Exemplo n.º 1
0
/*buddy_fill - Flag all buddy as unallocatable which belong subtree i.
 *             Used to initialize memory.
 */
static void buddy_fill(uint32_t i){
	uint8_t o = idx2ord(i);
	uint32_t k,j;
	for(k = 0;k<o;k++,i<<=1)
		for(j = 0;j < (1 << k); j++)
			set_buddy(mem[i + j + (1 << k) - 1],o - k, 0, 0);
}
Exemplo n.º 2
0
void create_game(ng::i_layout& aLayout)
{
    auto spritePlane = std::make_shared<ng::sprite_plane>();
    aLayout.add_item(spritePlane);
    spritePlane->set_font(ng::font(spritePlane->font(), ng::font::Bold, 28));
    spritePlane->set_background_colour(ng::colour::Black);
    spritePlane->enable_z_sorting(true);
    for (uint32_t i = 0; i < 1000; ++i)
        spritePlane->add_shape(std::make_shared<ng::rectangle>(
                                   *spritePlane,
                                   ng::vec3{static_cast<ng::scalar>(std::rand() % 800), static_cast<ng::scalar>(std::rand() % 800), -(static_cast<ng::scalar>(std::rand() % 32))},
                                   ng::size{static_cast<ng::scalar>(std::rand() % 64), static_cast<ng::scalar>(std::rand() % 64)},
                                   ng::colour(std::rand() % 64, std::rand() % 64, std::rand() % 64)));
    //spritePlane->set_uniform_gravity();
    //spritePlane->set_gravitational_constant(0.0);
    //spritePlane->create_earth();
    auto& spaceshipSprite = spritePlane->create_sprite(ng::image(sSpaceshipImagePattern, { {0, ng::colour()}, {1, ng::colour::LightGoldenrod}, {2, ng::colour::DarkGoldenrod4} }));
    spaceshipSprite.physics().set_mass(1.0);
    spaceshipSprite.set_size(ng::size(36.0, 36.0));
    spaceshipSprite.set_position_3D(ng::vec3(400.0, 18.0, 1.0));
    auto shipInfo = std::make_shared<ng::text>(*spritePlane, ng::vec3{}, "", ng::font("SnareDrum One NBP", "Regular", 24.0), ng::colour::White);
    shipInfo->set_border(1.0);
    shipInfo->set_margins(ng::margins(2.0));
    shipInfo->set_buddy(spaceshipSprite, ng::vec3{18.0, 18.0, 0.0});
    spritePlane->add_shape(shipInfo);
    spritePlane->sprites_painted([spritePlane](ng::graphics_context& aGraphicsContext)
    {
        aGraphicsContext.draw_text(ng::point(0.0, 0.0), "Hello, World!", spritePlane->font(), ng::colour::White);
    });
    spritePlane->physics_applied([spritePlane, &spaceshipSprite, shipInfo]()
    {
        const auto& keyboard = ng::app::instance().keyboard();
        spaceshipSprite.physics().set_acceleration({
            keyboard.is_key_pressed(ng::ScanCode_RIGHT) ? 16.0 : keyboard.is_key_pressed(ng::ScanCode_LEFT) ? -16.0 : 0.0,
            keyboard.is_key_pressed(ng::ScanCode_UP) ? 16.0 : keyboard.is_key_pressed(ng::ScanCode_DOWN) ? -16.0 : 0.0
        });
        if (keyboard.is_key_pressed(ng::ScanCode_X))
            spaceshipSprite.physics().set_spin_degrees(30.0);
        else if (keyboard.is_key_pressed(ng::ScanCode_Z))
            spaceshipSprite.physics().set_spin_degrees(-30.0);
        else
            spaceshipSprite.physics().set_spin_degrees(0.0);
        if (keyboard.is_key_pressed(ng::ScanCode_SPACE))
            spritePlane->add_sprite(std::make_shared<bullet>(spaceshipSprite));
        std::ostringstream oss;
        oss << "VELOCITY:  " << spaceshipSprite.physics().velocity().magnitude() << " m/s" << "\n";
        oss << "ACCELERATION:  " << spaceshipSprite.physics().acceleration().magnitude() << " m/s/s";
        shipInfo->set_value(oss.str());
    });
}
Exemplo n.º 3
0
/*buddy_init_memmap - Set the detected physical memory block allocable*/
static void buddy_init_memmap(struct Page* page, size_t n){
    assert(n > 0);
    if(!mem_init){
		mem = page2kva(page);
		uint32_t mem_sz = (shl(1, MAX_ORD-1)-1) * sizeof(Buddy);
		uint32_t pgnum = ROUNDUP(mem_sz, PGSIZE) / PGSIZE;
		page += pgnum;
		n -= pgnum;
		mem_init = 1;
		buddy_fill(0);
    }
    struct Page *p = page;
    nr_free += n;
    uint32_t idx;
    for (; p != page + n; p++) {
        assert(PageReserved(p));
        p->flags = p->property = 0;
		idx = page2buddy(p, 2);
		set_buddy(mem[idx], 2, 1, 1);
		update(idx);
        set_page_ref(p, 0);
    }
}