Exemplo n.º 1
0
void PlayPanel::setScore(Score* s)
      {
      if (cs != 0 && cs == s)
            return;
      cs = s;
      bool enable = cs != 0;
      volumeSlider->setEnabled(enable);
      posSlider->setEnabled(enable);
      tempoSlider->setEnabled(enable);
      if (cs && seq && seq->canStart()) {
            setTempo(cs->tempomap()->tempo(0));
            setRelTempo(cs->tempomap()->relTempo());
            setEndpos(cs->repeatList()->ticks());
            int tick = cs->playPos();
            heartBeat(tick, tick, 0);
            }
      else {
            setTempo(120.0);
            setRelTempo(1.0);
            setEndpos(0);
            heartBeat(0, 0, 0);
            updatePosLabel(0);
            }
      update();
      }
Exemplo n.º 2
0
void PlayPanel::setScore(Score* s)
      {
      if (cs != 0 && cs == s)
            return;
      cs = s;
      if (cs) {
            MeasureBase* lm = cs->last();
            if (lm)
                  setEndpos(lm->tick() + lm->ticks());
            }
      bool enable = cs != 0;
      volumeSlider->setEnabled(enable);
      posSlider->setEnabled(enable);
      tempoSlider->setEnabled(enable);
      swingStyle->setEnabled(enable);
      if (cs) {
            setTempo(cs->tempomap()->tempo(0));
            setRelTempo(cs->tempomap()->relTempo());
            Measure* m = cs->lastMeasure();
            if (m)
                  setEndpos(m ? m->tick() + m->ticks() : 0);
            int tick = cs->playPos();
            heartBeat(tick, tick);
            }
      else {
            setTempo(120.0);
            setRelTempo(1.0);
            setEndpos(0);
            heartBeat(0, 0);
            }
//      heartBeat2(seq->getCurTime());
//      int tick, utick;
//      seq->getCurTick(&tick, &utick);
//      heartBeat(tick, utick);
      update();
      }