItems->append(item); //Adds new item to the end of the list saveItems(listOfItems); //itemsOutput(serialNumber, name, type, club, sellerName, price, building, room, shelfSlot, status); // File Output }
void removeItem(LinkedList<Item> *listOfItems) { int serialNumber; //The user is prompted for the serial number of the item that they want removed cout << "Please enter the serial no. of the item to remove:\n\n"; cin >> serialNumber; removeByItem_Serial(listOfItems, serialNumber); //This function passes the list of items and serial no. of the item to be removed saveItems(listOfItems); }
ToolManager::~ToolManager() { unloadJSEngine(true); safe_delete(m_pToolThread); m_MapLock.lock(); safe_delete(m_mTransactions); m_MapLock.unlock(); saveItems(); }
void ToolManager::onToolDLComplete(DesuraId id) { eraseDownload(id); { ::Thread::AutoLock al(&m_MapLock); for_each([id](Misc::ToolTransInfo* info){ info->onDLComplete(id); }); } saveItems(); }
/** Initializes the view of this widget. */ void CSearchResultView::initView() { setToolTip(tr("Search result of the selected work")); setHeaderLabel(tr("Results")); setDragEnabled(true); setRootIsDecorated( false ); setSelectionMode(QAbstractItemView::ExtendedSelection); //setup the popup menu m_popup = new QMenu(this); m_actions.copyMenu = new QMenu(tr("Copy..."), m_popup); m_actions.copyMenu->setIcon(CResMgr::searchdialog::result::foundItems::copyMenu::icon()); m_actions.copy.result = new QAction(tr("Reference only"), this); BT_CONNECT(m_actions.copy.result, SIGNAL(triggered()), this, SLOT(copyItems())); m_actions.copyMenu->addAction(m_actions.copy.result); m_actions.copy.resultWithText = new QAction(tr("Reference with text"), this); BT_CONNECT(m_actions.copy.resultWithText, SIGNAL(triggered()), this, SLOT(copyItemsWithText())); m_actions.copyMenu->addAction(m_actions.copy.resultWithText); m_popup->addMenu(m_actions.copyMenu); m_actions.saveMenu = new QMenu(tr("Save..."), m_popup); m_actions.saveMenu->setIcon(CResMgr::searchdialog::result::foundItems::saveMenu::icon()); m_actions.save.result = new QAction(tr("Reference only"), this); BT_CONNECT(m_actions.save.result, SIGNAL(triggered()), this, SLOT(saveItems()) ); m_actions.saveMenu->addAction(m_actions.save.result); m_actions.save.resultWithText = new QAction(tr("Reference with text"), this); m_actions.saveMenu->addAction(m_actions.save.resultWithText); BT_CONNECT(m_actions.save.resultWithText, SIGNAL(triggered()), this, SLOT(saveItemsWithText())); m_popup->addMenu(m_actions.saveMenu); m_actions.printMenu = new QMenu(tr("Print..."), m_popup); m_actions.printMenu->setIcon(CResMgr::searchdialog::result::foundItems::printMenu::icon()); m_actions.print.result = new QAction(tr("Reference with text"), this); BT_CONNECT(m_actions.print.result, SIGNAL(triggered()), this, SLOT(printItems())); m_actions.printMenu->addAction(m_actions.print.result); m_popup->addMenu(m_actions.printMenu); }
ClipboardBrowser::ClipboardBrowser(QWidget *parent, const ClipboardBrowserSharedPtr &sharedData) : QListView(parent) , m_itemLoader() , m_tabName() , m_lastFiltered(-1) , m(this) , d(this) , m_invalidateCache(false) , m_expireAfterEditing(false) , m_editor(NULL) , m_sharedData(sharedData ? sharedData : ClipboardBrowserSharedPtr(new ClipboardBrowserShared)) , m_loadButton(NULL) , m_searchProgress(NULL) , m_dragTargetRow(-1) , m_dragStartPosition() , m_spinLock(0) , m_scrollSaver() { setLayoutMode(QListView::Batched); setBatchSize(1); setFrameShape(QFrame::NoFrame); setTabKeyNavigation(false); setSelectionMode(QAbstractItemView::ExtendedSelection); setWrapping(false); setLayoutMode(QListView::SinglePass); setEditTriggers(QAbstractItemView::NoEditTriggers); setAlternatingRowColors(true); initSingleShotTimer( &m_timerSave, 30000, this, SLOT(saveItems()) ); initSingleShotTimer( &m_timerScroll, 50 ); initSingleShotTimer( &m_timerUpdate, 10, this, SLOT(doUpdateCurrentPage()) ); initSingleShotTimer( &m_timerFilter, 10, this, SLOT(filterItems()) ); initSingleShotTimer( &m_timerExpire, 0, this, SLOT(expire()) ); // ScrollPerItem doesn't work well with hidden items setVerticalScrollMode(QAbstractItemView::ScrollPerPixel); connect( verticalScrollBar(), SIGNAL(valueChanged(int)), SLOT(updateCurrentPage()) ); setAttribute(Qt::WA_MacShowFocusRect, 0); setAcceptDrops(true); connectModelAndDelegate(); }
