static void writeReg(lcd_data_t reg, lcd_data_t data) { setRS(0); writeLcd(reg); setRS(1); writeLcd(data); }
void lcdTest(void) { for(int y=0; y<240; y++) { lcdPixel(0, y, COLOR_WHITE); lcdPixel(319, y, COLOR_WHITE); } for(int x=0; x<320; x++) { lcdPixel(x, 0, COLOR_WHITE); lcdPixel(x, 239, COLOR_WHITE); } lcdStr(2, 2, "Hello world!", COLOR_GREEN, COLOR_BLUE); return; writeReg(0x004f, 0); // Set GDDRAM X address counter writeReg(0x004e, 0); // Set GDDRAM Y address counter setRS(0); writeLcd(0x22); // RAM data write register setRS(1); for(int y=0; y<240; y++) { for(int x=0; x<320; x++) { writeLcd(lcdColor(y, x, 0)); /* if((y & 0x10) ^ (x & 0x10)) { writeLcd(lcdColor(0xff, 0, 0)); } else { writeLcd(lcdColor(0, 0xff, 0)); } */ } } }
void gxScene::setFogRange( float nr,float fr ) { if( nr==fogrange_nr && fr==fogrange_fr ) return; fogrange_nr=nr; fogrange_fr=fr; setRS( D3DRENDERSTATE_FOGSTART,*(DWORD*)&fogrange_nr ); setRS( D3DRENDERSTATE_FOGEND,*(DWORD*)&fogrange_fr ); }
void gxScene::setTriCull(){ if( fx & FX_DOUBLESIDED ){ setRS( D3DRENDERSTATE_CULLMODE,D3DCULL_NONE ); }else if( flipped ){ setRS( D3DRENDERSTATE_CULLMODE,D3DCULL_CW ); }else{ setRS( D3DRENDERSTATE_CULLMODE,D3DCULL_CCW ); } }
void lcdFill(lcd_color_t color) { writeReg(0x004f, 0); // Set GDDRAM X address counter writeReg(0x004e, 0); // Set GDDRAM Y address counter setRS(0); writeLcd(0x22); // RAM data write register setRS(1); for(int i=0; i<320*240; i++) { writeLcd(color); } }
void gxScene::setDither(bool n) { if (n == dither) return; dither = n; setRS(D3DRENDERSTATE_DITHERENABLE, dither ? true : false); }
void gxScene::setAntialias(bool n) { if (n == antialias) return; antialias = n; setRS(D3DRENDERSTATE_ANTIALIAS, antialias ? D3DANTIALIAS_SORTINDEPENDENT : D3DANTIALIAS_NONE); }
void gxScene::setWireframe(bool n) { if (n == wireframe) return; wireframe = n; setRS(D3DRENDERSTATE_FILLMODE, wireframe ? D3DFILL_WIREFRAME : D3DFILL_SOLID); }
void gxScene::setFogColor(const float rgb[3]) { int n = (int(rgb[0] * 255.0f) << 16) | (int(rgb[1] * 255.0f) << 8) | int(rgb[2] * 255.0f); if (n == fogcolor) return; fogcolor = n; setRS(D3DRENDERSTATE_FOGCOLOR, fogcolor); }
void Lcd::printChar(const char c){ setRS(); setE(); setBits(c); Timer::wait_ms(1); resetE(); Timer::wait_ms(1); }
void gxScene::render(gxMesh* m, int first_vert, int vert_cnt, int first_tri, int tri_cnt) { m->render(first_vert, vert_cnt, first_tri, tri_cnt); tris_drawn += tri_cnt; if (n_texs <= tex_stages) return; setTSS(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); setTSS(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1); if (tex_stages > 1) { setTSS(1, D3DTSS_COLOROP, D3DTOP_DISABLE); setTSS(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE); } setRS(D3DRENDERSTATE_LIGHTING, false); setRS(D3DRENDERSTATE_ALPHABLENDENABLE, true); for (int k = tex_stages; k < n_texs; ++k) { const TexState& state = texstate[k]; switch (state.blend) { case BLEND_ALPHA: setRS(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); setRS(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); break; case BLEND_MULTIPLY: case BLEND_DOT3: setRS(D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTCOLOR); setRS(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ZERO); break; case BLEND_ADD: setRS(D3DRENDERSTATE_SRCBLEND, D3DBLEND_ONE); setRS(D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE); break; } setTexState(0, state, false); m->render(first_vert, vert_cnt, first_tri, tri_cnt); tris_drawn += tri_cnt; } setRS(D3DRENDERSTATE_ALPHABLENDENABLE, false); setRS(D3DRENDERSTATE_LIGHTING, true); if (tex_stages > 1) setTexState(1, texstate[1], true); setTexState(0, texstate[0], true); }
void lcdChar(int x, int y, char c, lcd_color_t fg, lcd_color_t bg) { uint8_t* ptr = fnt8x8 + (unsigned int)c*8; for(int py=y; py<y+FONT_H; py++) { writeReg(0x004f, x); // Set GDDRAM X address counter writeReg(0x004e, py); // Set GDDRAM Y address counter setRS(0); writeLcd(0x22); // RAM data write register setRS(1); uint8_t l = *ptr++; for(int px=x; px<x+FONT_W; px++) { if (l & 0x80) { writeLcd(fg); } else { writeLcd(bg); } l <<= 1; } } }
void gxScene::setZMode(){ switch( zmode ){ case ZMODE_NORMAL: setRS( D3DRENDERSTATE_ZENABLE,wbuffer ? D3DZB_USEW : D3DZB_TRUE ); setRS( D3DRENDERSTATE_ZWRITEENABLE,true ); break; case ZMODE_DISABLE: setRS( D3DRENDERSTATE_ZENABLE,D3DZB_FALSE ); setRS( D3DRENDERSTATE_ZWRITEENABLE,false ); break; case ZMODE_CMPONLY: setRS( D3DRENDERSTATE_ZENABLE,wbuffer ? D3DZB_USEW : D3DZB_TRUE ); setRS( D3DRENDERSTATE_ZWRITEENABLE,false ); break; } }
void gxScene::setFogMode(){ bool fog= fogmode==FOG_LINEAR && !(fx&FX_NOFOG); setRS( D3DRENDERSTATE_FOGENABLE,fog ); }
gxScene::gxScene( gxGraphics *g,gxCanvas *t ): graphics(g),target(t),dir3dDev( g->dir3dDev ), n_texs(0),tris_drawn(0){ memset( d3d_rs,0x55,sizeof(d3d_rs) ); memset( d3d_tss,0x55,sizeof(d3d_tss) ); //nomalize normals setRS( D3DRENDERSTATE_NORMALIZENORMALS,TRUE ); //vertex coloring setRS( D3DRENDERSTATE_COLORVERTEX,FALSE ); setRS( D3DRENDERSTATE_DIFFUSEMATERIALSOURCE,D3DMCS_COLOR1 ); setRS( D3DRENDERSTATE_AMBIENTMATERIALSOURCE,D3DMCS_COLOR1 ); setRS( D3DRENDERSTATE_EMISSIVEMATERIALSOURCE,D3DMCS_MATERIAL ); setRS( D3DRENDERSTATE_SPECULARMATERIALSOURCE,D3DMCS_MATERIAL ); //Alpha test setRS( D3DRENDERSTATE_ALPHATESTENABLE,false ); setRS( D3DRENDERSTATE_ALPHAFUNC,D3DCMP_GREATER ); setRS( D3DRENDERSTATE_ALPHAREF,128 ); //source/dest blending modes setRS( D3DRENDERSTATE_SRCBLEND,D3DBLEND_SRCALPHA ); setRS( D3DRENDERSTATE_DESTBLEND,D3DBLEND_INVSRCALPHA ); //suss out caps can_wb=false; hw_tex_stages=1; D3DDEVICEDESC7 devDesc={0}; if( dir3dDev->GetCaps( &devDesc )>=0 ){ DWORD