bool VideoDecoder::seek(const Audio::Timestamp &time) { if (!isSeekable()) return false; // Stop all tracks so they can be seeked if (isPlaying()) stopAudio(); // Do the actual seeking if (!seekIntern(time)) return false; // Seek any external track too for (TrackListIterator it = _externalTracks.begin(); it != _externalTracks.end(); it++) if (!(*it)->seek(time)) return false; _lastTimeChange = time; // Now that we've seeked, start all tracks again // Also reset our start time if (isPlaying()) { startAudio(); _startTime = g_system->getMillis() - (time.msecs() / _playbackRate).toInt(); } resetPauseStartTime(); findNextVideoTrack(); _needsUpdate = true; return true; }
const Graphics::Surface *AVIDecoder::decodeNextFrame() { AVIVideoTrack *track = nullptr; bool isReversed = false; int frameNum = 0; // Check whether the video is playing in revese for (int idx = _videoTracks.size() - 1; idx >= 0; --idx) { track = static_cast<AVIVideoTrack *>(_videoTracks[idx].track); isReversed |= track->isReversed(); } if (isReversed) { // For reverse mode we need to keep seeking to just before the // desired frame prior to actually decoding a frame frameNum = getCurFrame(); seekIntern(track->getFrameTime(frameNum)); } // Decode the next frame const Graphics::Surface *frame = VideoDecoder::decodeNextFrame(); if (isReversed) { // In reverse mode, set next frame to be the prior frame number for (int idx = _videoTracks.size() - 1; idx >= 0; --idx) { track = static_cast<AVIVideoTrack *>(_videoTracks[idx].track); track->setCurFrame(frameNum - 1); findNextVideoTrack(); } } return frame; }