Exemplo n.º 1
0
// free up a feature with no visual effects
bool removeFeature(FEATURE *psDel)
{
	MESSAGE		*psMessage;
	Vector3i	pos;

	ASSERT_OR_RETURN(false, psDel != NULL, "Invalid feature pointer");
	ASSERT_OR_RETURN(false, !psDel->died, "Feature already dead");

	//remove from the map data
	StructureBounds b = getStructureBounds(psDel);
	for (int breadth = 0; breadth < b.size.y; ++breadth)
	{
		for (int width = 0; width < b.size.x; ++width)
		{
			if (tileOnMap(b.map.x + width, b.map.y + breadth))
			{
				MAPTILE *psTile = mapTile(b.map.x + width, b.map.y + breadth);
	 
				if (psTile->psObject == psDel)
				{
					psTile->psObject = NULL;
					auxClearBlocking(b.map.x + width, b.map.y + breadth, FEATURE_BLOCKED | AIR_BLOCKED);
				}
			}
		}
	}

	if (psDel->psStats->subType == FEAT_GEN_ARTE || psDel->psStats->subType == FEAT_OIL_DRUM)
	{
		pos.x = psDel->pos.x;
		pos.z = psDel->pos.y;
		pos.y = map_Height(pos.x, pos.z) + 30;
		addEffect(&pos, EFFECT_EXPLOSION, EXPLOSION_TYPE_DISCOVERY, false, NULL, 0, gameTime - deltaGameTime + 1);
		if (psDel->psStats->subType == FEAT_GEN_ARTE)
		{
			scoreUpdateVar(WD_ARTEFACTS_FOUND);
			intRefreshScreen();
		}
	}

	if (psDel->psStats->subType == FEAT_GEN_ARTE || psDel->psStats->subType == FEAT_OIL_RESOURCE)
	{
		for (unsigned player = 0; player < MAX_PLAYERS; ++player)
		{
			psMessage = findMessage((MSG_VIEWDATA *)psDel, MSG_PROXIMITY, player);
			while (psMessage)
			{
				removeMessage(psMessage, player);
				psMessage = findMessage((MSG_VIEWDATA *)psDel, MSG_PROXIMITY, player);
			}
		}
	}

	debug(LOG_DEATH, "Killing off feature %s id %d (%p)", objInfo(psDel), psDel->id, psDel);
	killFeature(psDel);

	return true;
}
Exemplo n.º 2
0
// free up a feature with no visual effects
bool removeFeature(FEATURE *psDel)
{
	int		mapX, mapY, width, breadth, player;
	MESSAGE		*psMessage;
	Vector3i	pos;

	ASSERT_OR_RETURN(false, psDel != NULL, "Invalid feature pointer");
	ASSERT_OR_RETURN(false, !psDel->died, "Feature already dead");

	if(bMultiMessages && !ingame.localJoiningInProgress)
	{
		SendDestroyFeature(psDel);	// inform other players of destruction
		return true;  // Wait for our message before really destroying the feature.
	}

	//remove from the map data
	mapX = map_coord(psDel->pos.x) - psDel->psStats->baseWidth/2;
	mapY = map_coord(psDel->pos.y) - psDel->psStats->baseBreadth/2;
	for (width = 0; width < psDel->psStats->baseWidth; width++)
	{
		for (breadth = 0; breadth < psDel->psStats->baseBreadth; breadth++)
		{
			if (tileOnMap(mapX + width, mapY + breadth))
			{
				MAPTILE *psTile = mapTile(mapX + width, mapY + breadth);
	 
				if (psTile->psObject == (BASE_OBJECT *)psDel)
				{
					psTile->psObject = NULL;
					auxClearBlocking(mapX + width, mapY + breadth, FEATURE_BLOCKED | AIR_BLOCKED);
				}
			}
		}
	}

	if(psDel->psStats->subType == FEAT_GEN_ARTE)
	{
		pos.x = psDel->pos.x;
		pos.z = psDel->pos.y;
		pos.y = map_Height(pos.x,pos.z);
		addEffect(&pos,EFFECT_EXPLOSION,EXPLOSION_TYPE_DISCOVERY,false,NULL,0);
		scoreUpdateVar(WD_ARTEFACTS_FOUND);
		intRefreshScreen();
	}

	if (psDel->psStats->subType == FEAT_GEN_ARTE || psDel->psStats->subType == FEAT_OIL_RESOURCE)
	{
		for (player = 0; player < MAX_PLAYERS; player++)
		{
			psMessage = findMessage((MSG_VIEWDATA *)psDel, MSG_PROXIMITY, player);
			while (psMessage)
			{
				removeMessage(psMessage, player);
				psMessage = findMessage((MSG_VIEWDATA *)psDel, MSG_PROXIMITY, player);
			}
		}
	}

	killFeature(psDel);

	return true;
}