caps=devDesc.dpcTriCaps.dwRasterCaps; //texture stages hw_tex_stages=devDesc.wMaxSimultaneousTextures; //depth buffer mode if( (caps & D3DPRASTERCAPS_WBUFFER) && graphics->zbuffFmt.dwRGBBitCount==16 ) can_wb=true; //fog mode if( (caps&D3DPRASTERCAPS_FOGTABLE)&&(caps&D3DPRASTERCAPS_WFOG) ){ setRS( D3DRENDERSTATE_FOGVERTEXMODE,D3DFOG_NONE ); setRS( D3DRENDERSTATE_FOGTABLEMODE,D3DFOG_LINEAR ); }else{ setRS( D3DRENDERSTATE_FOGTABLEMODE,D3DFOG_NONE ); setRS( D3DRENDERSTATE_FOGVERTEXMODE,D3DFOG_LINEAR ); } } tex_stages=hw_tex_stages; caps_level=100; if( devDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_CUBEMAP ){ caps_level=110; } //default texture states for( int n=0;n<hw_tex_stages;++n ){ setTSS( n,D3DTSS_COLORARG1,D3DTA_TEXTURE ); setTSS( n,D3DTSS_COLORARG2,D3DTA_CURRENT ); setTSS( n,D3DTSS_ALPHAARG1,D3DTA_TEXTURE ); setTSS( n,D3DTSS_ALPHAARG2,D3DTA_CURRENT ); setTSS( n,D3DTSS_MINFILTER,D3DTFN_LINEAR ); setTSS( n,D3DTSS_MAGFILTER,D3DTFG_LINEAR ); setTSS( n,D3DTSS_MIPFILTER,D3DTFP_LINEAR ); } setHWMultiTex( true ); //ATI lighting hack dir3dDev->LightEnable( 0,true ); dir3dDev->LightEnable( 0,false ); //globals sphere_mat._11=.5f;sphere_mat._22=-.5f;sphere_mat._33=.5f; sphere_mat._41=.5f;sphere_mat._42=.5f;sphere_mat._43=.5f; nullmatrix._11=nullmatrix._22=nullmatrix._33=nullmatrix._44=1; //set null renderstate memset(&material,0,sizeof(material)); shininess=0;blend=BLEND_REPLACE;fx=0; for( int k=0;k<MAX_TEXTURES;++k ) memset( &texstate[k],0,sizeof(texstate[k]) ); wbuffer=can_wb; dither=false;setDither( true ); antialias=true;setAntialias( false ); wireframe=true;setWireframe( false ); flipped=true;setFlippedTris( false ); ambient=~0;setAmbient( GRAY ); ambient2=~0;setAmbient2( BLACK ); fogcolor=~0;setFogColor( BLACK ); fogrange_nr=fogrange_fr=0;setFogRange( 1,1000 ); fogmode=FOG_LINEAR;setFogMode( FOG_NONE ); zmode=-1;setZMode( ZMODE_NORMAL ); memset(&projmatrix,0,sizeof(projmatrix)); ortho_proj=true;frustum_nr=frustum_fr=frustum_w=frustum_h=0;setPerspProj( 1,1000,1,1 ); memset(&viewport,0,sizeof(viewport));viewport.dvMaxZ=1;setViewport( 0,0,target->getWidth(),target->getHeight() ); viewmatrix=nullmatrix;setViewMatrix( 0 ); worldmatrix=nullmatrix;setWorldMatrix( 0 ); //set default renderstate blend=fx=~0;shininess=1; RenderState state;memset(&state,0,sizeof(state)); state.color[0]=state.color[1]=state.color[2]=state.alpha=1; state.blend=BLEND_REPLACE; setRenderState( state ); }
void gxScene::setAmbient(){ int n=(fx & FX_FULLBRIGHT) ? 0xffffff : ((fx & FX_CONDLIGHT) ? ambient2 : ambient); setRS( D3DRENDERSTATE_AMBIENT,n ); }