/** * Recursively writes tree items to a file. * Given an item, the method writes this item and all of its siblings. * Child items are written recursively. * @param pItem The first item to write * @param str An initialised text stream to use for writing * @param enc An encoder for free-text strings */ void TreeWidget::saveItems(QListViewItem* pItem, QTextStream& str, Encoder& enc) { // Iterate over all items in this level for (; pItem != NULL; pItem = pItem->nextSibling()) { // Write function parameters str << pItem->text(0) << " [ " << "kscope_file=\"" << pItem->text(1) << "\", " << "kscope_line=" << pItem->text(2) << ", " << "kscope_text=\"" << enc.encode(pItem->text(3)) << "\"" << "]" << endl; // Write child items str << "{" << endl; saveItems(pItem->firstChild(), str, enc); str << "}" << endl; } }
/** * Stores the tree contents in the given file. * @param pFile An open file to write to */ void TreeWidget::save(FILE* pFile) { QTextStream str(pFile, IO_WriteOnly); QListViewItem* pRoot; Encoder enc; if (m_nQueryType == CscopeFrontend::Called) str << "calltree {" << endl; else str << "callingtree {" << endl; // Write the tree to the file pRoot = firstChild(); str << pRoot->text(0) << endl; str << '{' << endl; saveItems(pRoot->firstChild(), str, enc); str << '}' << endl; str << '}' << endl; }
void SavegameManager::saveTrainer() { //Character* hero; std::ofstream of("./Data/Saves/" + m_pathname + "/trainer.ini"); if(of.fail()) { ska::FileUtils::createDirectory("./Data/Saves/" + m_pathname); ska::FileUtils::createDirectory("./Data/Saves/" + m_pathname + "/Team"); of.open("./Data/Saves/" + m_pathname + "/trainer.ini"); } /*ska::IniReader reader("." FILE_SEPARATOR "Data" FILE_SEPARATOR "Saves" FILE_SEPARATOR + m_pathname + FILE_SEPARATOR "trainer.ini"); hero = wScreen.getEntityFactory().getTrainer(); reader.set("Trainer start_posx", hero->getHitboxCenterPos().x/TAILLEBLOC); reader.set("Trainer start_posy", hero->getHitboxCenterPos().y/TAILLEBLOC); reader.set("Trainer start_map_name", wScreen.getWorld().getName()); reader.save("." FILE_SEPARATOR "Data" FILE_SEPARATOR "Saves" FILE_SEPARATOR + m_pathname + FILE_SEPARATOR "trainer.ini");*/ saveItems(); }
//--------------------------------------------------------------------------- void customActionsDialog::readItems() { QSettings settings; settings.beginGroup("customActions"); QStringList keys = settings.childKeys(); for(int i = 0; i < keys.count(); ++i) { QStringList temp = settings.value(keys.at(i)).toStringList(); bool setChecked = 0; QString cmd = temp.at(3); if(cmd.at(0) == '|') { cmd.remove(0,1); setChecked = 1; } QTreeWidgetItem *item = new QTreeWidgetItem(treeWidget,QStringList() << temp.at(0) << temp.at(1) << temp.at(2) << cmd,0); item->setFlags(Qt::ItemIsSelectable|Qt::ItemIsEditable|Qt::ItemIsEnabled|Qt::ItemIsDragEnabled|Qt::ItemIsUserCheckable); if(setChecked) item->setCheckState(3,Qt::Checked); else item->setCheckState(3,Qt::Unchecked); } settings.endGroup(); if(keys.count()==0) { QTreeWidgetItem *item1 = new QTreeWidgetItem(treeWidget, QStringList() << "gz,bz2" << tr("Extract here") << "package-x-generic" << "tar xf %f",0); QTreeWidgetItem *item2 = new QTreeWidgetItem(treeWidget, QStringList() << "folder" << tr("Term here") << "terminal" << "urxvt -cd %F",0); QTreeWidgetItem *item3 = new QTreeWidgetItem(treeWidget, QStringList() << "*" << tr("Compress") << "filesave" << "tar czf %n.tar.gz %f",0); item1->setFlags(Qt::ItemIsSelectable|Qt::ItemIsEditable|Qt::ItemIsEnabled|Qt::ItemIsUserCheckable); item2->setFlags(Qt::ItemIsSelectable|Qt::ItemIsEditable|Qt::ItemIsEnabled|Qt::ItemIsUserCheckable); item3->setFlags(Qt::ItemIsSelectable|Qt::ItemIsEditable|Qt::ItemIsEnabled|Qt::ItemIsUserCheckable); saveItems(); } for(int x = 0;x < treeWidget->topLevelItemCount();x++) treeWidget->topLevelItem(x)->setIcon(2,QIcon::fromTheme(treeWidget->topLevelItem(x)->text(2))); }
void DBManager::save() { char command[MAX_STR_LENGTH]; sprintf(command, "mkdir .\\%s", DATA_PATH); if (system(NULL)) system(command); savePlayers(); saveEnemies(); saveNPCs(); saveTools(); saveItems(); savePowUps(); saveBosses(); saveBlocks(); savePigeon(); saveKeyObj(); saveFinalElem(), savePuzzleElems(); // Creamos el archivo de Log char file_path[MAX_STR_LENGTH]; sprintf(file_path, ".\\%sLog", DATA_PATH); FILE* file =fopen(file_path, "wb"); fclose(file); // Estos métodos además se encargan de copiar los respectivos archivos a la carpeta del juego saveGfx(); saveEssentialElems(); saveTileSets(); saveSfx(); saveDoors(); sprintf(command, "del \".\\%sLog\"", DATA_PATH); if (system(NULL)) system(command); }
