Exemplo n.º 1
0
void
shkdead(struct monst *mtmp)		/* called in mon.c */
{
	struct eshk *eshk = ESHK(mtmp);

	if (eshk->shoplevel == dlevel)
		rooms[eshk->shoproom].rtype = 0;
	if (mtmp == shopkeeper) {
		setpaid();
		shopkeeper = NULL;
		bill = (struct bill_x *) - 1000; /* dump core when referenced */
	}
}
Exemplo n.º 2
0
/* called in mon.c */
void shkdead(monst_t *mtmp)
{
  eshk_t *eshk = ESHK(mtmp);

  if (eshk->shoplevel == dlevel)
    rooms[eshk->shoproom].rtype = 0;
  if (mtmp == shopkeeper) {
    setpaid();
    shopkeeper = NULL;
    //bill = (bill_t *) -1000;	/* dump core when referenced */  // XXXXX !!!
    bill = NULL; // this seems like a better idea to me
  }
}
Exemplo n.º 3
0
/*       -1 if object could not be found (but was paid) */
static int
dopayobj(struct bill_x *bp)
{
	struct obj *obj;
	long ltmp;

	/* find the object on one of the lists */
	obj = bp_to_obj(bp);

	if (!obj) {
		impossible("Shopkeeper administration out of order.");
		setpaid();	/* be nice to the player */
		return (0);
	}

	if (!obj->unpaid && !bp->useup) {
		impossible("Paid object on bill??");
		return (1);
	}
	obj->unpaid = 0;
	ltmp = bp->price * bp->bquan;
	if (ANGRY(shopkeeper))
		ltmp += ltmp / 3;
	if (u.ugold < ltmp) {
		pline("You don't have gold enough to pay %s.",
		      doname(obj));
		obj->unpaid = 1;
		return (0);
	}
	pay(ltmp, shopkeeper);
	pline("You bought %s for %ld gold piece%s.",
	      doname(obj), ltmp, plur(ltmp));
	if (bp->useup) {
		struct obj *otmp = billobjs;
		if (obj == billobjs)
			billobjs = obj->nobj;
		else {
			while (otmp && otmp->nobj != obj)
				otmp = otmp->nobj;
			if (otmp)
				otmp->nobj = obj->nobj;
			else
				pline("Error in shopkeeper administration.");
		}
		free(obj);
	}
	return (1);
}
Exemplo n.º 4
0
/*       -1 if object could not be found (but was paid) */
static Short dopayobj(bill_t *bp)
{
  obj_t *obj;
  Long ltmp;

  /* find the object on one of the lists */
  obj = bp_to_obj(bp);

  if (!obj) {
    message("BUG: Shopkeeper administration out of order.");
    setpaid();	/* be nice to the player */
    return 0;
  }

  if (!(obj->bitflags & O_IS_UNPAID) && !bp->useup) {
    message("BUG: Paid object on bill??");
    return 1;
  }
  obj->bitflags &= ~O_IS_UNPAID;
  ltmp = bp->price * bp->bquantity;
  if (ANGRY(shopkeeper)) ltmp += ltmp/3;
  if (you.ugold < ltmp) {
    StrPrintF(ScratchBuffer, "You don't have gold enough to pay %s.",
	      doname(obj));
    message(ScratchBuffer);
    obj->bitflags |= O_IS_UNPAID;
    return 0;
  }
  pay(ltmp, shopkeeper);
  StrPrintF(ScratchBuffer, "You bought %s for %ld gold piece%s",
	    doname(obj), ltmp, (ltmp == 1 ? "." : "s."));
  message(ScratchBuffer);
  if (bp->useup) {
    obj_t *otmp = billobjs;
    if (obj == billobjs)
      billobjs = obj->nobj;
    else {
      while (otmp && otmp->nobj != obj) otmp = otmp->nobj;
      if (otmp) otmp->nobj = obj->nobj;
      else message("BUG: Error in shopkeeper administration.");
    }
    free_me((VoidPtr) obj);
  }
  return 1;
}
Exemplo n.º 5
0
/* routine called after dying (or quitting) with nonempty bill */
void
paybill(void)
{
	if (shlevel == dlevel && shopkeeper && ESHK(shopkeeper)->billct) {
		addupbill();
		if (total > u.ugold) {
			shopkeeper->mgold += u.ugold;
			u.ugold = 0;
			pline("%s comes and takes all your possessions.",
			      Monnam(shopkeeper));
		} else {
			u.ugold -= total;
			shopkeeper->mgold += total;
			pline("%s comes and takes the %ld zorkmids you owed him.",
			    Monnam(shopkeeper), total);
		}
		setpaid();	/* in case we create bones */
	}
}
Exemplo n.º 6
0
/* routine called after dying (or quitting) with nonempty bill */
void paybill()
{
  if (shlevel == dlevel && shopkeeper && ESHK(shopkeeper)->billct) {
    addupbill();
    if (total > you.ugold){
      shopkeeper->mgold += you.ugold;
      you.ugold = 0;
      StrPrintF(ScratchBuffer, "%s comes and takes all your possessions.",
		Monnam(shopkeeper));
      message(ScratchBuffer);
    } else {
      you.ugold -= total;
      shopkeeper->mgold += total;
      StrPrintF(ScratchBuffer,
		"%s comes and takes the %ld zorkmids you owed him.",
		Monnam(shopkeeper), total);
      message(ScratchBuffer);
    }
    setpaid();	/* in case we create bones */
  }
}
Exemplo n.º 7
0
int
dopay(void)
{
	long ltmp;
	struct bill_x *bp;
	struct monst *shkp;
	int pass, tmp;

