Exemplo n.º 1
0
void sim_lcd_update_rect(int x_start, int y_start, int width, int height)
{
    sdl_update_rect(lcd_surface, x_start, y_start, width, height,
                    SIM_LCD_WIDTH, SIM_LCD_HEIGHT, get_lcd_pixel);
    sdl_gui_update(lcd_surface, x_start, y_start, width, height,
                   SIM_LCD_WIDTH, SIM_LCD_HEIGHT,
                   background ? UI_LCD_POSX : 0, background ? UI_LCD_POSY : 0);
}
Exemplo n.º 2
0
void sim_lcd_ex_update_rect(int x_start, int y_start, int width, int height)
{
    if (lcd_ex_getpixel) {
        sdl_update_rect(lcd_surface, x_start, y_start, width, height,
                        LCD_WIDTH, LCD_HEIGHT, lcd_ex_getpixel);
        sdl_gui_update(lcd_surface, x_start, y_start, width, 
                       height + LCD_SPLIT_LINES, SIM_LCD_WIDTH, SIM_LCD_HEIGHT,
                       background ? UI_LCD_POSX : 0,
                       background ? UI_LCD_POSY : 0);
    }
}
Exemplo n.º 3
0
void lcd_remote_update_rect(int x_start, int y_start, int width, int height)
{
    if (remote_surface)
    {
        sdl_update_rect(remote_surface, x_start, y_start, width, height,
            LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT, get_lcd_remote_pixel);
        sdl_gui_update(remote_surface, x_start, y_start, width, height,
            LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT, background ? UI_REMOTE_POSX : 0,
            background ? UI_REMOTE_POSY : LCD_HEIGHT);
    }
}
Exemplo n.º 4
0
void lcd_update_rect(int x_start, int y_start, int width, int height)
{
#if (CONFIG_PLATFORM & PLATFORM_MAEMO)
    /* Don't update display if not shown */
    if (!maemo_display_on)
        return;

    /* Don't update if we don't have the input focus */
    if (!sdl_app_has_input_focus)
        return;
#endif

    sdl_update_rect(lcd_surface, x_start, y_start, width, height,
                    LCD_WIDTH, LCD_HEIGHT, get_lcd_pixel);
    sdl_gui_update(lcd_surface, x_start, y_start, width,
                   height + LCD_SPLIT_LINES, SIM_LCD_WIDTH, SIM_LCD_HEIGHT,
                   background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0);
}