Exemplo n.º 1
0
// renyang - 傳送重覆答鈴聲
void Transmitter::sendRingReplyPacket()
{
#ifdef REN_DEBUG
	qWarning("Transmitter::sendRingReplyPacket()");
#endif
	sendNamePacket(true, IHU_INFO_RING_REPLY);
}
Exemplo n.º 2
0
void Transmitter::sendRingPacket()
{
#ifdef REN_DEBUG
	qWarning("Transmitter::sendRingPacket()");
#endif
	sendNamePacket(false, IHU_INFO_RING);
}
Exemplo n.º 3
0
void Transmitter::sendAnswerPacket()
{
#ifdef REN_DEBUG
	qWarning("Transmitter::sendAnswerPacket()");
#endif
	sendNamePacket(false, IHU_INFO_ANSWER);
}
Exemplo n.º 4
0
void ServerGame::receiveNamePacket(int offset) {
	struct PacketHeader* hdr = (struct PacketHeader *) &(network_data[offset]);
	struct PacketData* dat = (struct PacketData *) &(network_data[offset + sizeof(PacketHeader)]);
	struct NameInfo* n = (struct NameInfo *) &(dat->buf);

	name_map[hdr->sender_id] = n->name;
	/*Player* player = (Player*)(EntitySpawner::instance()->GetEntity(ClassId::PLAYER, hdr->sender_id));
	player->SetName(n->name);*/

	sendNamePacket(hdr->sender_id);

}
Exemplo n.º 5
0
void Transmitter::sendRingReplyPacket()
{
	sendNamePacket(true, DRTA_INFO_RING_REPLY);
}
Exemplo n.º 6
0
void Transmitter::sendRingPacket()
{
	sendNamePacket(false, DRTA_INFO_RING);
}
Exemplo n.º 7
0
void Transmitter::sendAnswerPacket()
{
	sendNamePacket(false, DRTA_INFO_ANSWER);
}