int deposito(DStack* stack, Cliente* cliente){ float value = -1; printf("valor na conta: R$ %.2f\n",getTotal(cliente)); while(value<0){ printf("digite um valor ou 0 para cancelar: "); scanf("%f",&value); } if(value==0){ printf("operacao de deposito cancelada\n"); return 1; } setTempDeposito(cliente,value); dStackPush(stack,senha); int result = dStackExecuteTopElement(stack,cliente); dStackPop(stack); if(!result){ printf("senha nao confere\n"); printf("operacao de deposito nao foi bem sucedida\n"); return 0; } setTotal(cliente,getTotal(cliente)+value); setTempDeposito(cliente,0); printf("operacao de deposito bem sucedida\n"); return 1; }
void loopAll( int total, Func f ){ setTotal( total ); for( int i=0; i<total; i++ ){ f( i ); setCurrent( i ); } }
void MenuPageHandler::setNum4(int n){ if (item4_num != n) { item4_num = n; setTotal(calculate_total_price()); setWeight(calculate_total_weight()); emit num4Changed(); } }
int main() { struct Bill bill; int i; scanf("%d",&bill.n); for(i=0;i<bill.n;i++) { scanf("%d",&bill.prices[i]); } setTotal(&bill); if(isEligible(&bill)) { bill.total+=bill.total*0.10; } printf("%.2f",bill.total); }
int saque(DStack* stack,Cliente* cliente){ float value = -1; printf("valor na conta: R$ %.2f\n",getTotal(cliente)); if(getTotal(cliente)<=0){ printf("nao possui saldo suficiente\n"); return 0; } while(value<0){ printf("escolha o valor ou digite 0 para cancelar: "); scanf("%f",&value); } if(value==0){ printf("operacao cancelada\n"); return 1; } setTempSaque(cliente,value); dStackPush(stack,checkValue); int result = dStackExecuteTopElement(stack,cliente); dStackPop(stack); if(!result){ printf("operacao de saque nao foi bem sucedida\n"); return 0; } setTotal(cliente,getTotal(cliente)-getTempSaque(cliente)); setTempSaque(cliente,0); printf("operacao de saque bem sucedida\n"); return result; }
void LaminatTask::calculateTotal() { totalByPrice = price * size; setTotal(ui->totalInput); }
bool GameScene::init(){ if (!Layer::init()) { return false; } //游戏数据初始化 card_num = 0; debt_num = 0; //先添加桌面背景,在最下面 auto * table = Sprite::create("table.png"); this->addChild(table); auto screenSize = Director::getInstance()->getWinSize();//获取屏幕尺寸 table->setPosition(screenSize.width/2,screenSize.height/2-30); table->setScale(1.1);//设置缩放级别 //add buttons //按钮上的文字后期用ps来制作 auto giveUpMenuItem = MenuItemImage::create( "button01.png", "button02.png", CC_CALLBACK_1(GameScene::button_giveUp, this)); giveUpMenuItem->setPosition(Point(60, 40)); auto genZhuMenuItem = MenuItemImage::create( "button01.png", "button02.png", CC_CALLBACK_1(GameScene::button_xiaZhu, this)); genZhuMenuItem->setPosition(Point(190, 40)); auto yiLvMenuItem = MenuItemImage::create( "button01.png", "button02.png", CC_CALLBACK_1(GameScene::button_jiaZhu, this)); yiLvMenuItem->setPosition(Point(320, 40)); auto starMenu = Menu::create(giveUpMenuItem, genZhuMenuItem,yiLvMenuItem,NULL); starMenu->setPosition(Point::ZERO); this->addChild(starMenu, 1); //按钮上添加文字(暂时的功能,后期完善可以删掉) auto button_label01 = Label::createWithSystemFont("giveUp", "Arial", 17); button_label01->setPosition(Point(60, 40)); this->addChild(button_label01,2); //按钮上添加文字(暂时的功能,后期完善可以删掉) auto button_label02 = Label::createWithSystemFont("xiaZhu", "Arial", 17); button_label02->setPosition(Point(190, 40)); this->addChild(button_label02,2); //按钮上添加文字(暂时的功能,后期完善可以删掉) auto button_label03 = Label::createWithSystemFont("jiaZhu", "Arial", 17); button_label03->setPosition(Point(320, 40)); this->addChild(button_label03,2); // your codes here /* char str[] = "poker_pic/13.png"; auto test_card = Sprite::create(str); this->addChild(test_card); test_card->setPosition(screenSize.width / 2, screenSize.height -400); test_card->setScale(0.6); auto my_testCard = Card::create("roomgirl.png"); // auto == Card my_testCard->setPosition(screenSize.width / 2, screenSize.height - 200); my_testCard->setScale(0.6); my_testCard->setCardID(23); this->addChild(my_testCard); CCLOG("my_testCard->ID = %d .", my_testCard->getCardID());//会得到log:my_testCard->ID = 23 . */ //test_end //显示玩家头像,玩家筹码等信息,荷官的片, auto roomgirl = Sprite::create("roomgirl.png"); this->addChild(roomgirl); roomgirl->setPosition(screenSize.width/2, screenSize.height-70); roomgirl->setScale(1); player_num = 2;//设置为2名玩家 //添加游戏玩家(other players) auto player01 = addNewPlayer("player01", 50000); int my_total = 50000; char *my_name = "player_me"; //添加自己的游戏数据======== player_me = Player::create("default_player.png");//创建纹理,并且显示在屏幕的正下方 player_me->setPhoto("default_player.png"); player_me->setPosition(screenSize.width/2,170); player_me->setDebt(0); //set to 0 player_me->setTotal(my_total); player_me->setOnTable(true); this->addChild(player_me); player01->setPlayerName(my_name); player01->setTotal(my_total); //show player name auto player_me_name = Label::createWithSystemFont(my_name, "Arial", 17); player_me_name->setPosition(screenSize.width/2, 215); this->addChild(player_me_name); //show player total money char tmp[9]; sprintf(tmp, "%d",my_total); auto player_me_total = Label::createWithSystemFont(tmp, "Arial", 17); player_me_total->setPosition(screenSize.width/2,120); this->addChild(player_me_total); //下底注(后期可以用ps来制作一张图来支持中文) //show tips auto tips = Sprite::create("show_tips.png"); tips->setScale(0.3); tips->setPosition(screenSize.width / 2, screenSize.height / 2); tips->setOpacity(200); this->addChild(tips, 0, 100);// set tag 100 auto tips_label = Label::createWithSystemFont("XiaDiZhu", "SimSun", 30); tips_label->setPosition(screenSize.width / 2, screenSize.height / 2); tips_label->setColor(ccc3(0, 0, 0));//color black this->addChild(tips_label, 0, 101);// set tag 101 this->scheduleOnce(schedule_selector(GameScene::showTips), 1);//调用回调函数来删掉刚刚创建的tips player01->addDebt(DIZHU); player_me->addDebt(DIZHU); debt_num = DIZHU * 2; //CCLOG为调试信息 CCLOG("player01.debt = %d ,total = %d", player01->getDebt(), player01->getTotal()); CCLOG("player_me.debt = %d ,total = %d", player_me->getDebt(), player_me->getTotal()); //发底牌(2张底牌)保证不相同 srand((unsigned)time(NULL)); //初始化随机数种子 int t1 = getOneNumber();//两名玩家共4张底牌 int t2 = getOneNumber(); int t3 = getOneNumber(); int t4 = getOneNumber(); CCLOG("DIPAI == %d %d %d %d",t1,t2,t3,t4); player01->setCards(t1,t2); player_me->setCards(t3,t4); //CCLOG("PLAYER01 c1 = %d, c2 = %d ,PLAYER_ME c3 = %d, c4 =%d ", player01->getCard01(), player01->getCard02(), player_me->getCard01(), player_me->getCard02()); //显示玩家得到的底牌(可以添加动画效果) char poker_file_name[20]="poker_pic/"; char temp[9]; sprintf(temp, "%d", player_me->getCard01()); strcat(poker_file_name,temp); strcat(poker_file_name, ".png"); //CCLOG("poker_file_name 1 = %s", poker_file_name); auto dipai01 = Card::create(poker_file_name); dipai01->setRotation(-13);//旋转角度 dipai01->setScale(0.5); dipai01->setPosition(320, 165); this->addChild(dipai01); //重新创建一个变量 char poker_file_name2[20] = "poker_pic/"; sprintf(temp, "%d", player_me->getCard02()); strcat(poker_file_name2, temp); strcat(poker_file_name2, ".png"); //CCLOG("poker_file_name 2 = %s", poker_file_name2); auto dipai02 = Card::create(poker_file_name2); dipai02->setRotation(9);//旋转角度 dipai02->setScale(0.5); dipai02->setPosition(340, 165); this->addChild(dipai02); //添加背面的牌: auto hand_card_R = Sprite::create("hand_card_back.png"); hand_card_R->setScale(0.6); hand_card_R->setPosition(22, 470); this->addChild(hand_card_R); //刚发过底牌,设置一个标签,来定义玩到了什么进度 game_round = 1;//刚发过底牌,设置为1 //若不弃牌,则下注,下注之后可选加注 //庄家下注,玩家跟注?加注? //发第一张公共牌 //发第二张公共牌 //... //...直到发最后一张公共牌,是否加注?判断游戏输赢 //以上内容写在了按钮中,通过读取变量值来知道是第几个回合 return true;//init函数执行成功,返回真 }