bool IOPlayer::savePlayer(Player* player) { player->preSave(); Database* db = Database::instance(); DBQuery query; DBResult* result; //check if the player have to be saved or not query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID(); if(!(result = db->storeQuery(query.str()))){ return false; } if(result->getDataInt("save") == 0){ db->freeResult(result); query.str(""); query << "UPDATE `players` SET `lastlogin` = " << player->lastLoginSaved << ", `lastip` = " << player->lastip << " WHERE `id` = " << player->getGUID(); DBTransaction transaction(db); if(!transaction.begin()){ return false; } if(!db->executeQuery(query.str())){ return false; } transaction.commit(); return true; } db->freeResult(result); //serialize conditions PropWriteStream propWriteStream; for(ConditionList::const_iterator it = player->conditions.begin(); it != player->conditions.end(); ++it){ if((*it)->isPersistent()){ if(!(*it)->serialize(propWriteStream)){ return false; } propWriteStream.ADD_UCHAR(CONDITIONATTR_END); } } uint32_t conditionsSize; const char* conditions = propWriteStream.getStream(conditionsSize); //First, an UPDATE query to write the player itself query.str(""); query << "UPDATE `players` SET `level` = " << player->level << ", `vocation` = " << (int)player->getVocationId() << ", `health` = " << player->health << ", `healthmax` = " << player->healthMax << ", `direction` = " << (int)player->getDirection() << ", `experience` = " << player->experience << ", `lookbody` = " << (int)player->defaultOutfit.lookBody << ", `lookfeet` = " << (int)player->defaultOutfit.lookFeet << ", `lookhead` = " << (int)player->defaultOutfit.lookHead << ", `looklegs` = " << (int)player->defaultOutfit.lookLegs << ", `looktype` = " << (int)player->defaultOutfit.lookType << ", `maglevel` = " << player->magLevel << ", `mana` = " << player->mana << ", `manamax` = " << player->manaMax << ", `manaspent` = " << player->manaSpent << ", `soul` = " << player->soul << ", `town_id` = " << player->town << ", `posx` = " << player->getLoginPosition().x << ", `posy` = " << player->getLoginPosition().y << ", `posz` = " << player->getLoginPosition().z << ", `cap` = " << player->getCapacity() << ", `sex` = " << player->sex << ", `lastlogin` = " << player->lastLoginSaved << ", `lastip` = " << player->lastip << ", `conditions` = " << db->escapeBlob(conditions, conditionsSize) << ", `loss_experience` = " << (int)player->getLossPercent(LOSS_EXPERIENCE) << ", `loss_mana` = " << (int)player->getLossPercent(LOSS_MANASPENT) << ", `loss_skills` = " << (int)player->getLossPercent(LOSS_SKILLTRIES) << ", `loss_items` = " << (int)player->getLossPercent(LOSS_ITEMS) << ", `balance` = " << player->balance; #ifdef __SKULLSYSTEM__ int32_t redSkullTime = 0; if(player->redSkullTicks > 0){ redSkullTime = std::time(NULL) + player->redSkullTicks/1000; } query << ", `redskulltime` = " << redSkullTime; int32_t redSkull = 0; if(player->skull == SKULL_RED){ redSkull = 1; } query << ", `redskull` = " << redSkull; #endif query << " WHERE `id` = " << player->getGUID(); DBTransaction transaction(db); if(!transaction.begin()){ return false; } if(!db->executeQuery(query.str())){ return false; } query.str(""); //skills for(int i = 0; i <= 6; i++){ query << "UPDATE `player_skills` SET `value` = " << player->skills[i][SKILL_LEVEL] << ", `count` = " << player->skills[i][SKILL_TRIES] << " WHERE `player_id` = " << player->getGUID() << " AND `skillid` = " << i; if(!db->executeQuery(query.str())){ return false; } query.str(""); } // deletes all player-related stuff query << "DELETE FROM `player_spells` WHERE `player_id` = " << player->getGUID(); if(!db->executeQuery(query.str())){ return false; } query.str(""); query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID(); if(!db->executeQuery(query.str())){ return false; } query.str(""); query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID(); if(!db->executeQuery(query.str())){ return false; } query.str(""); query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID(); if(!db->executeQuery(query.str())){ return false; } query.str(""); query << "DELETE FROM `player_viplist` WHERE `player_id` = " << player->getGUID(); if(!db->executeQuery(query.str())){ return false; } query.str(""); DBInsert stmt(db); //learned spells stmt.setQuery("INSERT INTO `player_spells` (`player_id`, `name`) VALUES "); for(LearnedInstantSpellList::const_iterator it = player->learnedInstantSpellList.begin(); it != player->learnedInstantSpellList.end(); ++it){ query << player->getGUID() << ", " << db->escapeString(*it); if(!stmt.addRow(query)){ return false; } } if(!stmt.execute()){ return false; } ItemBlockList itemList; Item* item; for(int32_t slotId = 1; slotId <= 10; ++slotId){ if((item = player->inventory[slotId])){ itemList.push_back(itemBlock(slotId, item)); } } //item saving stmt.setQuery("INSERT INTO `player_items` (`player_id` , `pid` , `sid` , `itemtype` , `count` , `attributes` ) VALUES "); if(!