int lcdInit(void) { setRS(0); lcd_data_t status = readLcdOnce(); if (status != 0x8989) { return (1<<31) | status; // unknow lcd } dataOut(); // power supply setting // set R07h at 0021h (GON=1,DTE=0,D[1:0]=01) writeReg(0x0007,0x0021); // set R00h at 0001h (OSCEN=1) writeReg(0x0000,0x0001); // set R07h at 0023h (GON=1,DTE=0,D[1:0]=11) writeReg(0x0007,0x0023); // set R10h at 0000h (Exit sleep mode) writeReg(0x0010,0x0000); // Wait 30ms chThdSleepMilliseconds(30); // set R07h at 0033h (GON=1,DTE=1,D[1:0]=11) writeReg(0x0007,0x0033); // Entry mode setting (R11h) // R11H Entry mode // vsmode DFM1 DFM0 TRANS OEDef WMode DMode1 DMode0 TY1 TY0 ID1 ID0 AM LG2 LG2 LG0 // 0 1 1 0 0 0 0 0 0 1 1 1 * 0 0 0 writeReg(0x0011, 0x6078); // 0x6070 // LCD driver AC setting (R02h) writeReg(0x0002,0x0600); // power control 1 // DCT3 DCT2 DCT1 DCT0 BT2 BT1 BT0 0 DC3 DC2 DC1 DC0 AP2 AP1 AP0 0 // 1 0 1 0 1 0 0 0 1 0 1 0 0 1 0 0 // DCT[3:0] fosc/4 BT[2:0] DC{3:0] fosc/4 writeReg(0x0003,0x0804);//0xA8A4 writeReg(0x000C,0x0000);// writeReg(0x000D,0x0808);// 0x080C --> 0x0808 // power control 4 // 0 0 VCOMG VDV4 VDV3 VDV2 VDV1 VDV0 0 0 0 0 0 0 0 0 // 0 0 1 0 1 0 1 1 0 0 0 0 0 0 0 0 writeReg(0x000E, 0x2900); writeReg(0x001E, 0x00B8); writeReg(0x0001, 0x293F); // 0x2B3F); // Driver output control 320*240 0x6B3F writeReg(0x0010, 0x0000); writeReg(0x0005, 0x0000); writeReg(0x0006, 0x0000); writeReg(0x0016, 0xEF1C); writeReg(0x0017, 0x0003); writeReg(0x0007, 0x0233); // 0x0233 writeReg(0x000B, 0x0000|(3<<6)); writeReg(0x000F, 0x0000); // Gate scan start position writeReg(0x0041, 0x0000); writeReg(0x0042, 0x0000); writeReg(0x0048, 0x0000); writeReg(0x0049, 0x013F); writeReg(0x004A, 0x0000); writeReg(0x004B, 0x0000); writeReg(0x0044, 0xEF00); writeReg(0x0045, 0x0000); writeReg(0x0046, 0x013F); writeReg(0x0030, 0x0707); writeReg(0x0031, 0x0204); writeReg(0x0032, 0x0204); writeReg(0x0033, 0x0502); writeReg(0x0034, 0x0507); writeReg(0x0035, 0x0204); writeReg(0x0036, 0x0204); writeReg(0x0037, 0x0502); writeReg(0x003A, 0x0302); writeReg(0x003B, 0x0302); writeReg(0x0023, 0x0000); writeReg(0x0024, 0x0000); writeReg(0x0025, 0x8000); // 65hz writeReg(0x004f, 0); // Set GDDRAM X address counter writeReg(0x004e, 0); // Set GDDRAM Y address counter lcdFill(COLOR_BLACK); return 0; }
void gxScene::setRenderState( const RenderState &rs ){ bool setmat=false; if( memcmp( rs.color,&material.diffuse.r,12 ) ){ memcpy( &material.diffuse.r,rs.color,12 ); memcpy( &material.ambient.r,rs.color,12 ); setmat=true; } if( rs.alpha!=material.diffuse.a ){ material.diffuse.a=rs.alpha; if( rs.fx&FX_ALPHATEST ){ int alpharef=(rs.fx&FX_VERTEXALPHA)?0:128*rs.alpha; setRS( D3DRENDERSTATE_ALPHAREF,alpharef ); } setmat=true; } if( rs.shininess!=shininess ){ shininess=rs.shininess; float t=shininess>0 ? (shininess<1 ? shininess : 1) : 0; material.specular.r=material.specular.g=material.specular.b=t; material.power=shininess*128; setRS( D3DRENDERSTATE_SPECULARENABLE,shininess>0 ? true : false ); setmat=true; } if( rs.blend!