//int move_player() int main() { for(i=0; i<64; i++) { field[i] = 0; } while(1){ fgets(c, 2, stdin); //scanf("%c",&c); if(strstr(c,"w")!=NULL){ setplayer(get_player(field)-8); print_field(field); } if(strstr(c,"s")!=NULL){ setplayer(get_player(field)+8); print_field(field); } if(strstr(c,"a")!=NULL){ setplayer(get_player(field)-1); print_field(field); } if(strstr(c,"d")!=NULL){ setplayer(get_player(field)+1); print_field(field); } } setplayer(9); print_field(field); //printf("Hello world!\n"); return 0; }
void Game::setting(Image image){ cout<<"enter the setting zone"<<endl; numofplayers(num_players); for (int i=0;i<num_players;i++) setplayer(&players[i],i,image); cout<<"initialising done"<<endl; }