Exemplo n.º 1
0
	void Enemy::iterateAI(FluentEntity& player, float dt)
	{
		setXDirection(scan(player));
		if (getXDirection() != 0)
		{
			animationManager_.setAnimation("Walk", true);
			move();
		}
		else
		{
			animationManager_.revertAnimation();
		}

		tryAttack(player);
	}
void MatrixTab::clearTabValues() {
  _xStart->clear();
  _yStart->clear();
  _xNumSteps->clear();
  _yNumSteps->clear();
  _xNumStepsReadToEnd->setCheckState(Qt::PartiallyChecked);
  _yNumStepsReadToEnd->setCheckState(Qt::PartiallyChecked);
  _doSkip->setCheckState(Qt::PartiallyChecked);
  _doAverage->setCheckState(Qt::PartiallyChecked);
  _gradientZAtMin->clear();
  _gradientZAtMax->clear();
  _nX->clear();
  _nY->clear();
  _minX->clear();
  _minY->clear();
  _xStep->clear();
  _yStep->clear();
  setXDirection(true);
}