Exemplo n.º 1
0
// Misc
void BF3CommandHandler::parseServerInfoCommand(const FrostbiteRconPacket &packet, const FrostbiteRconPacket &lastSentPacket)
{
    Q_UNUSED(lastSentPacket);

    QString response = packet.getWord(0).getContent();

    if (response == "OK" && packet.getWordCount() > 1) {
        QString serverName = packet.getWord(1).getContent();
        int playerCount = FrostbiteUtils::toInt(packet.getWord(2).getContent());
        int maxPlayerCount = FrostbiteUtils::toInt(packet.getWord(3).getContent());
        QString gamemode = packet.getWord(4).getContent();
        QString currentMap = packet.getWord(5).getContent();
        int roundsPlayed = FrostbiteUtils::toInt(packet.getWord(6).getContent());
        int roundsTotal = FrostbiteUtils::toInt(packet.getWord(7).getContent());

        // Parsing team scores.
        int entries = FrostbiteUtils::toInt(packet.getWord(8).getContent());
        QList<int> scoreList;
        int targetScore;

        for (int i = 9; i < entries; i++) {
            scoreList.append(FrostbiteUtils::toInt(packet.getWord(i).getContent()));

            if (i == entries) {
                targetScore = FrostbiteUtils::toInt(packet.getWord(i + 1).getContent());
            }
        }

        TeamScores scores(scoreList, targetScore);

        // Parsing online state.
        QString onlineStateString = packet.getWord(12).getContent();
        OnlineState onlineState;

        if (onlineStateString == "NotConnected") {
            onlineState = OnlineState::NotConnected;
        } else if (onlineStateString == "ConnectedToBackend") {
            onlineState = OnlineState::ConnectedToBackend;
        } else if (onlineStateString == "AcceptingPlayers") {
            onlineState = OnlineState::AcceptingPlayers;
        }

        bool ranked = FrostbiteUtils::toBool(packet.getWord(13).getContent());
        bool punkBuster = FrostbiteUtils::toBool(packet.getWord(14).getContent());
        bool hasGamePassword = FrostbiteUtils::toBool(packet.getWord(15).getContent());
        int serverUpTime = FrostbiteUtils::toInt(packet.getWord(16).getContent());
        int roundTime = FrostbiteUtils::toInt(packet.getWord(17).getContent());
        QString gameIpAndPort = packet.getWord(18).getContent();
        QString punkBusterVersion = packet.getWord(19).getContent();
        bool joinQueueEnabled = FrostbiteUtils::toBool(packet.getWord(20).getContent());
        QString region = packet.getWord(21).getContent();
        QString closestPingSite = packet.getWord(22).getContent();
        QString country = packet.getWord(23).getContent();

        bool matchMakingEnabled = FrostbiteUtils::toBool(packet.getWord(24).getContent());

        Frostbite2ServerInfo serverInfo(
                    serverName,
                    playerCount,
                    maxPlayerCount,
                    gamemode,
                    currentMap,
                    roundsPlayed,
                    roundsTotal,
                    scores,
                    onlineState,
                    ranked,
                    punkBuster,
                    hasGamePassword,
                    serverUpTime,
                    roundTime,
                    gameIpAndPort,
                    punkBusterVersion,
                    joinQueueEnabled,
                    region,
                    closestPingSite,
                    country,
                    matchMakingEnabled
        );

        emit (onServerInfoCommand(serverInfo));
    }
}
Exemplo n.º 2
0
int main()
{
	// Initialize the winsock library
	MyTcpSocket::initialize();
        
	// get client's information (assume neither the name nor the address is given)
	winLog << endl;
	winLog << "Retrieve the localHost [CLIENT] name and address:" << endl;
	winLog.flush();