=blend ){ blend=rs.blend; switch( blend ){ case BLEND_REPLACE: setRS( D3DRENDERSTATE_ALPHABLENDENABLE,false ); break; case BLEND_ALPHA: setRS( D3DRENDERSTATE_ALPHABLENDENABLE,true ); setRS( D3DRENDERSTATE_SRCBLEND,D3DBLEND_SRCALPHA ); setRS( D3DRENDERSTATE_DESTBLEND,D3DBLEND_INVSRCALPHA ); break; case BLEND_MULTIPLY: setRS( D3DRENDERSTATE_ALPHABLENDENABLE,true ); setRS( D3DRENDERSTATE_SRCBLEND,D3DBLEND_DESTCOLOR ); setRS( D3DRENDERSTATE_DESTBLEND,D3DBLEND_ZERO ); break; case BLEND_ADD: setRS( D3DRENDERSTATE_ALPHABLENDENABLE,true ); setRS( D3DRENDERSTATE_SRCBLEND,D3DBLEND_SRCALPHA ); setRS( D3DRENDERSTATE_DESTBLEND,D3DBLEND_ONE ); break; } } if( rs.fx!=fx ){ int t=rs.fx^fx;fx=rs.fx; if( t & (FX_FULLBRIGHT|FX_CONDLIGHT) ){ setLights(); setAmbient(); } if( t&FX_VERTEXCOLOR ){ setRS( D3DRENDERSTATE_COLORVERTEX,fx & FX_VERTEXCOLOR ? true : false ); } if( t&FX_FLATSHADED ){ setRS( D3DRENDERSTATE_SHADEMODE,fx & FX_FLATSHADED ? D3DSHADE_FLAT : D3DSHADE_GOURAUD ); } if( t&FX_NOFOG ){ setFogMode(); } if( t&FX_DOUBLESIDED ){ setTriCull(); } if( t&FX_EMISSIVE ){ //Q3 Hack! int n=fx & FX_EMISSIVE; setRS( D3DRENDERSTATE_DIFFUSEMATERIALSOURCE,n ? D3DMCS_MATERIAL : D3DMCS_COLOR1 ); setRS( D3DRENDERSTATE_AMBIENTMATERIALSOURCE,n ? D3DMCS_MATERIAL : D3DMCS_COLOR1 ); setRS( D3DRENDERSTATE_EMISSIVEMATERIALSOURCE,n ? D3DMCS_COLOR1 : D3DMCS_MATERIAL ); setRS( D3DRENDERSTATE_COLORVERTEX,n ? true : false ); } if( t&FX_ALPHATEST ){ if( fx&FX_ALPHATEST ){ int alpharef=(rs.fx&FX_VERTEXALPHA)?0:128*rs.alpha; setRS( D3DRENDERSTATE_ALPHAREF,alpharef ); } setRS( D3DRENDERSTATE_ALPHATESTENABLE,fx & FX_ALPHATEST ? true : false ); } } if( setmat ){ dir3dDev->SetMaterial( &material ); } n_texs=0; TexState *hw=texstate; for( int k=0;k<MAX_TEXTURES;++k ){ const RenderState::TexState &ts=rs.tex_states[k]; if( !ts.canvas || !ts.blend ) continue; bool settex=false; ts.canvas->getTexSurface(); //force mipmap rebuild if( ts.canvas!=hw->canvas ){ hw->canvas=ts.canvas;settex=true; } if( ts.blend!=hw->blend ){ hw->blend=ts.blend;settex=true; } if( ts.flags!=hw->flags ){ hw->flags=ts.flags;settex=true; } if( ts.matrix || hw->mat_valid ){ if( ts.matrix ){ memcpy( &hw->matrix._11,ts.matrix->elements[0],12 ); memcpy( &hw->matrix._21,ts.matrix->elements[1],12 ); memcpy( &hw->matrix._31,ts.matrix->elements[2],12 ); memcpy( &hw->matrix._41,ts.matrix->elements[3],12 ); hw->mat_valid=true; }else{ hw->mat_valid=false; } settex=true; } if( settex && n_texs<tex_stages ){ setTexState( n_texs,*hw,true ); } ++hw;++n_texs; } if( n_texs<tex_stages && hw->canvas ){ hw->canvas=0; setTSS( n_texs,D3DTSS_COLOROP,D3DTOP_DISABLE ); setTSS( n_texs,D3DTSS_ALPHAOP,D3DTOP_DISABLE ); dir3dDev->SetTexture( n_texs,0 ); } }
/** * @brief Sendet ein Zeichen an das Display * * void writeData(char data) * @param data Zu sendendes Zeichen */ void writeData(char data) { setRS(); write4Bit((data&0xf0)>>4); write4Bit(data&0x0f); resetRS(); }