Exemplo n.º 1
0
int deposito(DStack* stack, Cliente* cliente){

    float value = -1;
    
    printf("valor na conta: R$ %.2f\n",getTotal(cliente));
    
    while(value<0){
        printf("digite um valor ou 0 para cancelar: ");
        scanf("%f",&value);
    }
    
    if(value==0){
        printf("operacao de deposito cancelada\n");
        return 1;
    }
    
    setTempDeposito(cliente,value);
    
    dStackPush(stack,senha);
    int result = dStackExecuteTopElement(stack,cliente);
    dStackPop(stack);
    if(!result){
        printf("senha nao confere\n");
        printf("operacao de deposito nao foi bem sucedida\n");
        return 0;
    }
    
    setTotal(cliente,getTotal(cliente)+value);
    setTempDeposito(cliente,0);
    
    
    printf("operacao de deposito bem sucedida\n");
    return 1;
}
Exemplo n.º 2
0
		void loopAll( int total, Func f ){
			setTotal( total );
			for( int i=0; i<total; i++ ){
				f( i );
				setCurrent( i );
			}
		}
Exemplo n.º 3
0
void MenuPageHandler::setNum4(int n){
    if (item4_num != n) {
        item4_num = n;
        setTotal(calculate_total_price());
        setWeight(calculate_total_weight());
        emit num4Changed();
    }
}
Exemplo n.º 4
0
int main()
{
	struct Bill bill;
	int i;
	scanf("%d",&bill.n);
	for(i=0;i<bill.n;i++)
	{
		scanf("%d",&bill.prices[i]);
	}
	setTotal(&bill);
	if(isEligible(&bill))
	{
		bill.total+=bill.total*0.10;
	}
	printf("%.2f",bill.total);
}
Exemplo n.º 5
0
int saque(DStack* stack,Cliente* cliente){
    
    float value = -1;
    
    printf("valor na conta: R$ %.2f\n",getTotal(cliente));
    
    if(getTotal(cliente)<=0){
        printf("nao possui saldo suficiente\n");
        return 0;
    }
    
    while(value<0){
        printf("escolha o valor ou digite 0 para cancelar: ");
        scanf("%f",&value);
    }
    
    if(value==0){
        printf("operacao cancelada\n");
        return 1;
    }
    
    setTempSaque(cliente,value);
    dStackPush(stack,checkValue);
    int result = dStackExecuteTopElement(stack,cliente);
    dStackPop(stack);
    if(!result){
        printf("operacao de saque nao foi bem sucedida\n");
        return 0;
    }
    
    setTotal(cliente,getTotal(cliente)-getTempSaque(cliente));
    setTempSaque(cliente,0);
    
    printf("operacao de saque bem sucedida\n");
    return result;
    
}
Exemplo n.º 6
0
void LaminatTask::calculateTotal()
{
    totalByPrice = price * size;
    setTotal(ui->totalInput);
}
Exemplo n.º 7
0
bool GameScene::init(){
	if (!Layer::init())
	{
		return false;
	}


	//游戏数据初始化
	card_num = 0;
	debt_num = 0;



	//先添加桌面背景,在最下面
	auto * table = Sprite::create("table.png");
	this->addChild(table);
	auto screenSize = Director::getInstance()->getWinSize();//获取屏幕尺寸  
	table->setPosition(screenSize.width/2,screenSize.height/2-30);
	table->setScale(1.1);//设置缩放级别
	
	//add buttons
	//按钮上的文字后期用ps来制作

	auto giveUpMenuItem = MenuItemImage::create(
		"button01.png",
		"button02.png", CC_CALLBACK_1(GameScene::button_giveUp, this));
	giveUpMenuItem->setPosition(Point(60, 40));

	auto genZhuMenuItem = MenuItemImage::create(
		"button01.png",
		"button02.png", CC_CALLBACK_1(GameScene::button_xiaZhu, this));
	genZhuMenuItem->setPosition(Point(190, 40));

	auto yiLvMenuItem = MenuItemImage::create(
		"button01.png",
		"button02.png", CC_CALLBACK_1(GameScene::button_jiaZhu, this));
	yiLvMenuItem->setPosition(Point(320, 40));

	auto starMenu = Menu::create(giveUpMenuItem, genZhuMenuItem,yiLvMenuItem,NULL);
	starMenu->setPosition(Point::ZERO);
	
	this->addChild(starMenu, 1);

	//按钮上添加文字(暂时的功能,后期完善可以删掉)
	auto button_label01 = Label::createWithSystemFont("giveUp", "Arial", 17);
	button_label01->setPosition(Point(60, 40));
	this->addChild(button_label01,2);
	//按钮上添加文字(暂时的功能,后期完善可以删掉)
	auto button_label02 = Label::createWithSystemFont("xiaZhu", "Arial", 17);
	button_label02->setPosition(Point(190, 40));
	this->addChild(button_label02,2);
	//按钮上添加文字(暂时的功能,后期完善可以删掉)
	auto button_label03 = Label::createWithSystemFont("jiaZhu", "Arial", 17);
	button_label03->setPosition(Point(320, 40));
	this->addChild(button_label03,2);




	// your codes here 
	
	/*

	char str[] = "poker_pic/13.png";
	auto test_card = Sprite::create(str);
	this->addChild(test_card);
	test_card->setPosition(screenSize.width / 2, screenSize.height -400);
	test_card->setScale(0.6);

	auto my_testCard = Card::create("roomgirl.png");  // auto == Card
	my_testCard->setPosition(screenSize.width / 2, screenSize.height - 200);
	my_testCard->setScale(0.6);
	my_testCard->setCardID(23);
	this->addChild(my_testCard);
	CCLOG("my_testCard->ID = %d .", my_testCard->getCardID());//会得到log:my_testCard->ID = 23 .

