static void create() { ::create(); set_level_req(5); set_slot("glyph", 1); set_slot("spell", 1); set_weapon_long("#R is a long-handled hammer with a heavy metal head."); add_weapon_id("mace"); add_weapon_props(({ "metal", "wood" }));
static void create() { ::create(); set_level_req(26); set_slot("spell", 1); set_slot("quirk", 5); set_weapon_long( "#R is an axe with a heavy crescent-shaped head mounted " + "on a long wooden shaft. It is almost one and a half " + "meter long."); add_weapon_id("axe"); add_weapon_props(({ "metal", "wood" }));
void do_slot(char * str_slot) { uint32_t slot; char * end; errno = 0; slot = strtoul(str_slot, &end, 0); if ((errno == ERANGE && (slot == LONG_MAX || slot == LONG_MIN)) || (errno != 0 && slot == 0)) { LOG("!!! please enter a valid slot number [0-23]\n"); return; } if (end == str_slot) { LOG("!!! please enter a valid slot number [0-23]\n"); return; } if (slot > 23) { LOG("!!! please enter a valid slot number [0-23]\n"); return; } cli.slot = slot; set_slot(cli.slot); }
bool GraphNode::_set(const StringName& p_name, const Variant& p_value) { if (!p_name.operator String().begins_with("slot/")) return false; int idx=p_name.operator String().get_slice("/",1).to_int(); String what = p_name.operator String().get_slice("/",2); Slot si; if (slot_info.has(idx)) si=slot_info[idx]; if (what=="left_enabled") si.enable_left=p_value; else if (what=="left_type") si.type_left=p_value; else if (what=="left_color") si.color_left=p_value; else if (what=="right_enabled") si.enable_right=p_value; else if (what=="right_type") si.type_right=p_value; else if (what=="right_color") si.color_right=p_value; else return false; set_slot(idx,si.enable_left,si.type_left,si.color_left,si.enable_right,si.type_right,si.color_right); update(); return true; }
void redis_client_cluster::set_all_slot(const char* addr, int max_conns) { redis_client client(addr, 30, 60, false); redis_cluster cluster(&client); const std::vector<redis_slot*>* slots = cluster.cluster_slots(); if (slots == NULL) return; std::vector<redis_slot*>::const_iterator cit; for (cit = slots->begin(); cit != slots->end(); ++cit) { const redis_slot* slot = *cit; const char* ip = slot->get_ip(); if (*ip == 0) continue; int port = slot->get_port(); if (port <= 0) continue; size_t slot_min = slot->get_slot_min(); size_t slot_max = slot->get_slot_max(); if ((int) slot_max >= max_slot_ || slot_max < slot_min) continue; char buf[128]; safe_snprintf(buf, sizeof(buf), "%s:%d", ip, port); redis_client_pool* conns = (redis_client_pool*) get(buf); if (conns == NULL) set(buf, max_conns); for (size_t i = slot_min; i <= slot_max; i++) set_slot((int) i, buf); } }
void setup( void ) { set_id( "jacket" ); set_adj( "leather", "black" ); set_long( "This is the kind of leather jacket all %^RED%^bad%^RESET%^ dudes wear." ); set_in_room_desc( "A hip leather jacket." ); set_gettable( 1 ); set_slot( "body" ); set_wear_message( "$N $vput on $o. Man, $N $vare cool!" ); set_remove_message( "$N $vtake off $o, and suddenly $vlook extremely dull." ); }
void setup( void ) { set_id( "gloves" ); set_adj( "red" ); set_long( "A pair of leather gloves." ); set_in_room_desc( "A pair of gloves." ); set_gettable( 1 ); set_slot( "hands" ); set_wear_message( "$N $vwear $o." ); set_remove_message( "$N $vremove $o." ); }
void setup(void) { set_id("gloves"); set_adj("red"); set_short("A pair of gloves"); set_long("A pair of leather gloves."); set_gettable(1); set_slot("hands"); set_wear_message("$N $vwear $o."); set_remove_message("$N $vremove $o."); set_value(20); set_weight(5); }
static void create() { ::create(); set_level_req(1); set_slot("glyph", 1); set_weapon_long( "#R is a large cleaver-like cutting tool. The cutting edge " + "of #p blade is curved, widening toward the point, and has " + "straight, unsharpened back edge. #P is almost half a meter " + "long."); add_weapon_ids(({ "dagger", "knife", "sword" }));
