Exemplo n.º 1
0
// This is separate from the main state loop because other functions
// outside call only setScissorState to update scissor state
void StateManager9::setScissorState(const gl::Rectangle &scissor, bool enabled)
{
    if (mDirtyBits.test(DIRTY_BIT_SCISSOR_ENABLED))
        setScissorEnabled(enabled);

    if (mDirtyBits.test(DIRTY_BIT_SCISSOR_RECT))
        setScissorRect(scissor, enabled);
}
Exemplo n.º 2
0
void GraphicsContext::setRenderTarget(int index, RenderTargetTexture* value)
{
    if (LN_REQUIRE_RANGE(index, 0, MaxMultiRenderTargets)) return;

    if (m_staging.renderTargets[index] != value) {
        m_staging.renderTargets[index] = value;
        if (index == 0 && value) {
            auto rect = Rect(0, 0, value->width(), value->height());
            setViewportRect(rect);
            setScissorRect(rect);
        }
        m_dirtyFlags |= DirtyFlags_Framebuffer;
    }
}
Exemplo n.º 3
0
	// 结束渲染
	void D3D9Renderer::endRender()
	{
		setScissorRect(False, Rect());
	}
Exemplo n.º 4
0
void HelpLayer::initMenu()
{
	CCSize size = ToolsFun::sharedTools()->getSceneSize();
	setScissorRect(CCRectMake(0, 0, size.width, size.height));
	initUI();
}