	*/

	//test_end

	//显示玩家头像,玩家筹码等信息,荷官的片,
	auto roomgirl = Sprite::create("roomgirl.png");
	this->addChild(roomgirl);
	roomgirl->setPosition(screenSize.width/2, screenSize.height-70);
	roomgirl->setScale(1);

	
	player_num = 2;//设置为2名玩家

	//添加游戏玩家(other players)
	auto player01 = addNewPlayer("player01", 50000);

	int my_total = 50000;
	char *my_name = "player_me";
	//添加自己的游戏数据========
	player_me = Player::create("default_player.png");//创建纹理,并且显示在屏幕的正下方
	player_me->setPhoto("default_player.png");
	player_me->setPosition(screenSize.width/2,170);
	player_me->setDebt(0); //set to 0
	player_me->setTotal(my_total);
	player_me->setOnTable(true);
	this->addChild(player_me);
	player01->setPlayerName(my_name);
	player01->setTotal(my_total);

	//show player name
	auto player_me_name = Label::createWithSystemFont(my_name, "Arial", 17);
	player_me_name->setPosition(screenSize.width/2, 215);
	this->addChild(player_me_name);

	//show player total money
	char tmp[9];
	sprintf(tmp, "%d",my_total);
	auto player_me_total = Label::createWithSystemFont(tmp, "Arial", 17);
	player_me_total->setPosition(screenSize.width/2,120);
	this->addChild(player_me_total);


	

	//下底注(后期可以用ps来制作一张图来支持中文)
	//show tips
	auto tips = Sprite::create("show_tips.png");
	tips->setScale(0.3);
	tips->setPosition(screenSize.width / 2, screenSize.height / 2);
	tips->setOpacity(200);
	this->addChild(tips, 0, 100);// set tag 100
	auto tips_label = Label::createWithSystemFont("XiaDiZhu", "SimSun", 30);
	tips_label->setPosition(screenSize.width / 2, screenSize.height / 2);
	tips_label->setColor(ccc3(0, 0, 0));//color black
	this->addChild(tips_label, 0, 101);// set tag 101
	this->scheduleOnce(schedule_selector(GameScene::showTips), 1);//调用回调函数来删掉刚刚创建的tips 
	
	
	player01->addDebt(DIZHU);
	player_me->addDebt(DIZHU);

	debt_num = DIZHU * 2;
	//CCLOG为调试信息
	CCLOG("player01.debt = %d ,total = %d", player01->getDebt(), player01->getTotal());
	CCLOG("player_me.debt = %d ,total = %d", player_me->getDebt(), player_me->getTotal());


	//发底牌(2张底牌)保证不相同
	srand((unsigned)time(NULL)); //初始化随机数种子

	int t1 = getOneNumber();//两名玩家共4张底牌
	int t2 = getOneNumber();
	int t3 = getOneNumber();
	int t4 = getOneNumber();
	CCLOG("DIPAI  == %d %d %d %d",t1,t2,t3,t4);
	player01->setCards(t1,t2);
	player_me->setCards(t3,t4);

	//CCLOG("PLAYER01 c1 = %d, c2 = %d ,PLAYER_ME  c3 = %d, c4 =%d ", player01->getCard01(), player01->getCard02(), player_me->getCard01(), player_me->getCard02());


	//显示玩家得到的底牌(可以添加动画效果)
	char poker_file_name[20]="poker_pic/";
	char temp[9];
	sprintf(temp, "%d", player_me->getCard01());
	strcat(poker_file_name,temp);
	strcat(poker_file_name, ".png");
	//CCLOG("poker_file_name 1 = %s", poker_file_name);
	auto dipai01 = Card::create(poker_file_name);
	dipai01->setRotation(-13);//旋转角度 
	dipai01->setScale(0.5);
	dipai01->setPosition(320, 165);
	this->addChild(dipai01);

	//重新创建一个变量
	char poker_file_name2[20] = "poker_pic/";
	sprintf(temp, "%d", player_me->getCard02());
	strcat(poker_file_name2, temp);
	strcat(poker_file_name2, ".png");
	//CCLOG("poker_file_name 2 = %s", poker_file_name2);
	auto dipai02 = Card::create(poker_file_name2);
	dipai02->setRotation(9);//旋转角度 
	dipai02->setScale(0.5);
	dipai02->setPosition(340, 165);
	this->addChild(dipai02);

	//添加背面的牌:
	auto hand_card_R = Sprite::create("hand_card_back.png");
	hand_card_R->setScale(0.6);
	hand_card_R->setPosition(22, 470);
	this->addChild(hand_card_R);

	//刚发过底牌,设置一个标签,来定义玩到了什么进度
	game_round = 1;//刚发过底牌,设置为1
	
	//若不弃牌,则下注,下注之后可选加注


	//庄家下注,玩家跟注?加注?

	//发第一张公共牌

	//发第二张公共牌

	//...

	//...直到发最后一张公共牌,是否加注?判断游戏输赢
	
	//以上内容写在了按钮中,通过读取变量值来知道是第几个回合

	return true;//init函数执行成功,返回真
}