Exemplo n.º 1
0
void create() {
  seteuid(getuid());
  set("name" , "dagger");
  set_weapon_type("sword/short");
  set_material_type("metal/steel");
  set("value" , 250);
  set("id" , ({ "dagger" , "blackened dagger" }) );
Exemplo n.º 2
0
void create() {
  seteuid(getuid());
	set("author","sebastian");
	set("name", "dagger");
	set_weapon_type("dirk");
	set_material_type("ice");
	set("id", ({"dagger", "ice dagger", "icicle" }));
Exemplo n.º 3
0
void create() {
  seteuid(getuid());
set ("author", "spooner");

  set_weapon_type("sword/long");

  set("id", ({ "sword", "longsword", "weapon", "long sword",
      "steel long sword" }) );
Exemplo n.º 4
0
void create() {
    set_weapon_type("sword/long");
    set("short", "an ornate broadsword");
    set("long", @EndLong
This sword is rather ornate, and beautifully crafted with a gold
pommel, a snake-skin wrapped handle, and a guard in the shape of
two intertwined serpents.
EndLong
    );
    set("name", "ornate broadsword");
    set("id", ({ "sword", "boardsword", "ornate broadsword" }) );
Exemplo n.º 5
0
void create() {
  seteuid(getuid());
// This line tells us who coded the item.
set("author", "zykor");

// This function makes it a long sword. It sets the mass, damage,
// value, and material of the item. Always call this towards the
// top of the create() function.
set_weapon_type("dagger");

// The "id" is a list of all the names that somebody can use to refer
// to the item.
set("id", ({ "claws" }) );
Exemplo n.º 6
0
Arquivo: bow.c Projeto: shentino/simud
void create() {
   ::create();
/* OBJEDIT { */
   set_gettable( 1 );
   set_droppable( 1 );
   set_weapon_type( "bow" );
   set_type( "weapon" );
   set_wc( (["piercing":7]) );
   set_requirement( (["dex":8]) );
   set_name( "bow" );
   set_distant( "a bow" );
   set_specific( "the bow" );
/* } OBJEDIT */
}
Exemplo n.º 7
0
void create() {
    // Don't worry about this, just make sure its there.
    seteuid(getuid());

    // "author" should be set in all objects and rooms you code.
    // It should be a lowercase name - very simple.
    set("author", "spartacus");

    // "name" makes it an axe, and not "0"
    set("name", "axe");

    // This makes it what it is, the other types can be found in
    // the dir /doc/properties
    set_weapon_type("axe/hand");

    // The material type can be anything, the default usually steel or
    // wood. Please note - this line is OPTIONAL.
  set_material_type("wood/ironwood");

    // The "id" is all the things you can call it.
   set("id", ({ "guitar", "axe", "destroyer", "ibanez" }) );
Exemplo n.º 8
0
void create() {
                set_weapon_type("dagger");
	set_material_type("metal/green steel");
	set("id", ({ "dagger", "green dagger" }) );
Exemplo n.º 9
0
void create() {
	set_bonus(5);
        set_weapon_type("sword/two-handed");
set("value",   5000);
	set("id", ({ "flaming sword", "sword" }) );
Exemplo n.º 10
0
void create() {
	set_bonus(4);
        set_weapon_type("mace");
	set("id", ({ "crystal mace", "mace" }) );
Exemplo n.º 11
0
void create() {
	set_bonus(2, 2, 2);
        set_weapon_type("sword/long");
set("value",   1300);
	set("id", ({ "giant slayer", "sword" }) );
Exemplo n.º 12
0
void create(){
seteuid(getuid());
set("name","Longsword");
set_weapon_type("sword/long");
set("id", ({"sword", "weapon", "longsword"}));
Exemplo n.º 13
0
void create() {
    set_bonus(3);
    set_weapon_type("sword/two-handed");
    set("id", ({ "an Abyssal two-handed sword" }) );
Exemplo n.º 14
0
void create() {
  set_weapon_type("dagger");
  set("id", ({ "dagger" }) );
Exemplo n.º 15
0
void create() {

    set_weapon_type("hammer");
	set_bonus(3);
set("value",   1500);
	set("id", ({ "warhammer", "hammer" }) );
Exemplo n.º 16
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void create() {
  set_weapon_type("sword/short") ;
  set("short", "a short sword") ;
  set("id", ({ "sword", "short sword", "shortsword" }) );
Exemplo n.º 17
0
void create(){
seteuid(getuid());
set("name", "A Morning Star");
set_weapon_type("morning star");
set("id", ({"morning star", "star", "morning"}));
Exemplo n.º 18
0
void create(){
seteuid(getuid());
set("name", "Shortsword");
set_weapon_type("sword/short");
set("id", ({"sword", "weapon", "shortsword"}));