(saveItems(player, itemList, stmt) && stmt.execute())){ return false; } itemList.clear(); for(DepotMap::iterator it = player->depots.begin(); it != player->depots.end(); ++it){ itemList.push_back(itemBlock(it->first, it->second)); } //save depot items stmt.setQuery("INSERT INTO `player_depotitems` (`player_id` , `pid` , `sid` , `itemtype` , `count` , `attributes` ) VALUES "); if(!(saveItems(player, itemList, stmt) && stmt.execute())){ return false; } stmt.setQuery("INSERT INTO `player_storage` (`player_id` , `key` , `value` ) VALUES "); for(StorageMap::const_iterator cit = player->getStorageIteratorBegin(); cit != player->getStorageIteratorEnd();cit++){ query << player->getGUID() << ", " << cit->first << ", " << cit->second; if(!stmt.addRow(query)){ return false; } } if(!stmt.execute()){ return false; } //save vip list if(!player->VIPList.empty()){ std::stringstream ss; ss << "INSERT INTO `player_viplist` (`player_id`, `vip_id`) SELECT " << player->getGUID() << ", `id` FROM `players` WHERE `id` IN"; stmt.setQuery(ss.str()); ss.str(""); for(VIPListSet::iterator it = player->VIPList.begin(); it != player->VIPList.end();){ ss << (*it); ++it; if(it != player->VIPList.end()){ ss << ","; } } stmt.addRow(ss); if(!stmt.execute()){ return false; } } //End the transaction return transaction.commit(); }
bool IOLoginData::savePlayer(Player* player) { if (player->getHealth() <= 0) { player->changeHealth(1); } Database* db = Database::getInstance(); std::ostringstream query; query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID(); DBResult_ptr result = db->storeQuery(query.str()); if (!result) { return false; } if (result->getDataInt("save") == 0) { query.str(""); query << "UPDATE `players` SET `lastlogin` = " << player->lastLoginSaved << ", `lastip` = " << player->lastIP << " WHERE `id` = " << player->getGUID(); return db->executeQuery(query.str()); } //serialize conditions PropWriteStream propWriteStream; for (Condition* condition : player->conditions) { if (condition->isPersistent()) { condition->serialize(propWriteStream); propWriteStream.write<uint8_t>(CONDITIONATTR_END); } } size_t conditionsSize; const char* conditions = propWriteStream.getStream(conditionsSize); //First, an UPDATE query to write the player itself query.str(""); query << "UPDATE `players` SET "; query << "`level` = " << player->level << ','; query << "`group_id` = " << player->group->id << ','; query << "`vocation` = " << player->getVocationId() << ','; query << "`health` = " << player->health << ','; query << "`healthmax` = " << player->healthMax << ','; query << "`experience` = " << player->experience << ','; query << "`lookbody` = " << static_cast<uint32_t>(player->defaultOutfit.lookBody) << ','; query << "`lookfeet` = " << static_cast<uint32_t>(player->defaultOutfit.lookFeet) << ','; query << "`lookhead` = " << static_cast<uint32_t>(player->defaultOutfit.lookHead) << ','; query << "`looklegs` = " << static_cast<uint32_t>(player->defaultOutfit.lookLegs) << ','; query << "`looktype` = " << player->defaultOutfit.lookType << ','; query << "`lookaddons` = " << static_cast<uint32_t>(player->defaultOutfit.lookAddons) << ','; query << "`maglevel` = " << player->magLevel << ','; query << "`mana` = " << player->mana << ','; query << "`manamax` = " << player->manaMax << ','; query << "`manaspent` = " << player->manaSpent << ','; query << "`soul` = " << player->soul << ','; query << "`town_id` = " << player->town->getID() << ','; const Position& loginPosition = player->getLoginPosition(); query << "`posx` = " << loginPosition.getX() << ','; query << "`posy` = " << loginPosition.getY() << ','; query << "`posz` = " << loginPosition.getZ() << ','; query << "`cap` = " << (player->capacity / 100) << ','; query << "`sex` = " << player->sex << ','; if (player->lastLoginSaved != 0) { query << "`lastlogin` = " << player->lastLoginSaved << ','; } if (player->lastIP != 0) { query << "`lastip` = " << player->lastIP << ','; } query << "`conditions` = " << db->escapeBlob(conditions, conditionsSize) << ','; if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) { int32_t skullTime = 0; if (player->skullTicks > 0) { skullTime = time(nullptr) + player->skullTicks / 1000; } query << "`skulltime` = " << skullTime << ','; Skulls_t skull = SKULL_NONE; if (player->skull == SKULL_RED) { skull = SKULL_RED; } else if (player->skull == SKULL_BLACK) { skull = SKULL_BLACK; } query << "`skull` = " << static_cast<uint32_t>(skull) << ','; } query << "`lastlogout` = " << player->getLastLogout() << ','; query << "`balance` = " << player->bankBalance << ','; query << "`offlinetraining_time` = " << player->getOfflineTrainingTime() / 1000 << ','; query << "`offlinetraining_skill` = " << player->getOfflineTrainingSkill() << ','; query << "`stamina` = " << player->getStaminaMinutes() << ','; query << "`skill_fist` = " << player->skills[SKILL_FIST].level << ','; query << "`skill_fist_tries` = " << player->skills[SKILL_FIST].tries << ','; query << "`skill_club` = " << player->skills[SKILL_CLUB].level << ','; query << "`skill_club_tries` = " << player->skills[SKILL_CLUB].tries << ','; query << "`skill_sword` = " << player->skills[SKILL_SWORD].level << ','; query << "`skill_sword_tries` = " << player->skills[SKILL_SWORD].tries << ','; query << "`skill_axe` = " << player->skills[SKILL_AXE].level << ','; query << "`skill_axe_tries` = " << player->skills[SKILL_AXE].tries << ','; query << "`skill_dist` = " << player->skills[SKILL_DISTANCE].level << ','; query << "`skill_dist_tries` = " << player->skills[SKILL_DISTANCE].tries << ','; query << "`skill_shielding` = " << player->skills[SKILL_SHIELD].level << ','; query << "`skill_shielding_tries` = " << player->skills[SKILL_SHIELD].tries << ','; query << "`skill_fishing` = " << player->skills[SKILL_FISHING].level << ','; query << "`skill_fishing_tries` = " << player->skills[SKILL_FISHING].tries << ','; if (!player->isOffline()) { query << "`onlinetime` = `onlinetime` + " << (time(nullptr) - player->lastLoginSaved) << ','; } query << "`blessings` = " << static_cast<uint32_t>(player->blessings); query << " WHERE `id` = " << player->getGUID(); DBTransaction transaction; if (!transaction.begin()) { return false; } if (!db->executeQuery(query.str())) { return false; } // learned spells query.str(""); query << "DELETE FROM `player_spells` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } query.str(""); DBInsert spellsQuery("INSERT INTO `player_spells` (`player_id`, `name` ) VALUES "); for (const std::string& spellName : player->learnedInstantSpellList) { query << player->getGUID() << ',' << db->escapeString(spellName); if (!spellsQuery.addRow(query)) { return false; } } if (!spellsQuery.execute()) { return false; } //item saving query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } DBInsert itemsQuery("INSERT INTO `player_items` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES "); ItemBlockList itemList; for (int32_t slotId = 1; slotId <= 10; ++slotId) { Item* item = player->inventory[slotId]; if (item) { itemList.emplace_back(slotId, item); } } if (!saveItems(player, itemList, itemsQuery, propWriteStream)) { return false; } if (player->lastDepotId != -1) { //save depot items query.str(""); query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } DBInsert depotQuery("INSERT INTO `player_depotitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES "); itemList.clear(); for (const auto& it : player->depotChests) { DepotChest* depotChest = it.second; for (Item* item : depotChest->getItemList()) { itemList.emplace_back(it.first, item); } } if (!saveItems(player, itemList, depotQuery, propWriteStream)) { return false; } } //save inbox items query.str(""); query << "DELETE FROM `player_inboxitems` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } DBInsert inboxQuery("INSERT INTO `player_inboxitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES "); itemList.clear(); for (Item* item : player->getInbox()->getItemList()) { itemList.emplace_back(0, item); } if (!saveItems(player, itemList, inboxQuery, propWriteStream)) { return false; } query.str(""); query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } query.str(""); DBInsert storageQuery("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES "); player->genReservedStorageRange(); for (const auto& it : player->storageMap) { query << player->getGUID() << ',' << it.first << ',' << it.second; if (!storageQuery.addRow(query)) { return false; } } if (!storageQuery.execute()) { return false; } //End the transaction return transaction.commit(); }
