void CircleObject::updateRubber(QPainter* painter)
{
    int rubberMode = objectRubberMode();
    if(rubberMode == OBJ_RUBBER_CIRCLE_1P_RAD)
    {
        QPointF sceneCenterPoint = objectRubberPoint("CIRCLE_CENTER");
        QPointF sceneQSnapPoint = objectRubberPoint("CIRCLE_RADIUS");
        QPointF itemCenterPoint = mapFromScene(sceneCenterPoint);
        QPointF itemQSnapPoint = mapFromScene(sceneQSnapPoint);
        QLineF itemLine(itemCenterPoint, itemQSnapPoint);
        setObjectCenter(sceneCenterPoint);
        QLineF sceneLine(sceneCenterPoint, sceneQSnapPoint);
        qreal radius = sceneLine.length();
        setObjectRadius(radius);
        if(painter) painter->drawLine(itemLine);
        updatePath();
    }
    else if(rubberMode == OBJ_RUBBER_CIRCLE_1P_DIA)
    {
        QPointF sceneCenterPoint = objectRubberPoint("CIRCLE_CENTER");
        QPointF sceneQSnapPoint = objectRubberPoint("CIRCLE_DIAMETER");
        QPointF itemCenterPoint = mapFromScene(sceneCenterPoint);
        QPointF itemQSnapPoint = mapFromScene(sceneQSnapPoint);
        QLineF itemLine(itemCenterPoint, itemQSnapPoint);
        setObjectCenter(sceneCenterPoint);
        QLineF sceneLine(sceneCenterPoint, sceneQSnapPoint);
        qreal diameter = sceneLine.length();
        setObjectDiameter(diameter);
        if(painter) painter->drawLine(itemLine);
        updatePath();
    }
    else if(rubberMode == OBJ_RUBBER_CIRCLE_2P)
    {
        QPointF sceneTan1Point = objectRubberPoint("CIRCLE_TAN1");
        QPointF sceneQSnapPoint = objectRubberPoint("CIRCLE_TAN2");
        QLineF sceneLine(sceneTan1Point, sceneQSnapPoint);
        setObjectCenter(sceneLine.pointAt(0.5));
        qreal diameter = sceneLine.length();
        setObjectDiameter(diameter);
        updatePath();
    }
    else if(rubberMode == OBJ_RUBBER_CIRCLE_3P)
    {
        QPointF sceneTan1Point = objectRubberPoint("CIRCLE_TAN1");
        QPointF sceneTan2Point = objectRubberPoint("CIRCLE_TAN2");
        QPointF sceneTan3Point = objectRubberPoint("CIRCLE_TAN3");

        double sceneCenterX;
        double sceneCenterY;
        getArcCenter(sceneTan1Point.x(), sceneTan1Point.y(),
                     sceneTan2Point.x(), sceneTan2Point.y(),
                     sceneTan3Point.x(), sceneTan3Point.y(),
                     &sceneCenterX, &sceneCenterY);
        QPointF sceneCenterPoint(sceneCenterX, sceneCenterY);
        QLineF sceneLine(sceneCenterPoint, sceneTan3Point);
        setObjectCenter(sceneCenterPoint);
        qreal radius = sceneLine.length();
        setObjectRadius(radius);
        updatePath();
    }
}
Exemplo n.º 2
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void CircleObject::updateRubber(QPainter* painter)
{
    int rubberMode = objectRubberMode();
    if(rubberMode == OBJ_RUBBER_CIRCLE_1P_RAD)
    {
        QPointF sceneCenterPoint = objectRubberPoint("CIRCLE_CENTER");
        QPointF sceneQSnapPoint = objectRubberPoint("CIRCLE_RADIUS");
        QPointF itemCenterPoint = mapFromScene(sceneCenterPoint);
        QPointF itemQSnapPoint = mapFromScene(sceneQSnapPoint);
        QLineF itemLine(itemCenterPoint, itemQSnapPoint);
        setObjectCenter(sceneCenterPoint);
        QLineF sceneLine(sceneCenterPoint, sceneQSnapPoint);
        qreal radius = sceneLine.length();
        setObjectRadius(radius);
        if(painter) drawRubberLine(itemLine, painter, VIEW_COLOR_CROSSHAIR);
        updatePath();
    }
    else if(rubberMode == OBJ_RUBBER_CIRCLE_1P_DIA)
    {
        QPointF sceneCenterPoint = objectRubberPoint("CIRCLE_CENTER");
        QPointF sceneQSnapPoint = objectRubberPoint("CIRCLE_DIAMETER");
        QPointF itemCenterPoint = mapFromScene(sceneCenterPoint);
        QPointF itemQSnapPoint = mapFromScene(sceneQSnapPoint);
        QLineF itemLine(itemCenterPoint, itemQSnapPoint);
        setObjectCenter(sceneCenterPoint);
        QLineF sceneLine(sceneCenterPoint, sceneQSnapPoint);
        qreal diameter = sceneLine.length();
        setObjectDiameter(diameter);
        if(painter) drawRubberLine(itemLine, painter, VIEW_COLOR_CROSSHAIR);
        updatePath();
    }
    else if(rubberMode == OBJ_RUBBER_CIRCLE_2P)
    {
        QPointF sceneTan1Point = objectRubberPoint("CIRCLE_TAN1");
        QPointF sceneQSnapPoint = objectRubberPoint("CIRCLE_TAN2");
        QLineF sceneLine(sceneTan1Point, sceneQSnapPoint);
        setObjectCenter(sceneLine.pointAt(0.5));
        qreal diameter = sceneLine.length();
        setObjectDiameter(diameter);
        updatePath();
    }
    else if(rubberMode == OBJ_RUBBER_CIRCLE_3P)
    {
        QPointF sceneTan1Point = objectRubberPoint("CIRCLE_TAN1");
        QPointF sceneTan2Point = objectRubberPoint("CIRCLE_TAN2");
        QPointF sceneTan3Point = objectRubberPoint("CIRCLE_TAN3");

        double sceneCenterX;
        double sceneCenterY;
        getArcCenter(sceneTan1Point.x(), sceneTan1Point.y(),
                     sceneTan2Point.x(), sceneTan2Point.y(),
                     sceneTan3Point.x(), sceneTan3Point.y(),
                     &sceneCenterX, &sceneCenterY);
        QPointF sceneCenterPoint(sceneCenterX, sceneCenterY);
        QLineF sceneLine(sceneCenterPoint, sceneTan3Point);
        setObjectCenter(sceneCenterPoint);
        qreal radius = sceneLine.length();
        setObjectRadius(radius);
        updatePath();
    }
    else if(rubberMode == OBJ_RUBBER_GRIP)
    {
        if(painter)
        {
            QPointF gripPoint = objectRubberPoint("GRIP_POINT");
            if(gripPoint == objectCenter())
            {
                painter->drawEllipse(rect().translated(mapFromScene(objectRubberPoint(QString()))-mapFromScene(gripPoint)));
            }
            else
            {
                qreal gripRadius = QLineF(objectCenter(), objectRubberPoint(QString())).length();
                painter->drawEllipse(QPointF(), gripRadius, gripRadius);
            }

            QLineF rubLine(mapFromScene(gripPoint), mapFromScene(objectRubberPoint(QString())));
            drawRubberLine(rubLine, painter, VIEW_COLOR_CROSSHAIR);
        }
    }
}