static void create() { ::create(); set_level_req(27); set_slot("glyph", 2); set_weapon_long( "#R is a thrusting spear. #R consists of a lozenge shaped " + "head, beneath which on the socket there are prominent " + "wings."); add_weapon_id("spear"); add_weapon_props(({ "metal", "wood" }));
void setup(void) { set_id("mithril chain mail"); set_adj("mithril"); add_ids("mithril mail", "mail", "chain mail"); set_short("Mithril chain mail"); set_long("It looks very light."); set_gettable(1); set_slot("body"); set_ac(4); set_value(2500); set_size(3); set_weight(5); }
void setup(void) { set_id("gloves"); set_adj("leather"); set_short("A pair of leather gloves"); set_long("A standard pair of adventurer's leather gloves."); set_gettable(1); set_slot("hands"); set_wear_message("$N $vwear $o."); set_remove_message("$N $vremove $o."); set_value(20); set_weight(1); set_ac(2); }
void setup(void) { set_id("hat"); set_adj("black", "10 gallon"); set_short("A black 10 gallon hat"); set_long("This is one big hat."); set_gettable(1); set_ac(1); set_slot("head"); set_value(20); set_size(5); set_weight(7); }
void setup(void) { set_id("helmet"); set_short("A helmet"); set_long("A helmet. This is very basic advenuterer's gear. " + "You better find something else."); set_gettable(1); set_ac(1); set_slot("head"); set_value(20); set_size(2); set_weight(1); }
void setup(void) { set_id("t-shirt", "tshirt"); set_adj("gurbalib"); set_short("A flashy T-shirt"); set_long("It reads: I crashed GurbaLib and all I got was this " + "stupid T-Shirt!"); set_gettable(1); set_slot("torso"); set_wear_message("$N $vput on $o, and suddenly $vlook a lot better."); set_remove_message("$N $vtake off $o, and suddenly $vlook dull."); set_ac(1); set_value(20); set_size(1); set_weight(3); }
void setup() { set_adj("admantine"); set_id("platemail"); // platemail acts as if it were plural set_proper_name("admantine platemail"); #ifdef USE_SIZE set_size(LARGE); #endif #ifdef USE_MASS set_mass(LARGE); #endif set_slot("torso"); set_armor_class(15); }
void setup(void) { set_id("jacket"); set_adj("leather", "black"); set_short("A worn but sturdy leather jacket"); set_long("This is the kind of leather jacket all %^RED%^bad%^RESET%^ " + "dudes wear. On the back is a lot of rivets making the " + "pattern of a star."); set_gettable(1); set_slot("body"); set_wear_message("$N $vput on $o. Man, $N $vare cool!"); set_remove_message("$N $vtake off $o, and suddenly $vlook extremely dull."); set_ac(3); set_value(50); set_weight(5); }
void setup(void) { set_id("helmet"); set_adj("small", "round"); set_short("A small rusty helmet"); set_long("A small rusty helmet, it looks like it has seen better days. " + "You would have to be really desperate to put this thing on."); set_gettable(1); set_ac(1); set_slot("head"); set_value(20); set_size(10); set_weight(7); }
void setup() { set_adj("red"); set_id("scarf"); #ifdef USE_BODYSLOTS set_slot(HEAD); #endif set_value(10000); #ifdef USE_SIZE set_size(SMALL); #endif #ifdef USE_MASS set_mass(SMALL); #endif }
void setup(void) { set_id("crown"); set_adj("metal"); set_short("A metal crown"); set_long("This crown functions as a useful helmet." + " It is a simple crown of metal but you know that it's ancient " + "and has rested upon the heads of champions throughout the " + "ages."); set_gettable(1); set_slot("head"); set_wear_message("$N $vdon $o."); set_remove_message("$N $vtake off $o"); set_ac(2); set_value(3000); set_size(3); set_weight(1); }
void setup(){ set_brief("How to make a basic shield"); set_long(@MAY #include <bodyslots.h> inherit ARMOR; void setup() { set_adj("Black","black","right","arm"); add_adj("right"); set_size(39); set_armor_class (10); set_id("shield","Shield","armor","armour"); set_long(@KAAN This is a black shield for demonstration. KAAN ); set_size(LARGE); set_slot("right hand"); }
connection& connection::operator=(const connection& c) { set_slot(c.slot_); return *this; }