Exemplo n.º 1
0
//
// overrides
//
void TilesetWidget::mousePressEvent(QMouseEvent * event)
{
    event->accept();

    auto state = MainWindow::getCurrentState();
    if (!state)
        return;

    if (event->button() == Qt::LeftButton)
    {

        auto pos = event->localPos();
        auto tileProperties = state->getTileProperties();
        int tw = tileProperties.size.width();
        int th = tileProperties.size.height();

        int x = (pos.x() - OFFSET) / _pixelSize.width() / 8 / tw;
        int y = (pos.y() - OFFSET) / _pixelSize.height() / 8 / th;

        int tileIndex = x + y * (_columns / tw);

        // quick sanity check
        if (! (tileIndex >= 0 && tileIndex < _maxTiles))
            return;

        if (QGuiApplication::keyboardModifiers() & Qt::ShiftModifier)
        {
            // Click + Shift == select mode
            _selecting = true;

            if (x >= _cursorPos.x())
                x++;
            if (y >= _cursorPos.y())
                y++;

            _selectingSize = {x - _cursorPos.x(),
                              y - _cursorPos.y()};

            // sanity check
            _selectingSize = {
                qBound(-_cursorPos.x(), _selectingSize.width(), _tileColums - _cursorPos.x()),
                qBound(-_cursorPos.y(), _selectingSize.height(), _tileRows - _cursorPos.y())
            };
            update();
        }
        else
        {
            // different and valid tileIndex?
            if (_cursorPos.x() != x || _cursorPos.y() != y)
            {
                _selecting = false;
                _selectingSize = {1,1};

                _cursorPos = {x,y};
                state->setTileIndex(tileIndex);
                update();
            }
        }
    }
}
Exemplo n.º 2
0
void AnimatedSprite::stop(HashedString animSequence, int frame)
{
	currentSequence = spriteData->getSequence(animSequence);
	assert(currentSequence);
	startTime = GameApp::getSingleton().getTimer()->getTime();
	startFrame = frame;
	playing = false;
	setTileIndex(currentSequence->getStartIndex() + frame);
}
Exemplo n.º 3
0
void AnimatedSprite::update(GameTime& time)
{
	if (playing)
	{
		if (currentSequence->getFPS() > 0 && currentSequence->getLength() > 0)
		{
			u32 currentTime = time.getTime();
			u32 deltaTime = currentTime - startTime;
			u32 currentFrame = deltaTime*currentSequence->getFPS()/1000.0;
			currentFrame += startFrame;

			// if looping is disabled, it will stop animating at the last frame.
			if (!looping && currentFrame >= currentSequence->getLength())
			{
				playing = false;
				return;
			}

			currentFrame %= currentSequence->getLength();
			setTileIndex(currentSequence->getStartIndex() + currentFrame);
		}
	}
}
Exemplo n.º 4
0
void TilesetWidget::keyPressEvent(QKeyEvent *event)
{
    event->accept();

    auto state = MainWindow::getCurrentState();
    if (!state)
        return;

    QPoint point;

    switch (event->key()) {
    case Qt::Key_Left:
        point = {-1,0};
        break;
    case Qt::Key_Right:
        point = {+1,0};
        break;
    case Qt::Key_Down:
        point = {0,+1};
        break;
    case Qt::Key_Up:
        point = {0,-1};
        break;
    default:
        QWidget::keyPressEvent(event);
        return;
    }

    bool selecting = (event->modifiers() & Qt::ShiftModifier);

    // disabling selecting?
    if (_selecting && !selecting) {
        _selectingSize = {1,1};
    }
    else
    {
        if (selecting)
        {
            _selectingSize += {point.x(), point.y()};

            if (_selectingSize.width() == 0)
                _selectingSize.setWidth(_selectingSize.width() + 1 * point.x());
            if (_selectingSize.height() == 0)
                _selectingSize.setHeight(_selectingSize.height() + 1 * point.y());

            _selectingSize = {
                qBound(-_cursorPos.x(), _selectingSize.width(), _tileColums-_cursorPos.x()),
                qBound(-_cursorPos.y(), _selectingSize.height(), _tileRows-_cursorPos.y())
            };
        }
        else
        {
            auto pos = _cursorPos + point;
            pos = {qBound(0, pos.x(), _tileColums-1),
                   qBound(0, pos.y(), _tileRows-1)};

            int tileIdx =  pos.y() * _tileColums + pos.x();
            if (pos != _cursorPos && tileIdx >=0 && tileIdx < _maxTiles)
            {
                _cursorPos = pos;
                state->setTileIndex(tileIdx);
            }
        }
    }

    _selecting = selecting;
    update();
}