	multi = 0;
	inshop();
	for (shkp = fmon; shkp; shkp = shkp->nmon)
		if (shkp->isshk && dist(shkp->mx, shkp->my) < 3)
			break;
	if (!shkp && u.uinshop &&
	    inroom(shopkeeper->mx, shopkeeper->my) == ESHK(shopkeeper)->shoproom)
		shkp = shopkeeper;

	if (!shkp) {
		pline("There is nobody here to receive your payment.");
		return (0);
	}
	ltmp = ESHK(shkp)->robbed;
	if (shkp != shopkeeper && NOTANGRY(shkp)) {
		if (!ltmp)
			pline("You do not owe %s anything.", monnam(shkp));
		else if (!u.ugold)
			pline("You have no money.");
		else {
			long ugold = u.ugold;

			if (u.ugold > ltmp) {
				pline("You give %s the %ld gold pieces he asked for.",
				    monnam(shkp), ltmp);
				pay(ltmp, shkp);
			} else {
				pline("You give %s all your gold.", monnam(shkp));
				pay(u.ugold, shkp);
			}
			if (ugold < ltmp / 2)
				pline("Unfortunately, he doesn't look satisfied.");
			else {
				ESHK(shkp)->robbed = 0;
				ESHK(shkp)->following = 0;
				if (ESHK(shkp)->shoplevel != dlevel) {
					/* For convenience's sake, let him disappear */
					shkp->minvent = 0;	/* %% */
					shkp->mgold = 0;
					mondead(shkp);
				}
			}
		}
		return (1);
	}

	if (!ESHK(shkp)->billct) {
		pline("You do not owe %s anything.", monnam(shkp));
		if (!u.ugold) {
			pline("Moreover, you have no money.");
			return (1);
		}
		if (ESHK(shkp)->robbed) {
#define	min(a, b)	((a < b) ? a : b)
			pline("But since his shop has been robbed recently,");
			pline("you %srepay %s's expenses.",
			    (u.ugold < ESHK(shkp)->robbed) ? "partially " : "",
			    monnam(shkp));
			pay(min(u.ugold, ESHK(shkp)->robbed), shkp);
			ESHK(shkp)->robbed = 0;
			return (1);
		}
		if (ANGRY(shkp)) {
			pline("But in order to appease %s,",
			      amonnam(shkp, "angry"));
			if (u.ugold >= 1000) {
				ltmp = 1000;
				pline(" you give him 1000 gold pieces.");
			} else {
				ltmp = u.ugold;
				pline(" you give him all your money.");
			}
			pay(ltmp, shkp);
			if (strncmp(ESHK(shkp)->customer, plname, PL_NSIZ)
			    || rn2(3)) {
				pline("%s calms down.", Monnam(shkp));
				NOTANGRY(shkp) = 1;
			} else
				pline("%s is as angry as ever.", Monnam(shkp));
		}
		return (1);
	}
	if (shkp != shopkeeper) {
		impossible("dopay: not to shopkeeper?");
		if (shopkeeper)
			setpaid();
		return (0);
	}
	for (pass = 0; pass <= 1; pass++) {
		tmp = 0;
		while (tmp < ESHK(shopkeeper)->billct) {
			bp = &bill[tmp];
			if (!pass && !bp->useup) {
				tmp++;
				continue;
			}
			if (!dopayobj(bp))
				return (1);
			bill[tmp] = bill[--ESHK(shopkeeper)->billct];
		}
	}
	pline("Thank you for shopping in %s's %s store!",
	      shkname(shopkeeper),
	      shopnam[rooms[ESHK(shopkeeper)->shoproom].rtype - 8]);
	NOTANGRY(shopkeeper) = 1;
	return (1);
}
Exemplo n.º 8
0
int
inshop(void)
{
	int roomno = inroom(u.ux, u.uy);

