Exemplo n.º 1
0
TextureBrowser::TextureBrowser(QWidget *parent)
    : QDialog(parent)
	, ui(new Ui::TextureBrowser)
	, curScene(NULL)
	, curTextureView(ViewPVR)
	, curTexture(NULL)
	, curDescriptor(NULL)
{
	ui->setupUi(this);
	setWindowFlags(Qt::Window);

	textureListModel = new TextureListModel();
	textureListImagesDelegate = new TextureListDelegate();

	textureListSortModes["File size"] = TextureListModel::SortByFileSize;
	textureListSortModes["Data size"] = TextureListModel::SortByDataSize;
	textureListSortModes["Image size"] = TextureListModel::SortByImageSize;
	textureListSortModes["Name"] = TextureListModel::SortByName;

	// global scene manager signals
	QObject::connect(SceneDataManager::Instance(), SIGNAL(SceneActivated(SceneData *)), this, SLOT(sceneActivated(SceneData *)));
	QObject::connect(SceneDataManager::Instance(), SIGNAL(SceneChanged(SceneData *)), this, SLOT(sceneChanged(SceneData *)));
	QObject::connect(SceneDataManager::Instance(), SIGNAL(SceneReleased(SceneData *)), this, SLOT(sceneReleased(SceneData *)));
	QObject::connect(SceneDataManager::Instance(), SIGNAL(SceneNodeSelected(SceneData *, DAVA::SceneNode *)), this, SLOT(sceneNodeSelected(SceneData *, DAVA::SceneNode *)));

	// convertor signals
	QObject::connect(TextureConvertor::Instance(), SIGNAL(readyOriginal(const DAVA::TextureDescriptor *, const QImage &)), this, SLOT(textureReadyOriginal(const DAVA::TextureDescriptor *, const QImage &)));
	QObject::connect(TextureConvertor::Instance(), SIGNAL(readyPVR(const DAVA::TextureDescriptor *, const QImage &)), this, SLOT(textureReadyPVR(const DAVA::TextureDescriptor *, const QImage &)));
	QObject::connect(TextureConvertor::Instance(), SIGNAL(readyDXT(const DAVA::TextureDescriptor *, const QImage &)), this, SLOT(textureReadyDXT(const DAVA::TextureDescriptor *, const QImage &)));

	setupStatusBar();
	setupTexturesList();
	setupImagesScrollAreas();
	setupTextureListToolbar();
	setupTextureToolbar();
	setupTextureListFilter();
	setupTextureConverAllButton();
	setupTextureProperties();
	setupTextureViewToolbar();

	resetTextureInfo();

	// let textures list show images-view by default
	ui->actionViewImagesList->trigger();

	// let textures view show border by default
	// ui->actionShowBorder->trigger();

	// set initial empty texture
	setTexture(curTexture, curDescriptor);
	setTextureView(curTextureView);

	// ui->splitter->setSizes(QList<int>() << 60 << 0 << 40);

	posSaver.Attach(this);
	posSaver.LoadState(ui->splitterMain);
}
Exemplo n.º 2
0
TextureBrowser::TextureBrowser(QWidget *parent)
    : QDialog(parent)
	, ui(new Ui::TextureBrowser)
	, curScene(NULL)
	, curTextureView(DAVA::GPU_POWERVR_IOS)
	, curTexture(NULL)
	, curDescriptor(NULL)
{
	ui->setupUi(this);
	setWindowFlags(WINDOWFLAG_ON_TOP_OF_APPLICATION);
	
	textureListModel = new TextureListModel();
	textureListImagesDelegate = new TextureListDelegate();

	textureListSortModes["File size"] = TextureListModel::SortByFileSize;
	textureListSortModes["Data size"] = TextureListModel::SortByDataSize;
	textureListSortModes["Image size"] = TextureListModel::SortByImageSize;
	textureListSortModes["Name"] = TextureListModel::SortByName;

	// global scene manager signals
	QObject::connect(SceneSignals::Instance(), SIGNAL(Activated(SceneEditor2 *)), this, SLOT(sceneActivated(SceneEditor2 *)));
	QObject::connect(SceneSignals::Instance(), SIGNAL(Deactivated(SceneEditor2 *)), this, SLOT(sceneDeactivated(SceneEditor2 *)));
	QObject::connect(SceneSignals::Instance(), SIGNAL(SelectionChanged(SceneEditor2 *, const EntityGroup *, const EntityGroup *)), this, SLOT(sceneSelectionChanged(SceneEditor2 *, const EntityGroup *, const EntityGroup *)));

	// convertor signals
	QObject::connect(TextureConvertor::Instance(), SIGNAL(ReadyOriginal(const DAVA::TextureDescriptor *, DAVA::Vector<QImage>&)), this, SLOT(textureReadyOriginal(const DAVA::TextureDescriptor *, DAVA::Vector<QImage>&)));
	QObject::connect(TextureConvertor::Instance(), SIGNAL(ReadyConverted(const DAVA::TextureDescriptor *, DAVA::eGPUFamily, DAVA::Vector<QImage>&)), this, SLOT(textureReadyConverted(const DAVA::TextureDescriptor *, DAVA::eGPUFamily, DAVA::Vector<QImage>&)));

	setupStatusBar();
	setupTexturesList();
	setupImagesScrollAreas();
	setupTextureListToolbar();
	setupTextureToolbar();
	setupTextureListFilter();
	setupTextureProperties();
	setupTextureViewTabBar();

	resetTextureInfo();

	// let textures list show images-view by default
	ui->actionViewImagesList->trigger();

	// let textures view show border by default
	// ui->actionShowBorder->trigger();

	// set initial empty texture
	setTexture(curTexture, curDescriptor);
	setTextureView(curTextureView);

	// ui->splitter->setSizes(QList<int>() << 60 << 0 << 40);

	posSaver.Attach(this);
	posSaver.LoadState(ui->splitterMain);
}