bool IOLoginData::savePlayer(Player* player) { if (player->getHealth() <= 0) { player->changeHealth(1); } Database* db = Database::getInstance(); std::ostringstream query; query << "SELECT `save` FROM `players` WHERE `id` = " << player->getGUID(); DBResult* result = db->storeQuery(query.str()); if (!result) { return false; } if (result->getDataInt("save") == 0) { db->freeResult(result); query.str(""); query << "UPDATE `players` SET `lastlogin` = " << player->lastLoginSaved << ", `lastip` = " << player->lastIP << " WHERE `id` = " << player->getGUID(); return db->executeQuery(query.str()); } db->freeResult(result); //serialize conditions PropWriteStream propWriteStream; for (ConditionList::const_iterator it = player->conditions.begin(); it != player->conditions.end(); ++it) { Condition* condition = *it; if (condition->isPersistent()) { if (!condition->serialize(propWriteStream)) { return false; } propWriteStream.ADD_UCHAR(CONDITIONATTR_END); } } uint32_t conditionsSize = 0; const char* conditions = propWriteStream.getStream(conditionsSize); //First, an UPDATE query to write the player itself query.str(""); query << "UPDATE `players` SET "; query << "`level` = " << player->level << ", "; query << "`group_id` = " << player->groupId << ", "; query << "`vocation` = " << (int32_t)player->getVocationId() << ", "; query << "`health` = " << player->health << ", "; query << "`healthmax` = " << player->healthMax << ", "; query << "`experience` = " << player->experience << ", "; query << "`lookbody` = " << (int32_t)player->defaultOutfit.lookBody << ", "; query << "`lookfeet` = " << (int32_t)player->defaultOutfit.lookFeet << ", "; query << "`lookhead` = " << (int32_t)player->defaultOutfit.lookHead << ", "; query << "`looklegs` = " << (int32_t)player->defaultOutfit.lookLegs << ", "; query << "`looktype` = " << (int32_t)player->defaultOutfit.lookType << ", "; query << "`lookaddons` = " << (int32_t)player->defaultOutfit.lookAddons << ", "; query << "`maglevel` = " << player->magLevel << ", "; query << "`mana` = " << player->mana << ", "; query << "`manamax` = " << player->manaMax << ", "; query << "`manaspent` = " << player->manaSpent << ", "; query << "`soul` = " << player->soul << ", "; query << "`town_id` = " << player->town << ", "; const Position& loginPosition = player->getLoginPosition(); query << "`posx` = " << loginPosition.x << ", "; query << "`posy` = " << loginPosition.y << ", "; query << "`posz` = " << loginPosition.z << ", "; query << "`cap` = " << player->getCapacity() << ", "; query << "`sex` = " << player->sex << ", "; if (player->lastLoginSaved != 0) { query << "`lastlogin` = " << player->lastLoginSaved << ", "; } if (player->lastIP != 0) { query << "`lastip` = " << player->lastIP << ", "; } query << "`conditions` = " << db->escapeBlob(conditions, conditionsSize) << ", "; if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) { int32_t skullTime = 0; if (player->skullTicks > 0) { skullTime = time(NULL) + player->skullTicks / 1000; } query << "`skulltime` = " << skullTime << ", "; int32_t skull = 0; if (player->skull == SKULL_RED) { skull = SKULL_RED; } else if (player->skull == SKULL_BLACK) { skull = SKULL_BLACK; } query << "`skull` = " << skull << ", "; } query << "`lastlogout` = " << player->getLastLogout() << ", "; query << "`balance` = " << player->bankBalance << ", "; query << "`offlinetraining_time` = " << player->getOfflineTrainingTime() / 1000 << ", "; query << "`offlinetraining_skill` = " << player->getOfflineTrainingSkill() << ", "; query << "`stamina` = " << player->getStaminaMinutes() << ", "; if (!player->isOffline()) { query << "`onlinetime` = `onlinetime` + " << (time(NULL) - player->lastLoginSaved) << ", "; } query << "`blessings` = " << player->blessings; query << " WHERE `id` = " << player->getGUID(); DBTransaction transaction; if (!transaction.begin()) { return false; } if (!db->executeQuery(query.str())) { return false; } // skills for (int32_t i = SKILL_FIRST; i <= SKILL_LAST; i++) { query.str(""); query << "UPDATE `player_skills` SET `value` = " << player->skills[i][SKILL_LEVEL] << ", `count` = " << player->skills[i][SKILL_TRIES] << " WHERE `player_id` = " << player->getGUID() << " AND `skillid` = " << i; if (!db->executeQuery(query.str())) { return false; } } // learned spells query.str(""); query << "DELETE FROM `player_spells` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } query.str(""); DBInsert stmt(db); stmt.setQuery("INSERT INTO `player_spells` (`player_id`, `name` ) VALUES "); for (LearnedInstantSpellList::const_iterator it = player->learnedInstantSpellList.begin(); it != player->learnedInstantSpellList.end(); ++it) { query << player->getGUID() << "," << db->escapeString(*it); if (!stmt.addRow(query)) { return false; } } if (!stmt.execute()) { return false; } //item saving query << "DELETE FROM `player_items` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } stmt.setQuery("INSERT INTO `player_items` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES "); ItemBlockList itemList; for (int32_t slotId = 1; slotId <= 10; ++slotId) { Item* item = player->inventory[slotId]; if (item) { itemList.push_back(itemBlock(slotId, item)); } } if (!saveItems(player, itemList, stmt)) { return false; } if (player->depotChange) { //save depot items query.str(""); query << "DELETE FROM `player_depotitems` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } stmt.setQuery("INSERT INTO `player_depotitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES "); itemList.clear(); for (DepotMap::iterator it = player->depotChests.begin(); it != player->depotChests.end() ; ++it) { DepotChest* depotChest = it->second; for (ItemDeque::const_iterator iit = depotChest->getItems(), end = depotChest->getEnd(); iit != end; ++iit) { itemList.push_back(itemBlock(it->first, *iit)); } } if (!saveItems(player, itemList, stmt)) { return false; } } //save inbox items query.str(""); query << "DELETE FROM `player_inboxitems` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } stmt.setQuery("INSERT INTO `player_inboxitems` (`player_id`, `pid`, `sid`, `itemtype`, `count`, `attributes`) VALUES "); itemList.clear(); for (ItemDeque::const_iterator it = player->getInbox()->getItems(), end = player->getInbox()->getEnd(); it != end; ++it) { itemList.push_back(itemBlock(0, *it)); } if (!saveItems(player, itemList, stmt)) { return false; } query.str(""); query << "DELETE FROM `player_storage` WHERE `player_id` = " << player->getGUID(); if (!db->executeQuery(query.str())) { return false; } query.str(""); stmt.setQuery("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES "); player->genReservedStorageRange(); for (StorageMap::const_iterator cit = player->getStorageIteratorBegin(), end = player->getStorageIteratorEnd(); cit != end; ++cit) { query << player->getGUID() << "," << cit->first << "," << cit->second; if (!stmt.addRow(query)) { return false; } } if (!stmt.execute()) { return false; } //End the transaction return transaction.commit(); }
ClipboardBrowser::~ClipboardBrowser() { d.invalidateCache(); if ( m_timerSave.isActive() ) saveItems(); }
//--------------------------------------------------------------------------- void customActionsDialog::accept() { saveItems(); this->done(1); }
ClipboardBrowser::~ClipboardBrowser() { if ( m_timerSave->isActive() ) saveItems(); }
ClipboardBrowser::ClipboardBrowser(QWidget *parent, const ClipboardBrowserSharedPtr &sharedData) : QListView(parent) , m_loaded(false) , m_id() , m_lastFilter() , m_update(false) , m( new ClipboardModel(this) ) , d( new ItemDelegate(viewport()) ) , m_timerSave( new QTimer(this) ) , m_timerScroll( new QTimer(this) ) , m_menu( new QMenu(this) ) , m_sharedData(sharedData ? sharedData : ClipboardBrowserSharedPtr(new ClipboardBrowserShared)) { setLayoutMode(QListView::Batched); setBatchSize(1); setFrameShadow(QFrame::Sunken); setTabKeyNavigation(false); setAlternatingRowColors(true); setSelectionMode(QAbstractItemView::ExtendedSelection); setWrapping(false); setLayoutMode(QListView::SinglePass); setEditTriggers(QAbstractItemView::EditKeyPressed); setSpacing(5); m_timerSave->setSingleShot(true); connect( m_timerSave, SIGNAL(timeout()), this, SLOT(saveItems()) ); m_timerScroll->setSingleShot(true); m_timerScroll->setInterval(50); // delegate for rendering and editing items setItemDelegate(d); // set new model QItemSelectionModel *old_model = selectionModel(); setModel(m); delete old_model; connect( d, SIGNAL(editingActive(bool)), SIGNAL(editingActive(bool)) ); connect( m, SIGNAL(rowsRemoved(QModelIndex,int,int)), d, SLOT(rowsRemoved(QModelIndex,int,int)) ); connect( m, SIGNAL(rowsInserted(QModelIndex, int, int)), d, SLOT(rowsInserted(QModelIndex, int, int)) ); connect( m, SIGNAL(rowsMoved(QModelIndex, int, int, QModelIndex, int)), d, SLOT(rowsMoved(QModelIndex, int, int, QModelIndex, int)) ); // save if data in model changed connect( m, SIGNAL(dataChanged(QModelIndex,QModelIndex)), SLOT(onDataChanged(QModelIndex,QModelIndex)) ); connect( m, SIGNAL(rowsRemoved(QModelIndex,int,int)), SLOT(delayedSaveItems()) ); connect( m, SIGNAL(rowsInserted(QModelIndex, int, int)), SLOT(delayedSaveItems()) ); connect( m, SIGNAL(rowsMoved(QModelIndex, int, int, QModelIndex, int)), SLOT(delayedSaveItems()) ); // update on change connect( d, SIGNAL(rowSizeChanged(int)), SLOT(onRowSizeChanged(int)) ); connect( m, SIGNAL(rowsRemoved(QModelIndex,int,int)), SLOT(updateCurrentPage()) ); connect( m, SIGNAL(rowsInserted(QModelIndex, int, int)), SLOT(updateCurrentPage()) ); connect( m, SIGNAL(rowsMoved(QModelIndex, int, int, QModelIndex, int)), SLOT(updateCurrentPage()) ); connect( verticalScrollBar(), SIGNAL(valueChanged(int)), SLOT(updateCurrentPage()) ); connect( verticalScrollBar(), SIGNAL(rangeChanged(int,int)), SLOT(updateCurrentPage()), Qt::QueuedConnection ); // ScrollPerItem doesn't work well with hidden items setVerticalScrollMode(QAbstractItemView::ScrollPerPixel); setAttribute(Qt::WA_MacShowFocusRect, 0); }
