Exemplo n.º 1
0
void setup() {
   object obj;

   set_name("shayman");
   set_gender( "female" );
   add_adj("orc");
   add_ids("orc", "orc shayman");
   set_short("Orc shayman");
   set_long("An ugly orc shayman.  This thing looks wilder than your average " +
      "orc.");
   set_race("orc");
   set_level(10);
   set_aggressive(1);

   set_spell_chance(20);
   set_spell_damage(20);
   set_spell_message("The shayman casts a magic missile at $t.");

   set_hit_skill("combat/unarmed");
   set_skill("combat/unarmed", 50);
   set_skill("combat/defense", 100);

   obj = clone_object(DIR + "/obj/gold_staff.c");
   obj->setup();
   obj->move(this_object());
   obj = clone_object(DIR + "/obj/orc_slayer.c");
   obj->setup();
   obj->move(this_object());
   do_wield(obj);
}
Exemplo n.º 2
0
void setup(void) {
   set_name("jailer");
   set_gender("male");
   set_race("human");
   set_short("The jailer");
   set_long("He guards the dungeons.");
   add_money("ducat", 100 + random(50));
   set_level(20);
   set_hit_skill("combat/unarmed");
   set_skill("combat/unarmed", BASE_OFFENSE * 4);
   set_skill("combat/defense", BASE_DEFENSE * 5);
}
Exemplo n.º 3
0
void setup() {
   set_name("troll");
   add_adj("smelly");
   set_short("A large smelly troll");
   set_long("The troll looks like a messed up tree.");
   set_race("troll");
   set_hit_skill("combat/unarmed");
   set_skill("combat/unarmed", 50);
   set_skill("combat/defense", 100);
   set_level(8);
   set_aggressive(1);
}
Exemplo n.º 4
0
void setup() {
   set_name("kitten");
   set_gender("male");
   set_short("An ADORABLE little kitten");
   set_long("This little ball of fuzz is the cutest thing you've EVER seen." +
      "  When you look at it it cocks it head in curiousity and emits a " +
      "small mewing noise... AWW!");
   set_max_hp(3000);
   set_hp(3000);
   set_hit_skill("combat/unarmed");
   set_skill("combat/unarmed",1300);
   set_actions(30, ( { "dervish", "purr" } ) );
Exemplo n.º 5
0
void setup()
{
  set_name("rat");
  /*  set_gender(0); */ /* Leave out the gender specification, get a random one. */
  add_adj( "filthy" );
  set_in_room_desc("A small filthy rat.");
  set_long("The rat smells awful.");
  set_race( "rodent" );
  set_max_hp( 7 );
  set_hit_skill("combat/unarmed");
  set_skill( "combat/unarmed", 50 );
  set_skill( "combat/defense", 100 );
}
Exemplo n.º 6
0
void setup(void) {
   set_name("trazom");
   set_short("Trazom the vampire");
   set_long("Trazom's cold dead flesh is desiccated, pulling his maw open " +
      "in a permament groaning position. His eyes are sunk deep in his " +
      "boney face. His hair is incredibly thin and wispy. He seems to " +
      "miss the days when he walked among the living as one from them.");
   set_race("vampire");
   set_level(40);
   set_hit_skill("combat/unarmed");
   set_skill("combat/defense", 100);
   set_aggressive(1);
}
Exemplo n.º 7
0
void setup() {
   set_name("harry");
   add_id("fjant");
   set_gender("male");
   add_adj("affectionate");
   set_short("Harry the affectionate");
   set_long("Harry has an agreeable look.");
   set_race("human");
   set_level(3);
   set_hit_skill("combat/unarmed");
   set_skill("combat/unarmed", 50);
   set_skill("combat/defense", 100);
   count = 0;
}
Exemplo n.º 8
0
void setup(void) {
   set_name("rat");

   /* Leave out the gender specification, get a random one */
   /*  set_gender( "male" ); */

   add_adj("filthy");
   set_short("A small filthy rat");
   set_long("The rat smells awful.");
   set_race("rodent");
   set_level(1);
   set_hit_skill("combat/unarmed");
   set_skill("combat/unarmed", 50);
   set_skill("combat/defense", 100);
}
Exemplo n.º 9
0
void setup() {
   set_name("leo");
   set_gender( "male" );
   set_short("Leo the Archwizard");
   set_long("Leo the Archwizard.");
   set_race("human");
   set_level(40);
   set_hit_skill("combat/unarmed");
   set_skill("combat/unarmed", 90);
   set_skill("combat/defense", 200);