	//以下是客户端程序,所有服务器IP从配置文件中读取
	//*********************************************************************************
	//  【①】   客户端HostInfo(hostent)
    MyHostInfo clientInfo;
	string clientName = clientInfo.getHostName();
    string clientIPAddress = clientInfo.getHostIPAddress();
    cout << "Name: " << clientName << endl;
    cout << "Address: " << clientIPAddress << endl;
	winLog << "		==> Name: " << clientName << endl;
	winLog << "		==> Address: " << clientIPAddress << endl;

	//*********************************************************************************
	// get server's IP address and name 【服务器IP,从配置文件读取】
	string serverIPAddress = "";
	readServerConfig(serverIPAddress);
	winLog << endl;
	winLog << "Retrieve the remoteHost [SERVER] name and address:" << endl;
	winLog << "		==> the given address is " << serverIPAddress << endl;

	//  【②】   服务器端HostInfo(hostent)
    MyHostInfo serverInfo(serverIPAddress,ADDRESS);	
	string serverName = serverInfo.getHostName();
    cout << "Name: " << serverName << endl;
    cout << "Address: " << serverIPAddress << endl;
	winLog << "		==> Name: " << serverName << endl;
	winLog << "		==> Address: " << serverIPAddress << endl;

	//*********************************************************************************
    // create the socket for client
    MyTcpSocket myClient(PORTNUM);
	cout << myClient;
	winLog << "client configuation: " << endl;
	winLog << myClient;

	//*********************************************************************************
    // connect to the server.
	cout   << "connecting to the server [" << serverName << "] ... " << endl;
	winLog << "connecting to the server [" << serverName << "] ... " << endl;
	myClient.connectToServer(serverIPAddress,ADDRESS);

	int recvBytes = 0;
	while (1)
	{
		// send message to server
		char messageToServer[MAX_MSG_LEN+1];
		memset(messageToServer,0,sizeof(messageToServer));
		cout << "[SEND] ";
		cin.getline(messageToServer,MAX_MSG_LEN);

		winLog << "[SEND] " << messageToServer << endl;
		myClient.sendMessage(string(messageToServer));
		if ( !string(messageToServer).compare("Quit") || !string(messageToServer).compare("quit") ) break;

		// receive message from server
		string messageFromServer = "";
        recvBytes = myClient.recieveMessage(messageFromServer);
		if ( recvBytes == -99 ) break;

		cout   << "[RECV:" << serverName << "]: " << messageFromServer << endl;
		winLog << "[RECV:" << serverName << "]: " << messageFromServer << endl;

	}

    return EXIT_SUCCESS;
}
   shared_ptr<ServerInfo>
   ServerTargetResolver::GetFixedSMTPHostForDomain_(const String &sDomain)
   //---------------------------------------------------------------------------()
   // DESCRIPTION:
   // Check if there exists a fixed SMTP host for the domain given, and in that
   // case it returns it. May be used for example for routes or when a SMTP
   // relayer is used.
   //---------------------------------------------------------------------------()
   {
      String sSMTPHost;
      long lPort = 0;
      String sUsername;
      String sPassword;
      ConnectionSecurity connection_security = CSNone;

      shared_ptr<SMTPConfiguration> pSMTPConfig = Configuration::Instance()->GetSMTPConfiguration();

      // Check if we have any route for this domain.
      shared_ptr<Route> pRoute = pSMTPConfig->GetRoutes()->GetItemByNameWithWildcardMatch(sDomain);

      if (pRoute)
      {
         sSMTPHost = pRoute->TargetSMTPHost();
         lPort = pRoute->TargetSMTPPort();
         connection_security = pRoute->GetConnectionSecurity();

         if (pRoute->GetRelayerRequiresAuth())
         {
            sUsername = pRoute->GetRelayerAuthUsername();
            sPassword = pRoute->GetRelayerAuthPassword();
         }
      }
      else
      {
         // Do we have a fixed SMTP relayer?
         String sRelayer = pSMTPConfig->GetSMTPRelayer();

         if (!sRelayer.IsEmpty())
         {
            sSMTPHost = sRelayer;
            lPort = pSMTPConfig->GetSMTPRelayerPort();
            if (lPort == 0)
               lPort = 25;

