Exemplo n.º 1
0
//--------------------------------------------------------------
void testApp::setup()
{
    ofSetFrameRate(60);
	ofEnableSmoothing(); 
	ofBackground(0); 
	
	setGUI1(); 
	setGUI2(); 
    setGUI3(); 
    setGUI4();     

    gui1->setDrawBack(false);
    gui2->setDrawBack(false);
    gui3->setDrawBack(false);
    gui4->setDrawBack(false);    

//    gui1->setDrawBack(true);
//    gui2->setDrawBack(true);
//    gui3->setDrawBack(true);
//    gui4->setDrawBack(true);    
    
//    gui1->setDrawPadding(false);
//    gui2->setDrawPadding(false);
//    gui3->setDrawPadding(false);
//    
    ofBackground(red, green, blue);
    
    sender.setup(HOST, PORT);
    receiver.setup(PORT_FROM_VIZ);
}
Exemplo n.º 2
0
//--------------------------------------------------------------
void testApp::setup()
{ 
	ofEnableSmoothing(); 
	ofBackground(0); 
	
	setGUI1(); 
	setGUI2(); 
    setGUI3(); 
    setGUI4();     

    gui1->setDrawBack(false);
    gui2->setDrawBack(false);
    gui3->setDrawBack(false);
    gui4->setDrawBack(false);    

//    gui1->setDrawBack(true);
//    gui2->setDrawBack(true);
//    gui3->setDrawBack(true);
//    gui4->setDrawBack(true);    
    
//    gui1->setDrawPadding(false);
//    gui2->setDrawPadding(false);
//    gui3->setDrawPadding(false);
//    
    ofBackground(red, green, blue); 
}
Exemplo n.º 3
0
//--------------------------------------------------------------
void ofApp::setup(){
	
    ofSetCircleResolution(120);
    red = 233; blue = 233; green = 233;
    hideGUI = false;
    bdrawGrid = false;
	bdrawPadding = false;

    ddl = NULL;
    textInput = NULL;
    img = new ofImage();
    img->loadImage("nerd_me.png");
    buffer = new float[256];
    for(int i = 0; i < 256; i++) { buffer[i] = ofNoise(i/100.0); }
    
	setGUI1();
	setGUI2();
    setGUI3();
    setGUI4();
    setGUI5();
    
    gui1->loadSettings("gui1Settings.xml");
    gui2->loadSettings("gui2Settings.xml");
    gui3->loadSettings("gui3Settings.xml");
    gui4->loadSettings("gui4Settings.xml");
    gui5->loadSettings("gui5Settings.xml");
}
Exemplo n.º 4
0
//--------------------------------------------------------------
void testApp::setup()
{ 
//	ofEnableSmoothing(); 
	ofBackground(0); 
	
	setGUI1(); 
	setGUI2(); 
    setGUI3(); 
	ofBackground(red, green, blue); 
    gui1->loadSettings("GUI/guiSettings.xml"); 
    gui2->loadSettings("GUI/guiSettings2.xml"); 
    gui3->loadSettings("GUI/guiSettings3.xml");     
    
}
Exemplo n.º 5
0
//--------------------------------------------------------------
void myGUI::buildGUI(int & i){
    
    if (gui1 != NULL && gui2 != NULL && gui3 != NULL) {
        exit();
    }
    
    // setup GUI
    setGUI1();
    setGUI2();
    setGUI3();
    
    gui1->setDrawBack(false);
    gui2->setDrawBack(false);
    gui3->setDrawBack(false);
    
    if (appName != "left") {
        gui1->toggleVisible();
        gui2->toggleVisible();
        gui3->toggleVisible();
    }
    printf("build GUI\n");
}
Exemplo n.º 6
0
//--------------------------------------------------------------
void ofApp::setup(){
	
    red = 233; blue = 52; green = 27;
    hideGUI = false;
    bdrawGrid = false;
	bdrawPadding = false;
    
    img = new ofImage();
    img->loadImage("nerd_me.png");
    buffer = new float[256];
    for(int i = 0; i < 256; i++) { buffer[i] = ofNoise(i/100.0); }
    
	setGUI1();
	setGUI2();
    setGUI3();
    setGUI4();
    setGUI5();
    
    gui1->loadSettings("gui1.xml");
    gui2->loadSettings("gui2.xml");
    gui3->loadSettings("gui3.xml");
    gui4->loadSettings("gui4.xml");
    gui5->loadSettings("gui5.xml");
}