int main(int argc, char** argv) { if (argc < 2) return usage(argc, argv); parent = pthread_self(); sigset_t original, masking; sigemptyset(&original); sigemptyset(&masking); sigaddset(&masking, SIGUSR1); pthread_sigmask(SIG_SETMASK, &masking, &original); int wakeupThreads = 0; try { wakeupThreads = lexicalCast<int>(argv[argc-1]); if (wakeupThreads < 1) return usage(argc, argv); std::cout << "wakeup threads of " << wakeupThreads << std::endl; } catch (std::exception& e) { std::cerr << e.what() << std::endl; return usage(argc, argv); } void* handle = WWWInit(); std::vector<Item> items = loadItems(); resetItems(items); void* filterManagerContext = FilterManagerCreate(NULL); std::map<void*, void*> contextMap; // create threads. for (int count = 0; count != wakeupThreads; ++count) { std::vector<Item>::iterator itor = find_uncheck_item(items); if (itor == items.end()) break; itor->check_flg = true; void* thread = ThreadCreate(); void* httpContext = HTTPCreateContext(itor->url_check.c_str(), NULL, NULL, 20); contextMap[thread] = httpContext; std::cout << "thread: " << thread << " context: " << httpContext << std::endl; ThreadStart(thread, httpContext, handler); } try { std::vector<Item>::iterator itor; while ((itor = find_uncheck_item(items)) != items.end()) { itor->check_flg = true; int signalNum = 0; sigwait(&masking, &signalNum); if (signalNum == SIGUSR1) { // signal一回で複数の待ちハンドラを処理した方が良さそう ScopedLock<Mutex> lock(syncObject); assert (idleThreads.size() > 0); void* thread = idleThreads.back(); idleThreads.pop_back(); ThreadJoin(thread); void* httpContext = contextMap[thread]; assert(httpContext != NULL); contextMap[thread] = NULL; { char url[2048]; url[HTTPGetURL(httpContext, url, sizeof(url))] = 0; std::vector<Item>::iterator item_itor = find_item_from_url(items, url); if (item_itor == items.end()) throw std::runtime_error((std::string("unfind URL: ") + url).c_str()); char date[256]; date[HTTPGetLastModified(httpContext, date, sizeof(date))] = 0; item_itor->last_updated = date; item_itor->crc32 = HTTPGetFilteredCRC32(httpContext, filterManagerContext); item_itor->content_length = HTTPGetContentsLength(httpContext); HTTPClose(httpContext); } HTTPCreateContext(itor->url_check.c_str(), NULL, NULL, 20); contextMap[thread] = httpContext; std::cout << "thread: " << thread << " context: " << httpContext << std::endl; ThreadStart(thread, httpContext, handler); } } // 稼働中のスレッドがwakeupThreads個存在する for (int count = 0; count != wakeupThreads; ++count) { int signalNum = 0; // signal一回で複数の待ちハンドラを処理した方が良さそう sigwait(&masking, &signalNum); ScopedLock<Mutex> lock(syncObject); ThreadClose(idleThreads.back()); idleThreads.pop_back(); } } catch (std::exception& e) { std::cerr << "raise exception: " << e.what() << std::endl; } catch (...) { std::cerr << "unknown exception raised." << std::endl; } saveItems(items); FilterManagerTerminate(filterManagerContext); WWWTerminate(handle); pthread_sigmask(SIG_SETMASK, &original, NULL); return 0; }
void checkInOut(LinkedList<Item> *listOfItems) { bool valid = false; int input; string junk; Node<Item> *tmp; while (valid == false) { cout << "Please enter the serial number of the item to check in or check out (-1 to quit):\n\n" << "Item: "; cin >> input; getline(cin, junk); if (input < 0) return; // find item in list tmp = listOfItems->mHead; //Set tmp to the first element of the list while (tmp != NULL) //Check the entire list until the item is found { //If found, exist from the loop and perform appropriate action //As long as it isn't found, check the next item if (tmp->mData.getSerial() == input) { valid = true; break; } else { tmp = tmp->mNext; } } if (!valid) cout << "The item with with serial '" << input << "' does not exist...\n"; } // item is now at tmp->mData cout << "The item with serial '" << input << "' is checked "; if (tmp->mData.isCheckedIn()) { cout << "in.\n"; } else { cout << "out.\n"; } do { if (tmp->mData.isCheckedIn()) cout << "Do you want to check this item out (-1 to cancel, 1 to continue)? "; else cout << "Do you want to check this item in (-1 to cancel, 1 to continue)? "; cin >> input; getline(cin, junk); if (input < -1 || input == 0 || input > 1) cout << "Invalid input...\n"; } while (input < -1 || input == 0 || input > 1); if (input <= 0) return; else { if (tmp->mData.isCheckedIn() == true) //If the item is checked in, check it out { tmp->mData.checkOut(); cout << "The item has been checked out.\n\n"; } else //If the item is checked out, check it back in { tmp->mData.checkIn(); cout << "The item has been checked in.\n\n"; } } saveItems(listOfItems); pause(); }