int main(void) { srand(time(NULL)); GuessGamAnswer answer; answer.randomGenerate(); showRules(); // allow 10 guesses at maximum for (int i = 0; i < 10; ++i) { std::string input; do { input = getInput(); } while (!isInputLegal(input)); int match1 = 0, match2 = 0; answer.evaluateGuess(input, match1, match2); if (match1 < 4) showGuessResults(match1, match2); else showWin(); } showLose(answer); }
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) , m_ui(new Ui::MainWindow) , m_model(0) , m_controller(0) { // instantiate settings once here new Settings(this); // acces them later on via instance() /*Settings* s = Settings::instance(); qDebug() << "***** Current settings *****"; qDebug() << "Player name" << s->playerName(); qDebug() << "Player color" << s->playerColor(); qDebug(); qDebug() << "AI name" << s->aiName(); qDebug() << "AI color" << s->aiColor(); qDebug() << "AI level" << s->aiLevel(); qDebug();*/ m_ui->setupUi(this); m_ui->statusbar->setVisible(false); //connect actions to functions connect(m_ui->actionExit, SIGNAL(triggered()), QApplication::instance(), SLOT(quit())); connect(m_ui->action640x480, SIGNAL(triggered()), this, SLOT(resolutionChange())); connect(m_ui->action800x600, SIGNAL(triggered()), this, SLOT(resolutionChange())); connect(m_ui->action1920x1080, SIGNAL(triggered()), this, SLOT(resolutionChange())); connect(m_ui->actionPlayer, SIGNAL(triggered()), this, SLOT(openSettingsDialog())); connect(m_ui->actionNew_Game, SIGNAL(triggered()), this, SLOT(newGame())); connect(m_ui->actionQuicksave, SIGNAL(triggered()), this, SLOT(quickSave())); connect(m_ui->actionQuickload, SIGNAL(triggered()), this, SLOT(quickLoad())); connect(m_ui->actionImpressum_2, SIGNAL(triggered()), this, SLOT(showImpressum())); connect(m_ui->actionHow_to_play, SIGNAL(triggered()), this, SLOT(showRules())); setupGame(); }
int main(void) { /* Welcome Message*/ GWindow window = newGWindow(WIDTH, HEIGHT); // instantiates a window setWindowTitle(window, "Tic-Tac-Toe"); welcome(window); /* Mode Selection */ int mode = selectMode(window); /* Show Rules */ showRules(mode, window); /* Play Game */ play(mode, window); /* End Message */ endMessage(window); waitForClick(); closeGWindow(window); return 0; }
int main( int argc, char **argv ) { inStruct Sentries = ( paramIn* )malloc( sizeof( paramIn ) ); /**to print QUERY_STRING remove the blank between STAR and SLASH * / fprintf(stdout, "Content-type: text/html%c%c",10,10);fflush(stdout); fprintf(stdout, "<HTML>\n<HEAD>\n<TITLE>iRODS Rule Administration</TITLE>\n</HEAD>\n<BODY bgcolor=#FFFFFF>\n"); fprintf(stdout, "<CENTER> <B><FONT COLOR=#FF0000>iRODS Rule Base</FONT></B></CENTER>\n"); fprintf(stdout, "QUERY=%s\n",getenv("QUERY_STRING")); fflush(stdout); fprintf(stdout, "</BODY></HTML>\n"); exit(0); /****/ /*** make below as comment for commandline testing by PUTTING space between last star and slash in this line **/ getEntries( Sentries ); /******/ /*** uncomment below for commandline testing of APPLYRULE by REMOVING space between last star and slash in this line ** / strcpy(Sentries->entries[0].name,"func"); strcpy(Sentries->entries[1].name,"objPath"); strcpy(Sentries->entries[2].name,"rescName"); strcpy(Sentries->entries[3].name,"dataSize"); strcpy(Sentries->entries[4].name,"dataType"); strcpy(Sentries->entries[5].name,"dataOwner"); strcpy(Sentries->entries[6].name,"host"); strcpy(Sentries->entries[7].name,"action"); strcpy(Sentries->entries[8].name,"ruleSet"); strcpy(Sentries->entries[9].name,"dataUser"); strcpy(Sentries->entries[10].name,"dataAccess"); Sentries->entries[0].val = strdup("applyRule"); Sentries->entries[1].val = strdup("/home/collections.nvo/2mass/images/foo"); Sentries->entries[2].val = strdup("unix-sdsc"); Sentries->entries[3].val = strdup("100"); Sentries->entries[4].val = strdup("fits image"); Sentries->entries[5].val = strdup("moore@sdsc"); Sentries->entries[6].val = strdup("multivac.sdsc.edu"); Sentries->entries[7].val = strdup("delete_data"); Sentries->entries[8].val = strdup("raja,core"); Sentries->entries[9].val = strdup("raja@sdsc|z1"); Sentries->entries[10].val = strdup("delete"); Sentries->m = 11; /******/ /** uncomment below for commandline testing of SHOWRULES by REMOVING space between last star and slash in this line ** / strcpy(Sentries->entries[0].name,"func"); Sentries->entries[0].val = strdup("showRules"); strcpy(Sentries->entries[1].name,"ruleSet"); Sentries->entries[1].val = strdup("core"); Sentries->m = 2; /******/ if ( !strcmp( Sentries->entries[0].val, "showRules" ) ) { showRules( Sentries ); } else if ( !strcmp( Sentries->entries[0].val, "applyRule" ) ) { performAction( Sentries ); } free( Sentries ); return 0; }
int main(int argc, char** argv) { std::string user_response; // used to hold user responses Board gameOfLife; // the game board // Intro showIntroArt(); enterToContinue(); // Calibration std::cout << std::endl; std::cout << "IMPORTANT: Please calibrate your window." << std::endl; std::cout << "I will show you a " << BOARD_LIMIT_X << " by " << BOARD_LIMIT_Y + 2 << " box. If you do not see a box full of '+' signs," << std::endl; std::cout << "please adjust your window and type 'again'." << std::endl; std::cout << "Type 'done' when you are finished." << std::endl; std::cout << std::endl; enterToContinue(); calibrateWindow(); // menu // loop until user quits while (user_response != "quit") { showMenu(); std::cout << "Please choose an option: "; std::getline(std::cin, user_response); // std::cout << "user_response = " << user_response << std::endl; if (user_response == "calibrate") { calibrateWindow(); } else if (user_response == "art") { showIntroArt(); enterToContinue(); } else if (user_response == "rules") { showRules(); enterToContinue(); } else if (user_response == "start") { // the game loop while (user_response != "quit") { showGameMenu(); // get user response std::cout << "Please choose an option: "; std::getline(std::cin, user_response); while (!(checkGameMenuValidity(user_response))) { std::cout << "Sorry, that isn't a valid option." << std::endl; std::cout << "Please choose an option: "; std::getline(std::cin, user_response); } // execute menu option if (user_response.find("show board") != std::string::npos) { gameOfLife.showBoard(); } else if (user_response.find("add cell") != std::string::npos) { // extract number from response int amt = extractNumber(user_response); // check for no number if (amt == 0) { amt = 1; } // prompt user for cells for (int i=0; i<amt; i++) { // storage for user vars int x, y; std::cout << "NEW CELL # " << i+1 << std::endl; // prompt user std::cout << "Enter a x value: "; while (!(std::cin >> x)) { std::cin.clear(); std::cin.ignore(256, '\n'); std::cout << "That's not a valid value." << std::endl; std::cout << "Enter a x value: "; } std::cout << "Enter a y value: "; while (!(std::cin >> y)) { std::cin.clear(); std::cin.ignore(256, '\n'); std::cout << "That's not a valid value." << std::endl; std::cout << "Enter a y value: "; } // check if cell at coord if (gameOfLife.isAnyCellAtCoord(x, y)) { std::cout << "That coordinate is not available!" << std::endl; i--; } else { gameOfLife.addCell(Cell(x, y)); std::cout << "New cell added at (" << x << ", " << y << ")." << std::endl; } // clear cin std::cin.clear(); std::cin.ignore(256, '\n'); std::cout << std::endl; } } else if (user_response.find("add randoms") != std::string::npos) { int amt = extractNumber(user_response); if (amt == 0) { // no number, default value is 60 for (int