void NodeRenderingContext::createRendererForTextIfNeeded()
{
    ASSERT(!m_node->renderer());

    Text* textNode = toText(m_node);

    if (!shouldCreateRenderer())
        return;

    RenderObject* parentRenderer = this->parentRenderer();

    if (m_parentDetails.resetStyleInheritance())
        m_style = textNode->document()->styleResolver()->defaultStyleForElement();
    else
        m_style = parentRenderer->style();

    if (!textNode->textRendererIsNeeded(*this))
        return;

    RenderText* newRenderer = textNode->createTextRenderer(m_style.get());
    if (!parentRenderer->isChildAllowed(newRenderer, m_style.get())) {
        newRenderer->destroy();
        return;
    }

    // Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style
    // for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail.
    newRenderer->setFlowThreadState(parentRenderer->flowThreadState());

    RenderObject* nextRenderer = this->nextRenderer();
    textNode->setRenderer(newRenderer);
    // Parent takes care of the animations, no need to call setAnimatableStyle.
    newRenderer->setStyle(m_style.release());
    parentRenderer->addChild(newRenderer, nextRenderer);
}
Exemplo n.º 2
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void RenderTreeBuilder::createRendererForTextIfNeeded()
{
    ASSERT(!m_node->renderer());

    // If we're out of composition then we can't render since there's no parent to inherit from.
    if (!m_renderingParent)
        return;

    if (!shouldCreateRenderer())
        return;

    Text* textNode = toText(m_node);
    RenderObject* parentRenderer = this->parentRenderer();

    m_style = parentRenderer->style();

    if (!textNode->textRendererIsNeeded(*m_style, *parentRenderer))
        return;

    RenderText* newRenderer = textNode->createTextRenderer(m_style.get());
    if (!parentRenderer->isChildAllowed(newRenderer, m_style.get())) {
        newRenderer->destroy();
        return;
    }

    // Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style
    // for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail.
    newRenderer->setFlowThreadState(parentRenderer->flowThreadState());

    RenderObject* nextRenderer = this->nextRenderer();
    textNode->setRenderer(newRenderer);
    // Parent takes care of the animations, no need to call setAnimatableStyle.
    newRenderer->setStyle(m_style.release());
    parentRenderer->addChild(newRenderer, nextRenderer);
}
Exemplo n.º 3
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static void createRendererIfNeeded(Element& element, RenderStyle* resolvedStyle)
{
    ASSERT(!element.renderer());

    Document& document = element.document();
    ContainerNode* renderingParentNode = NodeRenderingTraversal::parent(&element);

    RefPtr<RenderStyle> style = resolvedStyle;

    element.setIsInsideRegion(false);

    if (!shouldCreateRenderer(element, renderingParentNode) && !elementInsideRegionNeedsRenderer(element, renderingParentNode, style))
        return;

    if (!style)
        style = element.styleForRenderer();

    RenderNamedFlowThread* parentFlowRenderer = 0;
#if ENABLE(CSS_REGIONS)
    parentFlowRenderer = moveToFlowThreadIfNeeded(element, *style);
#endif

    if (!element.rendererIsNeeded(*style))
        return;

    RenderObject* parentRenderer;
    RenderObject* nextRenderer;
    if (parentFlowRenderer) {
        parentRenderer = parentFlowRenderer;
        nextRenderer = parentFlowRenderer->nextRendererForNode(&element);
    } else {
        parentRenderer = renderingParentNode->renderer();
        nextRenderer = nextSiblingRenderer(element, renderingParentNode);
    }

    RenderObject* newRenderer = element.createRenderer(document.renderArena(), style.get());
    if (!newRenderer)
        return;
    if (!parentRenderer->isChildAllowed(newRenderer, style.get())) {
        newRenderer->destroy();
        return;
    }

    // Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style
    // for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail.
    newRenderer->setFlowThreadState(parentRenderer->flowThreadState());

    element.setRenderer(newRenderer);
    newRenderer->setAnimatableStyle(style.release()); // setAnimatableStyle() can depend on renderer() already being set.

#if ENABLE(FULLSCREEN_API)
    if (document.webkitIsFullScreen() && document.webkitCurrentFullScreenElement() == &element) {
        newRenderer = RenderFullScreen::wrapRenderer(newRenderer, parentRenderer, &document);
        if (!newRenderer)
            return;
    }
#endif
    // Note: Adding newRenderer instead of renderer(). renderer() may be a child of newRenderer.
    parentRenderer->addChild(newRenderer, nextRenderer);
}
Exemplo n.º 4
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void RenderTreeUpdater::createRenderer(Element& element, RenderStyle&& style)
{
    auto computeInsertionPosition = [this, &element, &style] () {
#if ENABLE(CSS_REGIONS)
        if (element.shouldMoveToFlowThread(style))
            return RenderTreePosition::insertionPositionForFlowThread(renderTreePosition().parent().element(), element, style);
#endif
        renderTreePosition().computeNextSibling(element);
        return renderTreePosition();
    };
    
    if (!shouldCreateRenderer(element, renderTreePosition().parent()))
        return;

#if ENABLE(CSS_REGIONS)
    // Even display: none elements need to be registered in FlowThreadController.
    registerElementForFlowThreadIfNeeded(element, style);
#endif

    if (!element.rendererIsNeeded(style))
        return;

    RenderTreePosition insertionPosition = computeInsertionPosition();
    RenderElement* newRenderer = element.createElementRenderer(WTFMove(style), insertionPosition).leakPtr();
    if (!newRenderer)
        return;
    if (!insertionPosition.canInsert(*newRenderer)) {
        newRenderer->destroy();
        return;
    }

    // Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style
    // for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail.
    newRenderer->setFlowThreadState(insertionPosition.parent().flowThreadState());

    element.setRenderer(newRenderer);

    auto& initialStyle = newRenderer->style();
    std::unique_ptr<RenderStyle> animatedStyle;
    newRenderer->animation().updateAnimations(*newRenderer, initialStyle, animatedStyle);
    if (animatedStyle)
        newRenderer->setStyleInternal(WTFMove(*animatedStyle));

    newRenderer->initializeStyle();

#if ENABLE(FULLSCREEN_API)
    if (m_document.webkitIsFullScreen() && m_document.webkitCurrentFullScreenElement() == &element) {
        newRenderer = RenderFullScreen::wrapRenderer(newRenderer, &insertionPosition.parent(), m_document);
        if (!newRenderer)
            return;
    }
#endif
    // Note: Adding newRenderer instead of renderer(). renderer() may be a child of newRenderer.
    insertionPosition.insert(*newRenderer);

    if (AXObjectCache* cache = m_document.axObjectCache())
        cache->updateCacheAfterNodeIsAttached(&element);
}
void NodeRenderingContext::createRendererForElementIfNeeded()
{
    ASSERT(!m_node->renderer());

    Element* element = toElement(m_node);

    element->setIsInsideRegion(false);

    if (!shouldCreateRenderer() && !elementInsideRegionNeedsRenderer())
        return;

    if (!m_style)
        m_style = element->styleForRenderer();
    ASSERT(m_style);

    moveToFlowThreadIfNeeded();

    if (!element->rendererIsNeeded(*this))
        return;

    RenderObject* newRenderer = element->createRenderer(m_style.get());
    if (!newRenderer)
        return;

    RenderObject* parentRenderer = this->parentRenderer();

    if (!parentRenderer->isChildAllowed(newRenderer, m_style.get())) {
        newRenderer->destroy();
        return;
    }

    // Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style
    // for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail.
    newRenderer->setFlowThreadState(parentRenderer->flowThreadState());

    RenderObject* nextRenderer = this->nextRenderer();
    element->setRenderer(newRenderer);
    newRenderer->setAnimatableStyle(m_style.release()); // setAnimatableStyle() can depend on renderer() already being set.

    if (FullscreenElementStack::isActiveFullScreenElement(element)) {
        newRenderer = RenderFullScreen::wrapRenderer(newRenderer, parentRenderer, element->document());
        if (!newRenderer)
            return;
    }

    // Note: Adding newRenderer instead of renderer(). renderer() may be a child of newRenderer.
    parentRenderer->addChild(newRenderer, nextRenderer);
}
Exemplo n.º 6
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void RenderTreeBuilder::createRendererForElementIfNeeded()
{
    ASSERT(!m_node->renderer());

    // If we're out of composition then we can't render since there's no parent to inherit from.
    if (!m_renderingParent)
        return;

    Element* element = toElement(m_node);

    if (!shouldCreateRenderer())
        return;

    RenderStyle& style = this->style();

    if (!element->rendererIsNeeded(style))
        return;

    RenderObject* newRenderer = element->createRenderer(&style);
    if (!newRenderer)
        return;

    RenderObject* parentRenderer = this->parentRenderer();

    if (!parentRenderer->isChildAllowed(newRenderer, &style)) {
        newRenderer->destroy();
        return;
    }

    // Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style
    // for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail.
    newRenderer->setFlowThreadState(parentRenderer->flowThreadState());

    RenderObject* nextRenderer = this->nextRenderer();
    element->setRenderer(newRenderer);
    newRenderer->setStyle(&style); // setStyle() can depend on renderer() already being set.

    if (FullscreenElementStack::isActiveFullScreenElement(element)) {
        newRenderer = RenderFullScreen::wrapRenderer(newRenderer, parentRenderer, &element->document());
        if (!newRenderer)
            return;
    }

    // Note: Adding newRenderer instead of renderer(). renderer() may be a child of newRenderer.
    parentRenderer->addChild(newRenderer, nextRenderer);
}
Exemplo n.º 7
0
void RenderTreeUpdater::updateRenderTree(ContainerNode& root)
{
    ASSERT(root.renderer());
    ASSERT(m_parentStack.isEmpty());

    m_parentStack.append(Parent(root));

    auto descendants = composedTreeDescendants(root);
    auto it = descendants.begin();
    auto end = descendants.end();

    // FIXME: https://bugs.webkit.org/show_bug.cgi?id=156172
    it.dropAssertions();

    while (it != end) {
        popParentsToDepth(it.depth());

        auto& node = *it;

        if (auto* renderer = node.renderer())
            renderTreePosition().invalidateNextSibling(*renderer);

        if (is<Text>(node)) {
            auto& text = downcast<Text>(node);
            if (parent().styleChange == Style::Detach || m_styleUpdate->textUpdate(text) || m_invalidatedWhitespaceOnlyTextSiblings.contains(&text))
                updateTextRenderer(text);

            it.traverseNextSkippingChildren();
            continue;
        }

        auto& element = downcast<Element>(node);

        auto* elementUpdate = m_styleUpdate->elementUpdate(element);
        if (!elementUpdate) {
            it.traverseNextSkippingChildren();
            continue;
        }

        updateElementRenderer(element, *elementUpdate);

        bool mayHaveRenderedDescendants = element.renderer() || (element.hasDisplayContents() && shouldCreateRenderer(element, renderTreePosition().parent()));
        if (!mayHaveRenderedDescendants) {
            it.traverseNextSkippingChildren();
            continue;
        }

        pushParent(element, elementUpdate ? elementUpdate->change : Style::NoChange);

        it.traverseNext();
    }

    popParentsToDepth(0);

    m_invalidatedWhitespaceOnlyTextSiblings.clear();
}