	/* Did we just leave a shop? */
	if (u.uinshop &&
	    (u.uinshop != roomno + 1 || shlevel != dlevel || !shopkeeper)) {
		if (shopkeeper) {
			if (ESHK(shopkeeper)->billct) {
				if (inroom(shopkeeper->mx, shopkeeper->my)
				    == u.uinshop - 1)	/* ab@unido */
					pline("Somehow you escaped the shop without paying!");
				addupbill();
				pline("You stole for a total worth of %ld zorkmids.",
				    total);
				ESHK(shopkeeper)->robbed += total;
				setpaid();
				if ((rooms[ESHK(shopkeeper)->shoproom].rtype == GENERAL)
				    == (rn2(3) == 0))
					ESHK(shopkeeper)->following = 1;
			}
			shopkeeper = NULL;
			shlevel = 0;
		}
		u.uinshop = 0;
	}

	/* Did we just enter a zoo of some kind? */
	if (roomno >= 0) {
		int rt = rooms[roomno].rtype;
		struct monst *mtmp;
		if (rt == ZOO)
			pline("Welcome to David's treasure zoo!");
		else if (rt == SWAMP)
			pline("It looks rather muddy down here.");
		else if (rt == MORGUE) {
			if (midnight())
				pline("Go away! Go away!");
			else
				pline("You get an uncanny feeling ...");
		} else
			rt = 0;
		if (rt != 0) {
			rooms[roomno].rtype = 0;
			for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
				if (rt != ZOO || !rn2(3))
					mtmp->msleep = 0;
		}
	}

	/* Did we just enter a shop? */
	if (roomno >= 0 && rooms[roomno].rtype >= 8) {
		if (shlevel != dlevel || !shopkeeper
		    || ESHK(shopkeeper)->shoproom != roomno)
			findshk(roomno);
		if (!shopkeeper) {
			rooms[roomno].rtype = 0;
			u.uinshop = 0;
		} else if (!u.uinshop) {
			if (!ESHK(shopkeeper)->visitct ||
			    strncmp(ESHK(shopkeeper)->customer, plname, PL_NSIZ)) {
				/* He seems to be new here */
				ESHK(shopkeeper)->visitct = 0;
				ESHK(shopkeeper)->following = 0;
				strncpy(ESHK(shopkeeper)->customer, plname, PL_NSIZ);
				NOTANGRY(shopkeeper) = 1;
			}
			if (!ESHK(shopkeeper)->following) {
				boolean box, pick;

				pline("Hello %s! Welcome%s to %s's %s shop!",
				      plname,
				      ESHK(shopkeeper)->visitct++ ? " again" : "",
				      shkname(shopkeeper),
				      shopnam[rooms[ESHK(shopkeeper)->shoproom].rtype - 8]);
				box = carrying(ICE_BOX);
				pick = carrying(PICK_AXE);
				if (box || pick) {
					if (dochug(shopkeeper)) {
						u.uinshop = 0;	/* he died moving */
						return (0);
					}
					pline("Will you please leave your %s outside?",
					    (box && pick) ? "box and pick-axe" :
					    box ? "box" : "pick-axe");
				}
			}
			u.uinshop = roomno + 1;
		}
	}
	return (u.uinshop);
}
Exemplo n.º 9
0
// What does the return value indicate??
Boolean dopay()
{
  Long ltmp;
  bill_t *bp;
  monst_t *shkp;
  Short pass, tmp;