   set_spell_chance(50);
   set_spell_damage(30);
   set_spell_message("Leo casts a blazing fireball at $t.\n");
}
Exemplo n.º 10
0
void setup(void) {
   set_name("smith");
   add_id("noki town smith");
   set_gender("male");
   set_short("The Noki Town smith");
   set_long("The Noki Town smith is friendly but gets straight " +
      "to the point. He is very skilled at his trade and is " +
      "always looking to improve his skills.");
   set_race("half-giant");
   set_level(NOKICLIFFS_MONSTER_LEVEL);
   set_hit_skill("combat/unarmed");
   set_skill("combat/unarmed", NOKICLIFFS_OFFENSE);
   set_skill("combat/defense", NOKICLIFFS_DEFENSE);
   busy_right_now = FALSE;
}
Exemplo n.º 11
0
void setup(void) {
   set_name("smith");
   add_id("angmar's smith");
   set_gender("male");
   set_race("human");
   set_short("Angmar's smith");
   set_long("The smith sighs. He is locked into the service of Angmar unto death. " +
      "The smith will value armors and weapons " +
      "for a reasonable fee." +
      "\n\t'cost item' shows what the smith would take to value the item." +
      "\n\t'show item' shows the item to the smith.");
   set_level(1);
   set_hit_skill("combat/unarmed");
   set_skill("combat/unarmed", BASE_OFFENSE);
   set_skill("combat/defense", BASE_DEFENSE);
}
Exemplo n.º 12
0
void setup() {
	set_name("apep");
	add_id("serpent", "chaosserpent", "chaos serpent");
	set_short("Apep the chaos serpent");
	set_long("Apep the chaos serpent is a giant beast with a strong " +
		"hiss and long sharp fangs that look like they hit hard.");
	set_race("demon");
	set_level(50);
	set_hit_skill("combat/unarmed");
	set_skill("combat/defense", 1);
	set_skill("combat/unarmed", 200);
	set_aggressive(0);
	set_spell_chance(50);
	set_spell_damage(1);
	set_spell_message("Apep casts a chaotic brain scrambling spell at $t.");
	set_hit_string("bite");
}
Exemplo n.º 13
0
void setup(void) {
   set_name("automaton");
   set_gender("neuter");
   set_adj("monstrous");
   set_short("A monstrous automaton");
   set_long("The automaton has been brought to life by a " +
      "necromancer of considerable power. " +
      "It has been stitched together using a variety of " +
      "bits, pieces, and parts from other heroes, champions, " +
      "and villains. It has one and " +
      "only one purpose, and that is to destroy the living.");
   set_race("monster");
   set_level(NOKICLIFFS_MONSTER_LEVEL);
   set_hit_skill("combat/unarmed");
   set_skill("combat/unarmed", NOKICLIFFS_OFFENSE * 3);
   set_skill("combat/defense", NOKICLIFFS_DEFENSE * 5);
   add_block("up");
}
Exemplo n.º 14
0
void setup() {
   set_name("traveller");

   /* Leave out the gender specification, get a random one */
   /*  set_gender(0); */

   add_adj("wandering");
   set_short("A wandering traveller");
   set_long("This tired-looking person just happens to be passing through " +
      "the area..");
   set_race("human");
   set_level(random(8) + 5);
   set_hit_skill("combat/unarmed");
   set_skill("combat/unarmed", 50);
   set_skill("combat/defense", 100);

   set_wander_area("Gurba");
   start_wander(10, 20);
}
Exemplo n.º 15
0
void setup() {
   object obj;

   set_name("giant");
   set_gender( "male" );
   add_adj("fire");
   set_short("A fire giant");
   set_long("A mighty hot big guy.");
   set_race("giant");
   set_level(15);
   set_aggressive(1);
   set_hit_skill("combat/unarmed");
   set_skill("combat/unarmed", 50);
   set_skill("combat/defense", 100);

   obj = clone_object(DIR + "/obj/fire_sword");
   obj->setup();
   obj->move(this_object());
   do_wield(obj);
}
Exemplo n.º 16
0
void setup() {
   object obj;

   set_name("guard");
   set_gender( "female" );
   set_short("A guard");
   set_long("A big and sturdy guard.");
   set_race("human");
   set_level(11);
   set_hit_skill("combat/unarmed");
   set_skill("combat/unarmed", 50);
   set_skill("combat/defense", 100);

   obj = clone_object(DIR + "/obj/bankkey.c");
   obj->setup();
   obj->move(this_object());
   obj = clone_object("/domains/required/objects/short_sword.c");
   obj->setup();
   obj->move(this_object());
   do_wield(obj);
}
Exemplo n.º 17
0
void setup(void) {
   set_name("guard");
   add_id("brain guard");
   set_gender("male");
   set_short("Brain's guard");
   set_long("The brain's guard. He is a hulking beast with a " +
      "permanent demonic snarl revealing disgusting brown " +
      "teeth. Protruding from his forehead are two large " +
      "slightly curved horns. His skin is a deep blood red " +
      "colour. He is clearly not pleased by your " +
      "presence here so close to his master, the brain.");
   set_race("demon");
   set_level(40);
   set_hit_skill("combat/unarmed");
   set_skill("combat/unarmed", 90);
   set_skill("combat/defense", 200);

   set_spell_chance(50);
   set_spell_damage(30);
   set_spell_message("Guard casts a lightning bolt at $t.\n");
}
Exemplo n.º 18
0
void setup() {
   object obj, obj2;

   set_name("octopus");
   add_adj("giant");
   set_short("An octopus");
   set_long("A very big octopus with long arms, reaching for you.");

   set_level(10);
   set_hit_skill("combat/unarmed");
   set_skill("combat/unarmed", 50);
   set_skill("combat/defense", 100);

   obj = clone_object(DIR + "/obj/chest.c");
   obj->move(this_object());
   obj->setup();

   obj2 = clone_object("/domains/required/objects/coin.c");
   obj2->set_amount(random(500) + 1);
   obj2->move(obj);
   obj2->setup();
}
Exemplo n.º 19
0
void setup(void) {
   object obj;

   set_name("slim");
   set_gender( "male" );
   add_adj("large");
   set_short("Slim shady");
   set_long("This guy is skinny, he is also kind of creepy looking.  He " +
      "reminds you of an anemic scarecrow.");

   set_race("human");
   set_level(1);
   set_hit_skill("combat/unarmed");
   set_skill("combat/unarmed", 50);
   set_skill("combat/defense", 100);
   set_aggressive(0);

   obj = clone_object(DIR + "/obj/10ghat.c");
   obj->setup();
   obj->move(this_object());
   do_wear(obj);
}