void setup() { object obj; set_name("shayman"); set_gender( "female" ); add_adj("orc"); add_ids("orc", "orc shayman"); set_short("Orc shayman"); set_long("An ugly orc shayman. This thing looks wilder than your average " + "orc."); set_race("orc"); set_level(10); set_aggressive(1); set_spell_chance(20); set_spell_damage(20); set_spell_message("The shayman casts a magic missile at $t."); set_hit_skill("combat/unarmed"); set_skill("combat/unarmed", 50); set_skill("combat/defense", 100); obj = clone_object(DIR + "/obj/gold_staff.c"); obj->setup(); obj->move(this_object()); obj = clone_object(DIR + "/obj/orc_slayer.c"); obj->setup(); obj->move(this_object()); do_wield(obj); }
Player::Player() { setSpell("Shadowbolt"); damage_done = 0; set_cast_time(0); set_crit_stat(0); set_haste_stat(0); set_spell_damage(2000); //Player starts in a ready state on creation /* DOT spells aren't active on player creation */ UnstableAffliction = false; Immolate = false; Corruption=false; CurseOfAgony=false; CorruptionTimer = 1; ImmolateTimer = 1; UnstableAfflictionTimer = 1; CurseOfAgonyTimer = 1; inFile.open("rotation.txt"); assert(inFile); inFile >> spell; }
void setup() { set_name("leo"); set_gender( "male" ); set_short("Leo the Archwizard"); set_long("Leo the Archwizard."); set_race("human"); set_level(40); set_hit_skill("combat/unarmed"); set_skill("combat/unarmed", 90); set_skill("combat/defense", 200); set_spell_chance(50); set_spell_damage(30); set_spell_message("Leo casts a blazing fireball at $t.\n"); }
void setup() { set_name("apep"); add_id("serpent", "chaosserpent", "chaos serpent"); set_short("Apep the chaos serpent"); set_long("Apep the chaos serpent is a giant beast with a strong " + "hiss and long sharp fangs that look like they hit hard."); set_race("demon"); set_level(50); set_hit_skill("combat/unarmed"); set_skill("combat/defense", 1); set_skill("combat/unarmed", 200); set_aggressive(0); set_spell_chance(50); set_spell_damage(1); set_spell_message("Apep casts a chaotic brain scrambling spell at $t."); set_hit_string("bite"); }
void setup(void) { set_name("guard"); add_id("brain guard"); set_gender("male"); set_short("Brain's guard"); set_long("The brain's guard. He is a hulking beast with a " + "permanent demonic snarl revealing disgusting brown " + "teeth. Protruding from his forehead are two large " + "slightly curved horns. His skin is a deep blood red " + "colour. He is clearly not pleased by your " + "presence here so close to his master, the brain."); set_race("demon"); set_level(40); set_hit_skill("combat/unarmed"); set_skill("combat/unarmed", 90); set_skill("combat/defense", 200); set_spell_chance(50); set_spell_damage(30); set_spell_message("Guard casts a lightning bolt at $t.\n"); }