  multi = 0;
  inshop();
  for (shkp = fmon ; shkp ; shkp = shkp->nmon)
    if ((shkp->bitflags & M_IS_SHOPKEEPER) && dist(shkp->mx,shkp->my) < 3)
      break;
  if (!shkp && you.uinshop &&
      inroom(shopkeeper->mx,shopkeeper->my) == ESHK(shopkeeper)->shoproom)
    shkp = shopkeeper;

  if (!shkp) {
    message("There is nobody here to receive your payment.");
    return false;
  }
  ltmp = ESHK(shkp)->robbed;
  if (shkp != shopkeeper && NOTANGRY(shkp)) {
    if (!ltmp) {
      StrPrintF(ScratchBuffer, "You do not owe %s anything.", monnam(shkp));
      message(ScratchBuffer);
    } else
      if (!you.ugold) {
	message("You have no money.");
      } else {
	Long ugold = you.ugold;

	if (you.ugold > ltmp) {
	  StrPrintF(ScratchBuffer,
		    "You give %s the %ld gold pieces he asked for.",
		    monnam(shkp), ltmp);
	  message(ScratchBuffer);
	  pay(ltmp, shkp);
	} else {
	  StrPrintF(ScratchBuffer, "You give %s all your gold.", monnam(shkp));
	  message(ScratchBuffer);
	  pay(you.ugold, shkp);
	}
	if (ugold < ltmp/2) {
	  message("Unfortunately, he doesn't look satisfied.");
	} else {
	  ESHK(shkp)->robbed = 0;
	  ESHK(shkp)->following = false;
	  if (ESHK(shkp)->shoplevel != dlevel) {
	    /* For convenience's sake, let him disappear */
	    shkp->minvent = NULL;	/* %% */ // xxx leak?
	    shkp->mgold = 0;
	    mondead(shkp);
	  }
	}
      }
    return true;
  }
		
  if (!ESHK(shkp)->billct) {
    StrPrintF(ScratchBuffer, "You do not owe %s anything.", monnam(shkp));
    message(ScratchBuffer);
    if (!you.ugold) {
      message("Moreover, you have no money.");
      return true;
    }
    if (ESHK(shkp)->robbed) {
      message("But since his shop has been robbed recently,");
      StrPrintF(ScratchBuffer, "you%srepay %s's expenses.",
		(you.ugold < ESHK(shkp)->robbed) ? " partially " : " ",
		monnam(shkp));
      message(ScratchBuffer);
      pay(min(you.ugold, ESHK(shkp)->robbed), shkp);
      ESHK(shkp)->robbed = 0;
      return true;
    }
    if (ANGRY(shkp)) {
      StrPrintF(ScratchBuffer, "But in order to appease %s,",
		amonnam(shkp, "angry"));
      message(ScratchBuffer);
      if (you.ugold >= 1000) {
	ltmp = 1000;
	message(" you give him 1000 gold pieces.");
      } else {
	ltmp = you.ugold;
	message(" you give him all your money.");
      }
      pay(ltmp, shkp);
      if (StrNCompare(ESHK(shkp)->customer, plname, PL_NSIZ)
	  || rund(3)){
	StrPrintF(ScratchBuffer, "%s calms down.", Monnam(shkp));
	message(ScratchBuffer);
	shkp->bitflags |= M_IS_PEACEFUL; // NOTANGRY(shopkeeper) = 1;
      } else {
	StrPrintF(ScratchBuffer, "%s is as angry as ever.",
		  Monnam(shkp));
	message(ScratchBuffer);
      }
    }
    return true;
  }
  if (shkp != shopkeeper) {
    message("BUG: dopay: not to shopkeeper?");
    if (shopkeeper) setpaid();
    return false;
  }
  for (pass = 0 ; pass <= 1 ; pass++) {
    tmp = 0;
    while (tmp < ESHK(shopkeeper)->billct) {
      bp = &bill[tmp];
      if (!pass && !bp->useup) {
	tmp++;
	continue;
      }
      if (!dopayobj(bp)) return true;
      bill[tmp] = bill[--ESHK(shopkeeper)->billct];
    }
  }
  StrPrintF(ScratchBuffer, "Thank you for shopping in %s's %s store!",
	    shkname(shopkeeper),
	    shopnam[rooms[ESHK(shopkeeper)->shoproom].rtype - 8]);
  shopkeeper->bitflags |= M_IS_PEACEFUL; // NOTANGRY(shopkeeper) = 1;
  return true;
}
Exemplo n.º 10
0
UInt inshop()
{
  Short roomno = inroom(you.ux,you.uy);