            if (pSMTPConfig->GetSMTPRelayerRequiresAuthentication())
            {
               sUsername = pSMTPConfig->GetSMTPRelayerUsername();
               sPassword = pSMTPConfig->GetSMTPRelayerPassword();
            }

            connection_security = pSMTPConfig->GetSMTPRelayerConnectionSecurity();
         }
      }

      if (sSMTPHost.IsEmpty())
      {
         return shared_ptr<ServerInfo>();
      }

      bool is_ipaddress = StringParser::IsValidIPAddress(sSMTPHost);

      String host_name = is_ipaddress ? "" : sSMTPHost;
      String ip_address = is_ipaddress ? sSMTPHost : "";

      shared_ptr<ServerInfo> serverInfo(new ServerInfo(true, host_name, ip_address, lPort, sUsername, sPassword, connection_security));
      return serverInfo;

   }
Exemplo n.º 4
0
GLDEF_C TInt E32Main()
	{
	RTest test(_L("T_SVRPINNING...main"));
	test.Title();


	if (DPTest::Attributes() & DPTest::ERomPaging)
		test.Printf(_L("Rom paging supported\n"));
	if (DPTest::Attributes() & DPTest::ECodePaging)
		test.Printf(_L("Code paging supported\n"));
	if (DPTest::Attributes() & DPTest::EDataPaging)
		{
		test.Printf(_L("Data paging supported\n"));
		gDataPagingSupport = ETrue;
		}

	// Determine the data paging attribute.
	RProcess process;	// Default to point to current process.
	gProcessPaged = process.DefaultDataPaged();
	test.Printf(_L("Process data paged %x\n"), gProcessPaged);

	test.Start(_L("Test IPC message arguments pinning"));
	test_KErrNone(HAL::Get(HAL::EMemoryPageSize, gPageSize));
	gPageMask = gPageSize - 1;
	test_Equal(KPageSize, gPageSize);
	// Disable JIT as we are testing panics and don't want the emulator to hang.
	TBool justInTime = User::JustInTime();
	User::SetJustInTime(EFalse);

	TBool exitFailure = EFalse;
	for (	gServerPinningState = EServerDefault; 
			gServerPinningState < EServerSetPinningTooLate && !exitFailure; 
			gServerPinningState++)
		{
		// Create the server with the specified pinning mode.
		switch (gServerPinningState)
			{
			case EServerDefault : 
				test.Next(_L("Test server with default pinning policy"));
				break;
			case EServerPinning : 
				test.Next(_L("Test server with pinning policy"));
				break;
			case EServerNotPinning : 
				test.Next(_L("Test server with not pinning policy"));
				break;
			}
		test_KErrNone(gSem.CreateLocal(0));
		test_KErrNone(gSem1.CreateLocal(0));
		// Create the server thread it needs to have a unpaged stack and heap.
		TThreadCreateInfo serverInfo(_L("Server Thread"), ServerThread, KDefaultStackSize, (TAny*)gServerPinningState);
		serverInfo.SetPaging(TThreadCreateInfo::EUnpaged);
		serverInfo.SetCreateHeap(KHeapMinSize, KHeapMaxSize);
		RThread serverThread;
		test_KErrNone(serverThread.Create(serverInfo));
		TRequestStatus serverStat;
		serverThread.Logon(serverStat);
		serverThread.Resume();

		// Wait for the server to start and then create a session to it.
		gSem.Wait();
		RSession session;
		test_KErrNone(session.PublicCreateSession(_L("CTestServer"),5));
		
		for (	TUint clientTest = CTestSession::ETestRdPinAll; 
				clientTest <= CTestSession::ETestPinDefault && !exitFailure;
				clientTest++)
			{
			// Create the client thread it needs to have a paged stack and heap.
			TThreadCreateInfo clientInfo(_L("Client Thread"), ClientThread, 10 * gPageSize, (TAny*)clientTest);
			clientInfo.SetPaging(TThreadCreateInfo::EPaged);
			clientInfo.SetCreateHeap(KHeapMinSize, KHeapMaxSize);
			RThread clientThread;
			test_KErrNone(clientThread.Create(clientInfo));

