Exemplo n.º 1
0
void
CPU::reset(C64 *c64)
{
	debug(2, "  Resetting CPU...\n");
    
	// Registers and flags
	A = 0;
	X = 0;
	Y = 0;
	PC = 0;
	PC_at_cycle_0 = 0;
	SP = 0;
	N = 0;
	V = 0;
	B = 1;
	D = 0;
	I = 0;
	Z = 0;
	C = 0;

	// Internal state
	opcode = 0;
	addr_lo = 0;
	addr_hi = 0;
	ptr = 0;
	pc_lo = 0;
	pc_hi = 0;
	overflow = false;
	data = 0;
	
	// Variable 'port' gets its initial value via C64Memory::reset
	// Variable 'portDirection' gets its initial value via C64Memory::reset
	external_port_bits = 0x1F;
	rdyLine = true;
	irqLine = 0;
	nmiLine = 0;
	nmiEdge = false;
    interruptsPending = false;
	nextPossibleIrqCycle = 0UL;
	nextPossibleNmiCycle = 0UL;
	
	errorState = OK;
	next = &CPU::fetch;
	memset(callStack, 0, sizeof(callStack));	
	callStackPointer = 0;
	oldI = 0;
	
	// Debug options
	setTraceMode(false);	
}
Exemplo n.º 2
0
void
VirtualComponent::reset()
{
    // Reset all sub components
    if (subComponents != NULL)
        for (unsigned i = 0; subComponents[i] != NULL; i++)
            subComponents[i]->reset();
    
    // Clear snapshot items marked with 'CLEAR_ON_RESET'
    if (snapshotItems != NULL)
        for (unsigned i = 0; snapshotItems[i].data != NULL; i++)
            if (snapshotItems[i].flags & CLEAR_ON_RESET)
                memset(snapshotItems[i].data, 0, snapshotItems[i].size);
    
    setTraceMode(false); 
    
    debug(2, "Resetting...\n");
    
}