void Main::launch_game() { SDLSubsystem sdl_subsystem; ConsoleBuffer console_buffer; timelog("controller"); InputManager input_manager(g_config->keyboard_config, g_config->joystick_config); timelog("commandline"); timelog("video"); std::unique_ptr<VideoSystem> video_system = VideoSystem::create(g_config->video); DrawingContext context(video_system->get_renderer(), video_system->get_lightmap()); init_video(); timelog("audio"); SoundManager sound_manager; sound_manager.enable_sound(g_config->sound_enabled); sound_manager.enable_music(g_config->music_enabled); Console console(console_buffer); timelog("scripting"); scripting::Scripting scripting(g_config->enable_script_debugger); timelog("resources"); TileManager tile_manager; SpriteManager sprite_manager; Resources resources; timelog("addons"); AddonManager addon_manager("addons", g_config->addons); timelog(0); const std::unique_ptr<Savegame> default_savegame(new Savegame(std::string())); GameManager game_manager; ScreenManager screen_manager; if(g_config->start_level != "") { // we have a normal path specified at commandline, not a physfs path. // So we simply mount that path here... std::string dir = FileSystem::dirname(g_config->start_level); std::string fileProtocol = "file://"; std::string::size_type position = dir.find(fileProtocol); if(position != std::string::npos) { dir = dir.replace(position, fileProtocol.length(), ""); } log_debug << "Adding dir: " << dir << std::endl; PHYSFS_addToSearchPath(dir.c_str(), true); if(g_config->start_level.size() > 4 && g_config->start_level.compare(g_config->start_level.size() - 5, 5, ".stwm") == 0) { screen_manager.push_screen(std::unique_ptr<Screen>( new worldmap::WorldMap( FileSystem::basename(g_config->start_level), *default_savegame))); } else { std::unique_ptr<GameSession> session ( new GameSession(FileSystem::basename(g_config->start_level), *default_savegame)); g_config->random_seed = session->get_demo_random_seed(g_config->start_demo); g_config->random_seed = gameRandom.srand(g_config->random_seed); graphicsRandom.srand(0); if(g_config->start_demo != "") session->play_demo(g_config->start_demo); if(g_config->record_demo != "") session->record_demo(g_config->record_demo); screen_manager.push_screen(std::move(session)); } } else { screen_manager.push_screen(std::unique_ptr<Screen>(new TitleScreen(*default_savegame))); } screen_manager.run(context); }
void Main::launch_game() { SDLSubsystem sdl_subsystem; ConsoleBuffer console_buffer; timelog("controller"); InputManager input_manager(g_config->keyboard_config, g_config->joystick_config); timelog("commandline"); timelog("video"); std::unique_ptr<VideoSystem> video_system = VideoSystem::create(g_config->video); DrawingContext context(*video_system); init_video(); timelog("audio"); SoundManager sound_manager; sound_manager.enable_sound(g_config->sound_enabled); sound_manager.enable_music(g_config->music_enabled); Console console(console_buffer); timelog("scripting"); scripting::Scripting scripting(g_config->enable_script_debugger); timelog("resources"); TileManager tile_manager; SpriteManager sprite_manager; Resources resources; timelog("addons"); AddonManager addon_manager("addons", g_config->addons); timelog(0); const std::unique_ptr<Savegame> default_savegame(new Savegame(std::string())); GameManager game_manager; ScreenManager screen_manager; if(!g_config->start_level.empty()) { // we have a normal path specified at commandline, not a physfs path. // So we simply mount that path here... std::string dir = FileSystem::dirname(g_config->start_level); std::string filename = FileSystem::basename(g_config->start_level); std::string fileProtocol = "file://"; std::string::size_type position = dir.find(fileProtocol); if(position != std::string::npos) { dir = dir.replace(position, fileProtocol.length(), ""); } log_debug << "Adding dir: " << dir << std::endl; PHYSFS_mount(dir.c_str(), NULL, true); if(g_config->start_level.size() > 4 && g_config->start_level.compare(g_config->start_level.size() - 5, 5, ".stwm") == 0) { screen_manager.push_screen(std::unique_ptr<Screen>( new worldmap::WorldMap(filename, *default_savegame))); } else { std::unique_ptr<GameSession> session ( new GameSession(filename, *default_savegame)); g_config->random_seed = session->get_demo_random_seed(g_config->start_demo); g_config->random_seed = gameRandom.srand(g_config->random_seed); graphicsRandom.srand(0); if (g_config->tux_spawn_pos) { session->get_current_sector()->player->set_pos(*g_config->tux_spawn_pos); } if(!g_config->start_demo.empty()) session->play_demo(g_config->start_demo); if(!g_config->record_demo.empty()) session->record_demo(g_config->record_demo); screen_manager.push_screen(std::move(session)); } } else { screen_manager.push_screen(std::unique_ptr<Screen>(new TitleScreen(*default_savegame))); if (g_config->edit_level) { if (PHYSFS_exists(g_config->edit_level->c_str())) { std::unique_ptr<Editor> editor(new Editor()); editor->set_level(*(g_config->edit_level)); editor->setup(); editor->update(0); screen_manager.push_screen(std::move(editor)); MenuManager::instance().clear_menu_stack(); sound_manager.stop_music(0.5); } else { log_warning << "Level " << *(g_config->edit_level) << " doesn't exist." << std::endl; } } } screen_manager.run(context); }