			TRequestStatus clientStat;
			clientThread.Logon(clientStat);
			clientThread.Resume();

			// Wait for the client thread to end.
			User::WaitForRequest(clientStat);

			// If all the descriptor arguments were not pinned then the client 
			// thread should have been panicked.
			TBool expectPanic = (clientTest == CTestSession::ETestRdPinAll || 
								clientTest == CTestSession::ETestWrPinAll ||
								clientTest == CTestSession::ETestPinOOM )? 0 : 1;
			expectPanic = !UpdateExpected(!expectPanic);

			TInt exitReason = clientThread.ExitReason();
			TInt exitType = clientThread.ExitType();
			if (expectPanic)
				{
				if (exitType != EExitPanic || 
					exitReason != EIllegalFunctionForRealtimeThread ||
					clientThread.ExitCategory() != _L("KERN-EXEC"))
					{
					test.Printf(_L("Thread didn't panic as expected\n"));
					exitFailure = ETrue;
					}
				}
			else
				{
				if (exitType != EExitKill || exitReason != KErrNone)
					{
					test.Printf(_L("Thread didn't exit gracefully as expected\n"));
					exitFailure = ETrue;
					}
				}
			test(!exitFailure);
			CLOSE_AND_WAIT(clientThread);
			}

		test.Next(_L("Test client sending message to closed server"));
		TThreadCreateInfo clientInfo(_L("Client Thread"), ClientThread, 10 * gPageSize, (TAny*)CTestSession::ETestDeadServer);
		clientInfo.SetPaging(TThreadCreateInfo::EPaged);
		clientInfo.SetCreateHeap(KHeapMinSize, KHeapMaxSize);
		RThread clientThread;
		test_KErrNone(clientThread.Create(clientInfo));
		TRequestStatus clientStat;
		clientThread.Logon(clientStat);
		clientThread.Resume();
		gSem.Wait();
		
		// Signal to stop ActiveScheduler and wait for server to stop.
		session.PublicSendReceive(CTestSession::EStop, TIpcArgs());
		session.Close();
		User::WaitForRequest(serverStat);
		if (serverThread.ExitType() != EExitKill)
			{
			test.Printf(_L("!!Server thread did something bizarre %d\n"), serverThread.ExitReason());
			}

		gSem1.Signal();
		User::WaitForRequest(clientStat);
		test_Equal(EExitKill, clientThread.ExitType());
		test_Equal(KErrServerTerminated, clientThread.ExitReason());

		CLOSE_AND_WAIT(clientThread);
		CLOSE_AND_WAIT(serverThread);
		CLOSE_AND_WAIT(gSem);
		CLOSE_AND_WAIT(gSem1);
		}

	test.Next(_L("Test server setting pinning policy after server started"));
	RThread serverThread;
	test_KErrNone(serverThread.Create(_L("Server Thread"),ServerThread,KDefaultStackSize,KHeapMinSize,KHeapMaxSize, (TAny*)gServerPinningState));
	TRequestStatus serverStat;
	serverThread.Logon(serverStat);
	serverThread.Resume();
	// The server should have panicked with E32USER-CBase 106.
	User::WaitForRequest(serverStat);
	TInt exitReason = serverThread.ExitReason();
	TInt exitType = serverThread.ExitType();
	test_Equal(EExitPanic, exitType);
	test_Equal(ECServer2InvalidSetPin, exitReason);
	if (_L("E32USER-CBase") != serverThread.ExitCategory())
		test(0);
	CLOSE_AND_WAIT(serverThread);

	test.End();

	// Set JIT back to original state.
	User::SetJustInTime(justInTime);

	return (KErrNone);
	}