osc::count_t osc::Compartment::retain() { DEBUG_STACK_FRAME; setStale(false); return ++m_retainCount; }
int OpenGLView::regenerate() { int returnCode; EGLBoolean status; EGLint interval = 1; OpenGLView::m_renderMutex.lock(); status = eglQuerySurface(m_egl_disp, m_egl_surf, EGL_WIDTH, &m_surface_width); if (status != EGL_TRUE) { perror("query surface width"); return EXIT_FAILURE; } status = eglQuerySurface(m_egl_disp, m_egl_surf, EGL_HEIGHT, &m_surface_height); if (status != EGL_TRUE) { perror("query surface height"); return EXIT_FAILURE; } /* rc = screen_get_window_property_iv(m_screen_win, SCREEN_PROPERTY_ROTATION, &rotation); if (rc) { perror("screen_set_window_property_iv"); return EXIT_FAILURE; } rc = screen_get_window_property_iv(m_screen_win, SCREEN_PROPERTY_BUFFER_SIZE, size); if (rc) { perror("screen_set_window_property_iv"); return EXIT_FAILURE; } switch (angle - rotation) { case -270: case -90: case 90: case 270: temp = size[0]; size[0] = size[1]; size[1] = temp; skip = 0; break; } */ status = eglMakeCurrent(m_egl_disp, NULL, NULL, NULL); if (status != EGL_TRUE) { OpenGLThread::eglPrintError("eglMakeCurrent"); return EXIT_FAILURE; } status = eglDestroySurface(m_egl_disp, m_egl_surf); if (status != EGL_TRUE) { OpenGLThread::eglPrintError("eglMakeCurrent"); return EXIT_FAILURE; } returnCode = setWindowPosition(m_x, m_y); if (returnCode) { perror("window position"); return EXIT_FAILURE; } returnCode = setWindowSize(m_width, m_height); if (returnCode) { perror("window size"); return EXIT_FAILURE; } /* setWindowAngle(m_angle); if (returnCode) { perror("window angle"); return EXIT_FAILURE; } */ returnCode = setWindowSourceSize(m_width, m_height); if (returnCode) { perror("unable to set window source size"); return EXIT_FAILURE; } returnCode = setWindowBufferSize(m_width, m_height); if (returnCode) { perror("buffer size"); return EXIT_FAILURE; } m_egl_surf = eglCreateWindowSurface(m_egl_disp, m_egl_conf, m_screen_win, NULL); if (m_egl_surf == EGL_NO_SURFACE) { OpenGLThread::eglPrintError("eglCreateWindowSurface"); return EXIT_FAILURE; } getGLContext(); status = eglSwapInterval(m_egl_disp, interval); if (status != EGL_TRUE) { OpenGLThread::eglPrintError("eglSwapInterval"); return EXIT_FAILURE; } OpenGLView::m_renderMutex.unlock(); setAltered(false); setStale(true); return EXIT_SUCCESS; }
// rendering is complete void CanvasView::done() { _graphics2D->done(); setStale(true); }