/* An object you're wearing has been taken off by a monster (theft or seduction). Also used if a worn item gets transformed (stone to flesh). */ void remove_worn_item(struct obj *obj, boolean unchain_ball) { /* whether to unpunish or just unwield */ if (donning(obj)) cancel_don(); if (!obj->owornmask) return; if (obj->owornmask & W_ARMOR) { if (obj == uskin) { impossible("Removing embedded scales?"); skinback(TRUE); /* uarm = uskin; uskin = 0; */ } if (obj == uarm) Armor_off(); else if (obj == uarmc) Cloak_off(); else if (obj == uarmf) Boots_off(); else if (obj == uarmg) Gloves_off(); else if (obj == uarmh) Helmet_off(); else if (obj == uarms) Shield_off(); else if (obj == uarmu) Shirt_off(); /* catchall -- should never happen */ else setworn(NULL, obj->owornmask & W_ARMOR); } else if (obj->owornmask & W_AMUL) { Amulet_off(); } else if (obj->owornmask & W_RING) { Ring_gone(obj); } else if (obj->owornmask & W_TOOL) { Blindf_off(obj); } else if (obj->owornmask & (W_WEP | W_SWAPWEP | W_QUIVER)) { if (obj == uwep) uwepgone(); if (obj == uswapwep) uswapwepgone(); if (obj == uquiver) uqwepgone(); } if (obj->owornmask & (W_BALL | W_CHAIN)) { if (unchain_ball) unpunish(); } else if (obj->owornmask) { /* catchall */ setnotworn(obj); } }
/* An object you're wearing has been taken off by a monster (theft or seduction). Also used if a worn item gets transformed (stone to flesh). */ void remove_worn_item(struct obj *obj, boolean unchain_ball) { /* whether to unpunish or just unwield */ if (!obj->owornmask) return; unwield_silently(obj); if (obj->owornmask & W_WORN) { if (obj == uskin()) { impossible("Removing embedded scales?"); } setunequip(obj); } if (obj == uball || obj == uchain) { if (unchain_ball) unpunish(); } else if (obj->owornmask) { /* This is a catchall for cases not considered above. It's used for uninvoking artifacts, but possibly not for anything else. */ setnotworn(obj); } }