  /* Did we just leave a shop? */
  if (you.uinshop &&
      (you.uinshop != roomno + 1 || shlevel != dlevel || !shopkeeper)) {
    if (shopkeeper) {
      if (ESHK(shopkeeper)->billct) {
	if (inroom(shopkeeper->mx, shopkeeper->my) 
	    == you.uinshop - 1)	/* ab@unido */
	  message("Somehow you escaped the shop without paying!");
	addupbill();
	StrPrintF(ScratchBuffer,"You stole for a total worth of %ld zorkmids.",
		  total);
	message(ScratchBuffer);
	ESHK(shopkeeper)->robbed += total;
	setpaid();
	if ((rooms[ESHK(shopkeeper)->shoproom].rtype == GENERAL)
	    == (rund(3) == 0))
	  ESHK(shopkeeper)->following = true;
      }
      shopkeeper = NULL;
      shlevel = 0;
    }
    you.uinshop = 0;
  }

  /* Did we just enter a zoo of some kind? */
  if (roomno >= 0) {
    Short rt = rooms[roomno].rtype;
    monst_t *mtmp;
    if (rt == ZOO) {
      message("Welcome to David's treasure zoo!");
    } else
      if (rt == SWAMP) {
	message("It looks rather muddy down here.");
      } else
	if (rt == MORGUE) {
	  if (midnight())
	    message("Go away! Go away!");
	  else
	    message("You get an uncanny feeling ...");
	} else
	  rt = 0;
    if (rt != 0) {
      rooms[roomno].rtype = 0;
      for (mtmp = fmon ; mtmp ; mtmp = mtmp->nmon)
	if (rt != ZOO || !rund(3))
	  mtmp->bitflags &= ~M_IS_ASLEEP;
    }
  }

  /* Did we just enter a shop? */
  if (roomno >= 0 && rooms[roomno].rtype >= 8) {
    if (shlevel != dlevel || !shopkeeper
	|| ESHK(shopkeeper)->shoproom != roomno)
      findshk(roomno);
    if (!shopkeeper) {
      rooms[roomno].rtype = 0;
      you.uinshop = 0;
    } else if (!you.uinshop) {
      if (!ESHK(shopkeeper)->visitct ||
	  StrNCompare(ESHK(shopkeeper)->customer, plname, PL_NSIZ)) {

	/* He seems to be new here */
	ESHK(shopkeeper)->visitct = 0;
	ESHK(shopkeeper)->following = false;
	StrNCopy(ESHK(shopkeeper)->customer, plname, PL_NSIZ);
	shopkeeper->bitflags |= M_IS_PEACEFUL; // NOTANGRY(shopkeeper) = 1;
      }
      if (!ESHK(shopkeeper)->following) {
	Boolean box, pick;

	StrPrintF(ScratchBuffer, "Hello %s! Welcome%sto %s's %s shop!",
		  plname,
		  ESHK(shopkeeper)->visitct++ ? " again " : " ",
		  shkname(shopkeeper),
		  shopnam[rooms[ESHK(shopkeeper)->shoproom].rtype - 8] );
	message(ScratchBuffer);
	box = carrying(ICE_BOX);
	pick = carrying(PICK_AXE);
	if (box || pick) {
	  if (do_chug(shopkeeper)) {
	    you.uinshop = 0;	/* he died moving */
	    return 0;
	  }
	  StrPrintF(ScratchBuffer, "Will you please leave your %s outside?",
		    (box && pick) ? "box and pick-axe" :
		    box ? "box" : "pick-axe");
	  message(ScratchBuffer);
	}
      }
      you.uinshop = roomno + 1; // (0 is "not in shop")
    }
  }
  return you.uinshop;
}