i=0; i<60; i++) { Cell c1; if (gameOfLife.isAnyCellAtCoord(c1.getX(), c1.getY())) { i--; } else { gameOfLife.addCell(c1); } } gameOfLife.showBoard(); std::cout << "60 random cells added." << std::endl; enterToContinue(); } else { // go by number for (int i=0; i<amt; i++) { Cell c1; if (gameOfLife.isAnyCellAtCoord(c1.getX(), c1.getY())) { i--; } else { gameOfLife.addCell(c1); } } std::cout << amt << " random cells added." << std::endl; } } else if (user_response.find("advance") != std::string::npos) { // extract number from response int amt = extractNumber(user_response); // iterate the board if (amt != 0) { gameOfLife.iterateGeneration(amt); } else { gameOfLife.iterateGeneration(); } // pause on board view enterToContinue(); } else if (user_response == "pattern") { showPatternMenu(); std::cout << "Select a pattern: "; std::getline(std::cin, user_response); while ((user_response != "pinwheel") && (user_response != "big wheel") && (user_response != "glider") && (user_response != "glider gun") && (user_response != "o")) { std::cout << "That's not a valid pattern." << std::endl; std::cout << "Select a pattern: "; std::getline(std::cin, user_response); } int x, y; std::cout << "Where should the top left of the pattern be?" << std::endl; std::cout << "Enter a x value: "; while (!(std::cin >> x)) { std::cin.clear(); std::cin.ignore(256, '\n'); std::cout << "That's not a valid value." << std::endl; std::cout << "Enter a x value: "; } std::cout << "Enter a y value: "; while (!(std::cin >> y)) { std::cin.clear(); std::cin.ignore(256, '\n'); std::cout << "That's not a valid value." << std::endl; std::cout << "Enter a y value: "; } if (user_response == "pinwheel") { addPinwheel(x, y, gameOfLife); } else if (user_response == "big wheel") { addBigWheel(x, y, gameOfLife); } else if (user_response == "glider") { addGlider(x, y, gameOfLife); } else if (user_response == "glider gun") { addGliderGun(x, y, gameOfLife); } else if (user_response == "o") { addO(x, y, gameOfLife); } // clear cin std::cin.clear(); std::cin.ignore(256, '\n'); std::cout << std::endl; // display board gameOfLife.showBoard(); // pause board enterToContinue(); } else if (user_response.find("finish") != std::string::npos) {
int main(int argc, const char * argv[]) { Bool result = TRUE; if ((argc < 2) || (argc > 3)) { printf(USAGE); return -1; } if (strcmp(argv[1], LOAD_RULES) == 0) { if (argc != 3) { printf("A path to a rules file must be specified in order to load rules.\n"); return -1; } else { result = loadRules(argv[2]); if (!result) { return -1; } return 0; } } else if (strcmp(argv[1], LOAD_HOSTS) == 0) { if (argc != 3) { printf("A path to a hosts file must be specified in order to load hosts.\n"); return -1; } else { result = loadHosts(argv[2]); if (!result) { return -1; } return 0; } } else if (argc != 2) { printf("Any action other than %s, %s must not take any parameters.\n", LOAD_RULES, LOAD_HOSTS); return -1; } if (strcmp(argv[1], ACTIVATE) == 0) { result = activate(); } else if (strcmp(argv[1], DEACTIVATE) == 0) { result = deactivate(); } else if (strcmp(argv[1], SHOW_RULES) == 0) { result = showRules(); } else if (strcmp(argv[1], CLEAR_RULES) == 0) { result = clearRules(); } else if (strcmp(argv[1], SHOW_LOG) == 0) { result = showLog(); } else if (strcmp(argv[1], CLEAR_LOG) == 0) { result = clearLog(); } else if (strcmp(argv[1], SHOW_CONNECTION_TABLE) == 0) { result = showConnectionTable(); } else if (strcmp(argv[1], SHOW_HOSTS) == 0) { result = showHosts(); } else { printf("The only valid actions are: %s, %s, %s, %s, %s, %s, %s, %s\n", ACTIVATE, DEACTIVATE, SHOW_RULES, CLEAR_RULES, LOAD_RULES, SHOW_LOG, CLEAR_LOG, SHOW_CONNECTION_TABLE, SHOW_HOSTS, LOAD_HOSTS); } if (result) { return 0; } else { return -1; } }